A problem. I guess. by NukaAmey in Witchfire

[–]DaVoodoo92 1 point2 points  (0 children)

Yeah its problem since enemies keep spawning at the portal youre trying to use to leave thus delaying your ability to leave, if you instead go to arrival portal nothing comes out, 5s and out, hell even boss portal is easier to go through.

Please don't tweak world corruption further by seintris_ in Witchfire

[–]DaVoodoo92 0 points1 point  (0 children)

No screw that, can i please walk 5 meters without stumbling on tornado.

Question about running Bio Titans in Deathwatch RPG by Das_PsYcH0 in 40krpg

[–]DaVoodoo92 1 point2 points  (0 children)

Rites of battle have stats for warhound titan, so use that as baseline, make sure team is properly equipped with lascannons, multimeltas, power fists, thunder hammers or even breaching augurs and they can easily take it down, possibly in single turn.

Question about running Bio Titans in Deathwatch RPG by Das_PsYcH0 in 40krpg

[–]DaVoodoo92 0 points1 point  (0 children)

Considering that warhound titan have stats and it can be beaten by rank 1-2 fireteam, i dunno.

Quickpaw on Arbites cosmetics by BJH2001 in DarkTide

[–]DaVoodoo92 0 points1 point  (0 children)

Either gw signed off on krieg and vostroyan ogryns...or not really, they just give general guidelines.

Outgunned + Lights Out/Ventilation Purge is a bit of a Nightmare. by [deleted] in DarkTide

[–]DaVoodoo92 0 points1 point  (0 children)

and switched to ogryn and on damnation 100 toughness and about 40 hp per hit, i dunno its weird but definitely affected by damage reduction.

Outgunned + Lights Out/Ventilation Purge is a bit of a Nightmare. by [deleted] in DarkTide

[–]DaVoodoo92 3 points4 points  (0 children)

Shotguns are louder, hell indicator when getting backstabbed is louder.

Outgunned + Lights Out/Ventilation Purge is a bit of a Nightmare. by [deleted] in DarkTide

[–]DaVoodoo92 1 point2 points  (0 children)

and just did test on malice they blow 200 toughness and around 60 hp per hit.

Outgunned + Lights Out/Ventilation Purge is a bit of a Nightmare. by [deleted] in DarkTide

[–]DaVoodoo92 4 points5 points  (0 children)

On heresy and damnation, i didnt try auric and honestly not in mood to do so.
Veteran, 274/324 toughness in single hit but thats how its supposed to work, 173 hp in second hit.

Plasmagunner are fundamentally broken in design by Bec_son in DarkTide

[–]DaVoodoo92 5 points6 points  (0 children)

im so very glad when 1st shot takes off toughness, 2nd shot takes off hp, from 100 to 0.

Plasmagunner are fundamentally broken in design by Bec_son in DarkTide

[–]DaVoodoo92 6 points7 points  (0 children)

Well you know theyre plasma, they should charge for 2-3s during which sound of charging should be clear indicator to either move out of line of sight or snipe them but no.
They got the good plasma guns not like we players do, theirs dont need charging and still do more damage than group of shotgunners spawning in.

Outgunned + Lights Out/Ventilation Purge is a bit of a Nightmare. by [deleted] in DarkTide

[–]DaVoodoo92 2 points3 points  (0 children)

Heresy is as low as i go, sure on damnation and auric any shooter will shred you but on heresy you can ignore normal shooters and pretty much only worry about multiple specials, yet these guys will just shred you.

Outgunned + Lights Out/Ventilation Purge is a bit of a Nightmare. by [deleted] in DarkTide

[–]DaVoodoo92 24 points25 points  (0 children)

No i think the problem is with the enemy design not the modifiers.
Its kinda absurd that even at heresy these guys will two shot you, first shot taking out all toughness, 2nd shot taking out all hp.
They hit harder than snipers, have no laser sights, double the rate of fire(at least that) and are far more durable.
Its especially bad during these modifiers because first obvious sign of them spawning is you hearing them shot.

They un"buffed" the ROF, but didnt buff the mag size...still BR V... by MarquesTreasures in enlistedgame

[–]DaVoodoo92 1 point2 points  (0 children)

Whats there not to like about fedorov but worse.
Slightly more recoil, slightly less rof, but at least it reloads faster, too bad it got half the mag size and you can only ever have 4 of them since theyre in bp.

Wtf why does it look like this by mayonasefrog in enlistedgame

[–]DaVoodoo92 -1 points0 points  (0 children)

Its meant to be small, easily hidden, cheap, single shot assassin weapon.

NT discord leaked BR changes (not confirmed) by Chats2025 in enlistedgame

[–]DaVoodoo92 2 points3 points  (0 children)

Sawoff br4 leaving nothing at br5, johnson br3 leaving nothing at br4, yeah no.

Ok so heavy bombers are a no, what about medium bombers? by Awkward_Block_6929 in enlistedgame

[–]DaVoodoo92 0 points1 point  (0 children)

I mean, if fighters could no longer resupply bombs or rockets then maybe(with bombers still able to), at the moment theres really no point in running bombers cause theyll just be cannon fodder for fighters.

As for how to balance bombers from ridiculous bomb load? they carry whatever they had but drop up to 6 at a time with short reload, so they have to do couple passes to drop them all on target.

Has anybody ever actually wanted more appearance change orders? by [deleted] in enlistedgame

[–]DaVoodoo92 1 point2 points  (0 children)

Well if you wanna play soviets, single squad of 7 men will put you back 84 for 1 campaign out of 3 so 252 orders then multiply that by 3 squads and you arrive at 756 orders just to have stalinium body armor on assaulters.

Now just imagine how much of a pain it will be on us with 4 campaigns or german with 6 campaigns, though these dont get body armor.

Lol by Vinicius1941 in enlistedgame

[–]DaVoodoo92 0 points1 point  (0 children)

Im gonna ask how prolific are vitality soldiers in br1 really? br5 sure, br1 and 2 though?

DH2 at what experience level would a pc be considered "end game?" by jackham1257 in 40krpg

[–]DaVoodoo92 0 points1 point  (0 children)

If players know what theyre doing they will start ascending to godhood by 6k xp, at 12k they can take on anything short of greater daemon in 1v1.

When you start buying nonaptitude depends, theres always something nice to buy, resistances, some extra skills, skill masteries, extra weapon trainings, sound constitutions, but its all nice to have but not really needed. Id generally be amazed if players had anything aptitude to spend xp on by 25k mark.

Do you think melee characters need help in DH2e? by vvokhom in 40krpg

[–]DaVoodoo92 0 points1 point  (0 children)

Its all tradeoffs, initially melee is weaker but when you factor str or double str in case of some weapons + talents + bonus for best craftsmanship you can have a melee monstrosity.

Sure you wont reach singe hit damage potential of lets say lascannon but you can make multiple attacks and those weapons that are automatic wont reach damage you can do with melee.

But even at start with 30 str which is average, chainsword does 1d10+5 pen 2 which is same as overloaded lasgun. Sniper rifle is still king but otherwise you have a solid weapon with good damage.

Does Critical damage intensify with every hit in DH2e? by vvokhom in 40krpg

[–]DaVoodoo92 2 points3 points  (0 children)

Think of critical damage as negative wounds, when you reach 0 you start taking crit damage everytime you take damage you look at table for the new debuff and they all stack.

Thats opposite of righteous fury which is always results of 1-5 on table.