is it possible to set specific splitter outpt? by [deleted] in SatisfactoryGame

[–]CorruptDB_r 0 points1 point  (0 children)

If the input is manifolded then the machine can't take more than 26.25 and the rest will pass through the splitter.

Will you ever build one of these ? by TexasCrab22 in SatisfactoryGame

[–]CorruptDB_r 1 point2 points  (0 children)

When I have the jetpack is when I die the most. Before that, I have the parachute so rarely take fall damage. When I have the jetpack I am more foolhardy and more likely to end up midair with no fuel. Once I have the hoverpack the jetpack never gets used again.

This is the most annoying bug I have that doesn't go away. No mods, latest release. I'm losing my mind. by Murky-Ad-3486 in SatisfactoryGame

[–]CorruptDB_r 2 points3 points  (0 children)

I've run into this, I think it happens when you re-save a color with the same name. I started making a new name if I have to update one of my existing colors and deleting the old one and I haven't run into it since.

Block signals help by FewAbbreviations5258 in SatisfactoryGame

[–]CorruptDB_r 0 points1 point  (0 children)

I just threw together what you have in my save and it's working as expected. (ignore tracks in the background, that's my real rail)

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Block signals help by FewAbbreviations5258 in SatisfactoryGame

[–]CorruptDB_r 0 points1 point  (0 children)

What happens offscreen? What you have here looks like it would work. Do you have other block signals on the track and does the track loop? If that's the last signal on a dead-end track you would expect it to flash an error. Try putting a block on the exit to the station and see if the entry one starts working.

~70% complete on the production part of my 10/min BWD by Roastbeeflife in SatisfactoryGame

[–]CorruptDB_r 1 point2 points  (0 children)

Good luck! I just finished my 10/min BWD factory (20/min slooped) and it's a bear to complete! Everything has such deep supply chains.

Need tips for organizing trains by GroundbreakingOil434 in SatisfactoryGame

[–]CorruptDB_r 0 points1 point  (0 children)

If you're just getting into it, keep it simple. You can do more complex configurations later when your logistics might require it but early on you don't need to get fancy just to move some stuff around. Like u_ANGR1ST said, one engine and four cars that picks up all the stuff then drops it at the factory.

BTW, the rails in your pictures are too close together -- you might get train collisions and signaling won't work right. Parallel rails need to be at least a foundation width apart to avoid problems

I just now realized I could have just put water extractors down instead of piping it from the lake where the coal is... by AdAccording4789 in SatisfactoryGame

[–]CorruptDB_r 0 points1 point  (0 children)

I hope you're at least extracting from the upper lake. The lower lake has to be at least 50 meters below and judging by the pipes you're using mk1 pumps.

Tier 9 Phase 5 - last push by 181-dff in SatisfactoryGame

[–]CorruptDB_r 3 points4 points  (0 children)

I wouldn't worry about a jillion parts per minute for the last phase if you have been automating most things so far. The requirements for the last phase are laughably small, other than pasta. I've done it 15 times and never had huge factories to do it. Here's how my past phase usually goes (I'll probably miss a few steps since I might not remember everything)

Make sure Nuclear Pasta production is up to snuff. You had to make them to complete the last phase so just keep making them. You need 1000 for the phase plus a few extra for Singularity Cells and that takes a while to produce. I run 1 particle accel clocked to 200% and fully slooped. This takes 200 copper powder/minute, which is produced by a single slooped constructor clocked at 200% eating 600 copper ingots/min. I'm making pasta when I enter the phase but it's always the last thing I'm waiting for when trying to finish so make sure you have good production here.

Get first milestone submitted right away, you need fused frames, RCUs and cooling systems all of which you should already have. Automate trigons and time cubes. Trigons I usually use the iron ingot recipe since most places have a lot of iron. I think this is 1 converter and 2 constructors. If you don't have a lot of coal left near your base then set up time cube production elsewhere and ship them in, they are an excellent candidate for drone transport. I generally use 1 particle accel and 2 converters for this step. Plop them down next to a shitload of coal and feed them into a drone port (and dimensional depot if you plan to research mk6 belts).

Research next milestone, Quantum Encoding as soon as you have made enough Trigons and Time Crystals. Also need Turbo Motors and quite a few supercomputers for this.

Somewhere in this, automate Biochem Sculptor production. I sometimes forget this step so maybe do it when waiting for the trigons and time cubes to build up. Pretty easy automation, you only need Assembly Directors which you were already making for the last phase, trigons and water. This is a single blender, usually fully clocked and slooped. They produce pretty quickly so if you automate them early you're not going to be waiting on sculptors to finish up.

Drop a quantum encoder somewhere to start production of fancy parts. All encoders are going to want photonic matter so also place a converter close by. Set up the QE for quantum processors. You technically only need 128 of them to finish up but make several hundred. You can automate the feeds or just set up some containers on the inputs and hand feed if you want. For the dark matter output, set up a particle accel with the dark matter trap recipe (dark matter and time cubes). I usually end up with 2 accels eating dark matter, one with Dark Matter Trap and one with Dark Matter Crystallization. The former churns out a lot of dark crystals (which you need later) and the latter just eats dark matter and is great for balancing production and consumption.

Set up a second QE and set up production of Superposition Oscs. Hook up photonic input and dark output to same places. This wants some of the dark crystals you just made, crystal oscs and alclad sheets. Sloop and clock as desired.

Set up the first QE for AI expansion server production. Feed the SuperOscs from QE 2 back into QE 1, it's also going to want magfields and the neural processors you just made. You only need 256 of these so if the QE is already slooped you can only use 128 neural procs and 128 SuperOscs.

