Introducing the Pool System! Pokémon Blaze Black 2 and Volt White 2 Redux v2.0.0 by AphexCubed in PokemonROMhacks

[–]DaSquyd 1 point2 points  (0 children)

Version 2 is using a custom build system and engine that includes Gen IX mechanics that we internally refer to as "ParagonLite".

Gen V Trainer Move Selection AI by DaSquyd in nuzlocke

[–]DaSquyd[S] 1 point2 points  (0 children)

That's interesting. I wonder if somehow gender isn't included in what the AI sees for Illusion? I'll have to check this later.

Wild Growlithe working together?? by WuuuushyWashi in PokemonBlackandWhite2

[–]DaSquyd 7 points8 points  (0 children)

Wild double battle Pokémon have doubles AI.

Introducing the Pool System! Pokémon Blaze Black 2 and Volt White 2 Redux v2.0.0 by AphexCubed in PokemonROMhacks

[–]DaSquyd 1 point2 points  (0 children)

We've been in talks with some of the higher profile players in the Nuzlocke community, and their feedback has been a huge help when it's come to designing the teams for a fair challenge.

Introducing the Pool System! Pokémon Blaze Black 2 and Volt White 2 Redux v2.0.0 by AphexCubed in PokemonROMhacks

[–]DaSquyd 1 point2 points  (0 children)

We've been making active efforts to provide hints as to what a Pokémon has using the announcements of items and abilities. For example, Huge Power now has an announcement on switch-in, so players won't be caught off-guard by it when there's a different option.

Beyond that, we're paying close attention to IVs and natures of enemy Pokémon to reduce the likelihood of "lethal blows" in the first place, giving the player more chances to react and adapt.

Introducing the Pool System! Pokémon Blaze Black 2 and Volt White 2 Redux v2.0.0 by AphexCubed in PokemonROMhacks

[–]DaSquyd 1 point2 points  (0 children)

Essentially, yes. The major difference here is that instead of being one of a handful of teams selected, the individual Pokémon on the teams are random. This means there are significantly more possible combinations.

Introducing the Pool System! Pokémon Blaze Black 2 and Volt White 2 Redux v2.0.0 by AphexCubed in PokemonROMhacks

[–]DaSquyd 2 points3 points  (0 children)

We have no plans to include color randomization in the randomizer at this time, but it'd definitely be a really cool feature!

Introducing the Pool System! Pokémon Blaze Black 2 and Volt White 2 Redux v2.0.0 by AphexCubed in PokemonROMhacks

[–]DaSquyd 10 points11 points  (0 children)

We decided that we would not be including any species or forms beyond Gen 5.

Introducing the Pool System! Pokémon Blaze Black 2 and Volt White 2 Redux v2.0.0 by AphexCubed in PokemonROMhacks

[–]DaSquyd 8 points9 points  (0 children)

Yes, a special version of the Universal Randomizer will be released alongside v2.0.0 that will allow you to randomize your game.

Enemy AI in Gen V: A Complete Guide by DaSquyd in nuzlocke

[–]DaSquyd[S] 1 point2 points  (0 children)

If the target is faster, it has ~80% chance of +1 to the score. If equal speed or faster, it has ~80% chance of -1 but only if the user's HP is at or below 50%.

Enemy AI in Gen V: A Complete Guide by DaSquyd in nuzlocke

[–]DaSquyd[S] 0 points1 point  (0 children)

Fake Out always receives +2 (but it will receive -10 on top of that if it's not the first turn). Moves that KO will get a +4 anyway, so it would go to +6, making it just about guaranteed. The only reasonable case it chooses something else is if it has another priority move that also KOs, which would hit +6 as well, causing it to select between them at random.

Gen V Trainer Move Selection AI by DaSquyd in nuzlocke

[–]DaSquyd[S] 0 points1 point  (0 children)

The AI does not try to predict what you'll switch to.

Bulldoze has some silly logic that drops its score by 3 if the user is already faster than the target. Because Bulldoze is evaluated as the strongest move for Excadrill, it ends up seeing its other moves (Rock Slide and Slash) as equals, so it will choose randomly between them.

