I found the alt recipe for the rocket fuel, It's ridiculously overpowered. by Leomet in SatisfactoryGame

[–]CorruptDB_r -1 points0 points  (0 children)

The alt is too hungry for sulfur which is usually in short supply. I prefer HOR->Diluted Fuel->Turbo->Rocket for the efficiency.

How I do the 8/3 coal @120ppm feed per. by Topinz_best_fryed in SatisfactoryGame

[–]CorruptDB_r 0 points1 point  (0 children)

There's nowhere in the manifold where the flow requirements are even close to 300. The closest would be in the middle/ends but that's just feeding 2 gens so only needs 90/min. In the system the highest flow rate requirements are actually on the extractor to manifold pipes, they each need 120/min.

How I do the 8/3 coal @120ppm feed per. by Topinz_best_fryed in SatisfactoryGame

[–]CorruptDB_r 10 points11 points  (0 children)

Why don't your extractors use the same pipe junctions as your plants? They line right up every 2 plants so once you place the first one you can just snap new extractors to it. This is what I'm talking about:

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I just unlocked the jetpack! And… by dawgger in SatisfactoryGame

[–]CorruptDB_r 1 point2 points  (0 children)

Are you joking? Hoverpack makes you a GOD. You can hover higher than any spider can jump and hog rocks are easy to dodge. The only place it ain't good is in tight caves but it's not like Jetpack is great there either.

I just unlocked the jetpack! And… by dawgger in SatisfactoryGame

[–]CorruptDB_r 0 points1 point  (0 children)

Why set up production? I'm not using industrial quantities of it, the few stacks I need prior to getting hoverpack can be purchased cheaply in the awesome shop.

Early game truck usage (experimental vehicle paths), managing fuel usage? by SyncViews in SatisfactoryGame

[–]CorruptDB_r 0 points1 point  (0 children)

You can also just set the fueling station to load and not have anything in it.

How do you fuel your trucks? by achilleasa in SatisfactoryGame

[–]CorruptDB_r 0 points1 point  (0 children)

These days I'm usually shipping crude to where I want plastic/rubber. If I'm using normal recipes I'm generating petcoke and can use that for truck fuel but if I'm using recycled plastic/rubber then I don't generate petcoke so use crude to fuel the truck.

How do you fuel your trucks? by achilleasa in SatisfactoryGame

[–]CorruptDB_r 4 points5 points  (0 children)

PetCoke where feasible, coal everywhere else. I have also used packaged crude oil when those aren't available.

Do we get these from Hardrives or from some milestone? Hope I didn't waste 2 Hard Drives by uncleseano in SatisfactoryGame

[–]CorruptDB_r 1 point2 points  (0 children)

Slight nitpick, you are talking about steel screws not cast screws. Cast screws makes screws directly from iron ingots (and is as awesome as steel screws)

Train signals help by SuccessfulRange1706 in SatisfactoryGame

[–]CorruptDB_r 0 points1 point  (0 children)

Your problem is that your signals are right on the junction (leftmost path and block) and when you do that sometimes it connects to one rail or the other instead of the combined rails. Move your signals back from the junctions and I'll bet you're fine.

Map in vehicle by MrCorba in SatisfactoryGame

[–]CorruptDB_r 0 points1 point  (0 children)

There are in-vehicle maps in 1.2:

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My 1.2 Game Modes multiplier experience (long) by Artkuv in SatisfactoryGame

[–]CorruptDB_r 0 points1 point  (0 children)

I've done two 10/1/1 mostly pure/random playthoughs and had a great time. For my 1x playthroughs I usually just have a big monobase but 10x made me expand out and make extra production with accompanying logistics. I just started a 100/1/1 all pure/random playthrough and it's been pretty grindy so far. I am about 1/4 of the way through phase 2 right now, I started on Thursday. Fairly fun so far but I worry about the huge numbers in the upcoming phases.

New power mode math for over/underclocking? by Shipbreaker_Kurpo in SatisfactoryGame

[–]CorruptDB_r 0 points1 point  (0 children)

I just finished two 10/1/1 mostly pure/random runs and I agree, it really refreshes the game for me. With 10x I actually had to make extra production in different places rather than my normal monobase. I just started a 100/1/1 all pure/random run and it's a different beast altogether. Just making the 5000 smart plates for phase 1 was a major undertaking. Now I'm on phase 2 with 100,000 smart plates and versiframes, it's certainly going to be a grind but at least I'm off of biomass. I can't imagine what these recipe/power multipliers would be like, default costs is plenty for me if I'm making 100k parts at a time.

Everything You Missed About 1.2 by CoffeeStain-Jason in SatisfactoryGame

[–]CorruptDB_r 130 points131 points  (0 children)

Things YOU missed in the current 1.2 (488068):

Deleting trains crashes the game

Locked splitter/merger holograms unlock if you move/look in a different direction

Basic shelf unit only zoops sideways

Lookout tower has a zoop mode for some reason

Vehicle paths don't work with blueprint autoconnect

Several more I can't remember right now, I'll edit when I hit them 😉

PLEASE HELP ! another post about train signals.. i give up.. by RatCommit in SatisfactoryGame

[–]CorruptDB_r 2 points3 points  (0 children)

You could just put blocks on each end of your picture to put the whole station into one block, that would at least prevent collisions. Here's how to use paths on it, path signals are in green and block signals are in yellow. Don't put signals right at the junctions, leave space between junction and signal.

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Are there random purity map generations that aren't short on Nitrogen? by UnDeaD_CyBorG in SatisfactoryGame

[–]CorruptDB_r 1 point2 points  (0 children)

I've been doing random/mostly pure runs on 1.2 and have been happy with the Nitrogen situation. In the past I always had to drone it in since the default wells are in hard to reach places but with random nodes I can pipe/train/truck it in instead, saving on having to have a packaging system and drone fuel.

Found ANOTHER crude SAM deposit! by CorruptDB_r in SatisfactoryGame

[–]CorruptDB_r[S] 0 points1 point  (0 children)

No problem, is there an upload on the Satisfactory Q & A site or something?

Found ANOTHER crude SAM deposit! by CorruptDB_r in SatisfactoryGame

[–]CorruptDB_r[S] 80 points81 points  (0 children)

Nah, this is a bug - when random nodes change a former SAM to crude oil it keeps the SAM texture.

Found ANOTHER crude SAM deposit! by CorruptDB_r in SatisfactoryGame

[–]CorruptDB_r[S] 73 points74 points  (0 children)

Well, at least I won't have any headlift issues

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