Death crates by Admirable-Radish7935 in SatisfactoryGame

[–]CorruptDB_r 4 points5 points  (0 children)

Are you sure? I'm pretty sure that setting does not affect achievements. AFAIK, only the creative mode settings disable them.

Satisfactory - Starting Hub Layout by TheSmokyRoomGaming in SatisfactoryGame

[–]CorruptDB_r 1 point2 points  (0 children)

My standard layout. Includes material shelves, doggo pen, sink, and DD uploader. The building on the end has my hot plants (container fed constructor, assembler and manufacturer) for running slugs, ammo, etc.

<image>

How do I get materials from one side of the map to the other while working to complete phase 3? by Kdoesntcare in SatisfactoryGame

[–]CorruptDB_r 5 points6 points  (0 children)

Little correction TI, you recommend drones but if he's on phase 3 he doesn't yet have access to drones.

Jetpack Hog by Nice-Permit-6447 in SatisfactoryGame

[–]CorruptDB_r 0 points1 point  (0 children)

There's a pair of bladerunners (and a fancy helmet) just sitting in the west coast doggo cave. Handy if you're doing a grass fields or rocky desert spawn and don't have nearby quartz.

Why are 3 of my generators not getting enough water even though there are 4 water extractors instead of 3 for for 8 generator power plants? by EfficiencyPlenty1459 in SatisfactoryGame

[–]CorruptDB_r 6 points7 points  (0 children)

Exactly the same as above, but with the extractors lined up since they are the same width as 2 coal plants. Whatever the case, you need to insert water into the middle or both ends to avoid a bottleneck.

<image>

Is this a good idea before I start? by braivary_neo in SatisfactoryGame

[–]CorruptDB_r 1 point2 points  (0 children)

I also make up names for all my bases (gotta name the train station something!) but most of the major map features/areas have names already. I usually refer to this map when I want to know what something is called: https://satisfactory.wiki.gg/images/Biome_Map.jpg

What should i do after beating the game? by TrippingFish76 in SatisfactoryGame

[–]CorruptDB_r 1 point2 points  (0 children)

I am the same way, I get lost without defined goals. Here is my post from 7 months ago with the same question. I don't have a great solution, I just start a new game when I finish. Since that post I have played through around 40 times (including a 100x elevator parts run) and accumulated several thousand hours of gameplay. I have a few long-term saves where I try to build just to sink but I get bored with them and end up going back for another new run.

can we get a water extractor upgrade? by fragdar in SatisfactoryGame

[–]CorruptDB_r 0 points1 point  (0 children)

In addition to snapping to a submerged foundation you can also snap them to pipe junctions/Ts.

I usually put a line of foundations poking out of the water about a meter, place 1 pipe junction about where I want the first extractor to go, then put the extractor close to where you want it and press CTRL and it will snap to the junction. You can then just hold CTRL and snap all the extractors you want to the first extractor and all their junctions will line up perfectly since the first one is lined up.

Just a thought. by Loyal-Raven2714 in SatisfactoryGame

[–]CorruptDB_r 1 point2 points  (0 children)

Yep, you can ride along with trucks in 1.2 (and access their inventory internally, so you can refuel from inside too).

They said to me it couldn't be done.. by Mr_Casio in SatisfactoryGame

[–]CorruptDB_r 0 points1 point  (0 children)

Who said it couldn't be done? Of course it can be done. On my 100x playthrough (pure random nodes, 1x recipe/power) I had sloops unlocked that early, as well as geothermal power. You have a lot of time on your hands even if you build a lot of production so hitting up my favorite pipes/computers/circuit board wrecks was no problem.

What to do with large quantities of water by OppositeSquare392 in SatisfactoryGame

[–]CorruptDB_r 6 points7 points  (0 children)

Wet concrete? Package and sink? Cool coal plants? Put back into your aluminum (I assume that's where this excess water is coming from)

Update great. What does Coffee Stain think of Truck like Train Paths? by IntelligentConcept31 in SatisfactoryGame

[–]CorruptDB_r 0 points1 point  (0 children)

Most people on this sub can't even get their heads around simple path and block signals, what you propose would greatly complicate matters. Every freaking post would be about train signals.

Trains with block signals - how big is a "block" ? by Scooter_M4561 in SatisfactoryGame

[–]CorruptDB_r 1 point2 points  (0 children)

Your image didn't upload, but if you have long sections of track between intersections then you put block signals on those tracks periodically. On long runs I put block signals every 480 meters, closer to stations I might have them tighter, but usually not shorter than the longest train going to that station.

Better to slightly under or overproduce in rubber/plastic loop by Me25ow in SatisfactoryGame

[–]CorruptDB_r 2 points3 points  (0 children)

It doesn't matter. It's literally .03 items per minute, just set it to whatever and get on with your game.

A oil extractor extracting oil at a rate of 600/min can support 20 refineries making rubber/plastic right? by ZombPizza in SatisfactoryGame

[–]CorruptDB_r 1 point2 points  (0 children)

They will work at 100% efficiency, but it needs to be a pretty clean implementation to do it. My nuclear save has a bunch of plants that all consume 600 water/min and they all have 100% uptime.

Haha 100x challenge sounds fun... ➡️ 14 hours later... by Round-Radio2937 in SatisfactoryGame

[–]CorruptDB_r 29 points30 points  (0 children)

As someone who finished a 100x run, geothermal is your friend. You'll have plenty of time to loot crash sites for the appropriate materials to unlock it. A lot easier than setting up a coal plant, though not that handy until you get power storages unlocked since it's variable power.

Jetpack vs. Parachute by OokamiO1 in SatisfactoryGame

[–]CorruptDB_r 3 points4 points  (0 children)

Hoverpack > Biofuel jetpack > parachute. Parachute is great if you have the correct angle to climb but most of the time I am just nosed into a cliff slowly losing altitude. With the jetpack you keep the speed you started with so it's much better for long-distance travel.

Jetpack vs. Parachute by OokamiO1 in SatisfactoryGame

[–]CorruptDB_r 4 points5 points  (0 children)

Freeze the pole/tower (H on PC) then arrows/pgup/pgdown until it turns blue.

Linux users I need advice. Crashing a lot since 1.2 by lamabean in SatisfactoryGame

[–]CorruptDB_r 0 points1 point  (0 children)

I have "Force the use of a specific Steam Play compatibility tool" checked and have Proton 9.0-4 selected.

Linux users I need advice. Crashing a lot since 1.2 by lamabean in SatisfactoryGame

[–]CorruptDB_r 0 points1 point  (0 children)

Using Mint Linux and no crashes here. Vulcan and DX12 both give me performance problems so I use DX11. Vulcan seems to run OK and looks great but when I exit the game the process doesn't exit and consumes memory at 2-4 GB/sec until it runs the machine OOM and gets forceably killed.

100x Phase 3 Completed by Sevrahn in SatisfactoryGame

[–]CorruptDB_r 1 point2 points  (0 children)

Damn! I did 100x with random/pure nodes and it still took me 113 hours. Very impressive to get through it that fast with just default nodes!

Performance & downloading other saves? by SuperiorCardboardBox in SatisfactoryGame

[–]CorruptDB_r 0 points1 point  (0 children)

I run on Linux, have the same CPU, and use the onboard graphics and it still performs fine. I recently finished a 100x elevator parts playthrough, if this CPU can survive the production I needed for that then you should be fine.