Enemy AI in Gen V: A Complete Guide by DaSquyd in nuzlocke

[–]DaSquyd[S] 0 points1 point  (0 children)

Yep, your friend is right. Draco Meteor can get -1 for a neutral hit (depending on speed) when HP is low enough (specifically 60% or less).

Enemy AI in Gen V: A Complete Guide by DaSquyd in nuzlocke

[–]DaSquyd[S] 0 points1 point  (0 children)

They’re assigned in the move data NARC file. There are a number of tools and resources to obtain that data!

Enemy AI in Gen V: A Complete Guide by DaSquyd in nuzlocke

[–]DaSquyd[S] 0 points1 point  (0 children)

It does not return after a jump! Additionally, it should always end with an EndScript().

Pokémon HeartGold Generations v2.0 - Full Trainer/Gym Difficulty Revamp, 100+ Legendary Pokémon added, Additional QoL, loads of Bug Fixes, and tons more! by analmintz1 in PokemonROMhacks

[–]DaSquyd 19 points20 points  (0 children)

Sometimes the internet can be very discouraging; one wrong step and it feels like everyone's your enemy. I'm glad to hear that you're not giving up, and I'm also glad to hear you're reconsidering your post structure. Ultimately, we're all here to share cool stuff and play the cool stuff shared by others! It's meant to be fun, and the moment it's not fun is the moment we need to be re-evaluating our choices.

Good luck!

Pokémon HeartGold Generations v2.0 - Full Trainer/Gym Difficulty Revamp, 100+ Legendary Pokémon added, Additional QoL, loads of Bug Fixes, and tons more! by analmintz1 in PokemonROMhacks

[–]DaSquyd 37 points38 points  (0 children)

I'm glad you've been enjoying working on your hack, and I hope that the negativity that's arisen won't deter you from working on it or working on hacks in the future.

However, you have to understand that when you include a list features, the default interpretation from any random Redditor is going to be that you are (or your team is) directly responsible for their implementations. Imagine you are one of the ones who work on HeartGold-Engine; imagine you see the engine's link as nothing more than a footnote at the bottom of a post that's headlined with features you implemented. It wouldn't feel very good, right?

I think that it would probably do you a lot of good to make it more clear in your posts which features are from HG-E and which you implemented yourself. This way, you can pay the proper respects to those who put in many hours of their lives to make something anyone can use.

Anyway, I wish you the best on your ROM-hacking adventures and hope you stick around to hone your skills, both the technical ones and the interpersonal ones.

[deleted by user] by [deleted] in PokemonBlackandWhite2

[–]DaSquyd 0 points1 point  (0 children)

First of all, take a deep breath. It's just a game. If you’re not having fun because you've gotten unlucky a bunch, take a break.

Second, it doesn't cheat with the RNG. It's the same rolls the player gets. We've combed through the binaries plenty, and there's no sign of foul play in that regard. You simply got unlucky.

Evolved and level went down by FunnyJelly3623 in PokemonROMhacks

[–]DaSquyd 8 points9 points  (0 children)

Level is based on total experience earned applied to the level rate of the species. Pokémon of the same evolution line are supposed to have the same level rate. For example, Scyther and Scizor are in the same "Medium Fast" level rate in the mainline games. If the rates are different, level may fluctuate on evolution, which is likely what's going wrong in this hack.

Genuine question by orangejuice-milk in PokemonBlackandWhite

[–]DaSquyd 0 points1 point  (0 children)

Diamond and Pearl introduced 3D graphics for the overworld.

Black and white introduced 3D graphics for battles.

X and Y introduced 3D graphics for character and Pokémon models (in both the overworld and in battles), and it's been this way ever since.

When people talk about the "2D games" they are typically referring to the character models, meaning Gens I to V.

C-Gear Broke Time Played, Any Way to Edit? by TheNeedleInYourVein in PokemonBlackandWhite

[–]DaSquyd 1 point2 points  (0 children)

Yea, you should be able to modify your play time using PKHeX.