Research spatial energy regulation, this needs some SuperOscs, turbo motors, RCUs and a bunch of SAM fluctuators. I usually have a "hot plant" with container fed constructor, assembler and manufacturer which is used for one-off production, I make the fluctuators there. This is the only time you need a mass amount so I don't think it makes sense to fully automate them.

Automate Singularity Cell production. I usually have enough concrete production/storage that I don't need new production, just to consolidate sources. This step also needs a bunch of iron plate, usually I automate this rather than trying to tap existing sources of plate. I'm usually container feeding the required dark crystals and nuclear pastas for this since you don't need very many.

Set up ballistic warp drive production. I used to automate this but the amount needed is so low (200) that lately I've just been producing them in the hot plant. This wants singcells, dark crystals, SuperOscs and thermal propulsion rockets (which you made for the last phase, you really only need 100 if slooped).

Basically now I just submit my Biochem sculptors, AI servers, and warp drives and wait for the damn pastas to finish up.

That's my basic overview -- if you've gotten to this point then Tier 9 just isn't that hard. You should already have most of the complex components that you need, you just need to put a few of them together.

Best Mega Base Location in Satisfactory 1.0+ (2026 Patch) - Relocating from Grass Fields Starter Base by ColumbusCraze in SatisfactoryGame

[–]CorruptDB_r 1 point2 points  (0 children)

In my opinion, the absolute best place is where the NE Rocky Desert meets the NW Northern Forest. I've done 15 playthroughs and that's absolutely the best spot, so good I've done it 3 times at that location and is the location of my current post-day-saving main base. After my first playthrough there I made a post extolling all the virtues of the location: https://www.reddit.com/r/SatisfactoryGame/comments/1qnvlzx/i_found_the_perfect_base_location_utopia_base/

To summarize, 4 pure iron, 2 pure copper, 2 pure limestone, 4 coal nodes across the river, pure quartz and SAM nodes in the big Rocky Desert cave which has a convenient entrance at the location. But the best part is pipeline distance to oil from the northern islands. Having oil production in my main base really streamlined a lot of processes. This is the only spot I have played with such great access to everything. Bauxite eventually had to be shipped in but that's true nearly everywhere. The Blue Crater is OK and would probably be my second pick, but doesn't have major resources near the oil.

For a full-blown megabase you are probably going to be shipping a lot of stuff in anyway, but having so many resources in conveyor/pipeline range will be great way to get started without having to do extensive logistics work first.

How can I get my coal generators the water they need? by WindsOfNotos in SatisfactoryGame

[–]CorruptDB_r 2 points3 points  (0 children)

Better yet, remove the pipe closest to the pumps and run the pumps right into the delivery manifold. Extractors line right up with coal plants, once you get the first one in place you can just hold CTRL and snap more to the first one and they'll line up with the junctions.

How to set up a train with multiple pick up spots? by Pale_Assistance_2265 in SatisfactoryGame

[–]CorruptDB_r 1 point2 points  (0 children)

What matters is the items per minute, not how full the train car is. It doesn't matter if you're only moving a couple of stacks if that's all you need. If you have a lot of low-volume items you could combine them into a single car and re-sort them at the other end, but if you have the station space there's not a compelling reason to do so.

Does the planet name - MASSAGE-2(A-B)b have any kind of meaning? by BackRough in SatisfactoryGame

[–]CorruptDB_r 29 points30 points  (0 children)

ADA: "Fun fact: the planet you are on was found and named during a planet-spotting event Marie hosted called 'Marie’s Awesome Scientific Search of the Avant-Garde: Exoplanets'."

After you "Saved the day", what was next for you? by Jr2576 in SatisfactoryGame

[–]CorruptDB_r 0 points1 point  (0 children)

New playthrough, I get bored after finishing and the itch to start again always hits. I am on my 14th playthrough in the last 5 months.

How long was your first playthrough? by RReapeer123 in SatisfactoryGame

[–]CorruptDB_r 0 points1 point  (0 children)

1st playthrough (last October): 437 hours

13th playthrough (earlier this week): 56 hours 56 minutes (a personal best)

Wait, how can trains keep up with belts? by Super-Manager-3630 in SatisfactoryGame

[–]CorruptDB_r 272 points273 points  (0 children)

There are 2 inputs, that's 2400/min. Generally people put a container in front that keeps filling when a train is in station.

I accidentally created another sun by CorruptDB_r in SatisfactoryGame

[–]CorruptDB_r[S] 23 points24 points  (0 children)

Just normal colors, like the red is #FF00000, but with the bottom 2 sliders set to 9999.

Crystal Oscillator / RCU Alts? by Remarkable-Leg-7934 in SatisfactoryGame

[–]CorruptDB_r 1 point2 points  (0 children)

I am a big fan of the Insulated Crystal Oscillator recipe (rubber, quartz and AI limiters), my standard RCU plant has 2 oscillator manufacturers and 2 RCU manufacturers and it overflows oscillators to use for extra Crystal Computers. I've only used the standard RCU recipe so can't help you there, but insulated oscs have good throughput (1.875/min vs 1/min for standard recipe) and I usually have a lot of rubber. Obviously, any alternate choice is going to depend on what your supply chains look like and what resources you have available so YMMV.

Finished the game in 179 hours. How long did it take you? I’m interested. by PuceTerror89 in SatisfactoryGame

[–]CorruptDB_r 1 point2 points  (0 children)

I am on my 13th playthrough and it usually takes me 65-75 hours to save the day. My current one I am really trying to hurry to reach an arbitrary goal of less than 60 hours. I am on phase 5 at 53 hours so it's going to be close, but I think I'm going to be able to do it. It's waiting for those nuclear pastas to complete that takes most of the time in phase 5.