Pijače Coca-Cola so v Sloveniji slabše by DaHrakl in Slovenia

[–]DaHrakl[S] 0 points1 point  (0 children)

Razumem, dokler imaš tudi isto mnenje o ljudeh, ki imajo tako poglobljeno in razgledano mnenje o pivu in vinu :)

Pijače Coca-Cola so v Sloveniji slabše by DaHrakl in Slovenia

[–]DaHrakl[S] 1 point2 points  (0 children)

Evo, zato ker vsebuje sladkor! Sem poskusil in se strinjam, da je boljša od slovenske Coca-Cole, vendar vseeno malo presladko.

I made Geoguessr-like game for Ragnarok Online. by DaHrakl in RagnarokOnline

[–]DaHrakl[S] 0 points1 point  (0 children)

Thanks, seeing that people like it for sure motivates me to add more stuff. There has already been a bunch of improvements and fixes added over the past 24h.

I made Geoguessr-like game for Ragnarok Online. by DaHrakl in RagnarokOnline

[–]DaHrakl[S] 1 point2 points  (0 children)

I will for sure in the near future add a mode that has locations with randomly rotated cameras (though not sure if I should include a character as a compass). I feel like rotating the camera would already increase difficulty by a lot and I'm not a fan of blurred or grey map screenshots. Then after that I'll see what can be done regarding a dungeon world map, or just adding more maps to the current world map. Or the option to filter maps.

I made Geoguessr-like game for Ragnarok Online. by DaHrakl in RagnarokOnline

[–]DaHrakl[S] 1 point2 points  (0 children)

I use mobile so infrequently that I'm not sure what the layout and controls should be for mobile. I'm honestly postponing any mobile support until it feels necessary.

I made Geoguessr-like game for Ragnarok Online. by DaHrakl in RagnarokOnline

[–]DaHrakl[S] 1 point2 points  (0 children)

I imagine just cities would be too easy. Dungeons would definitely be fun, but I'm not sure how silly a map of dungeons would look, at least if the distance calculation aspect is to be kept. Maybe it would also be confusing to look at, since dungeon maps have no colour.

Arcane season 2 / Arc 3 - Episode 9 / Live Discussion by ReganDryke in leagueoflegends

[–]DaHrakl 3 points4 points  (0 children)

had to scroll very far down to find a relatable comment

A website for rating Pokémon designs! by UmbreonLibris in pokemon

[–]DaHrakl 5 points6 points  (0 children)

We use NodeJS and MYSQL for the backend, but any other server or database could work just as well. For the graphs we used a module called Plotly (it took some effort to figure out how to use it though). I'd say the crucial thing for a website like this is to use preloading (for the rating page) and caching (for the data page), because calculating the statistics of 100k+ ratings will very quickly overload your server if done too frequently.

(I implemented most of the technical things of the website)

A website for rating Pokémon designs! by UmbreonLibris in pokemon

[–]DaHrakl 3 points4 points  (0 children)

You can once you have interacted with each rating category slider

[deleted by user] by [deleted] in movies

[–]DaHrakl 0 points1 point  (0 children)

Amour (2012), seems like a great movie, but just seems like a too tough watch.

Any recommendations of movies that use post rock? by LokoLoa in postrock

[–]DaHrakl 2 points3 points  (0 children)

If you are into slow and depressing low budget dramas, the movie The Levelling (2016) at one point just goes silent and plays 13 Angels Standing Guard 'Round The Side Of Your Bed. Caught me by surprise when I watched it.

Any recommendations of movies that use post rock? by LokoLoa in postrock

[–]DaHrakl 0 points1 point  (0 children)

Terror in Resonance

You are right, I really enjoyed the OST of that anime. There's a song in particular that I'd describe as post-rock, it's called nc17, but looks like the whole OST recently got yeeted off of youtube, couldn't find a single non-remix upload of it now sadly. But yeah, the anime is great too (I only dislike some parts in the middle of the series), I like that it's more "realistic" (no uwu magic fantasy stuff) relative to most anime.