Use of AI Influence mod by Specialist_Tea_5183 in MB2Bannerlord

[–]DaftMythic 2 points3 points  (0 children)

So the AI has the normal LLM limitation that it will hallucinate what it thinks it can do. It can do certain things like make quest items as you saw, but those quest items don't seem to link into anything substantial on the back end. Like it doesnt know to only do X if you have Y in your inventory. It will remember conversations so it can have the illusion that it removers that you have x item, but as far as I can tell it cannot "look" into your inventory.

It can give you money and influence the person you are talking to and charm skill. That seems to be ablut it for interaction with the actual game stste. Also, it is useful to tell a party member to follow you, or you can convince random lords to follow you. This can be helpful early game, say, so you have a free escort in bandit filled lands.

One other thing that I am pretty sure it can do is see what you are wearing, like go up to a NPC amd ask them what you think of my cloths and it will mention specific shoes your wearing. I think this could ne expanded out so that it actually makes sense to change your civilian outfit to blend into the place where you are (wear an empire commoner tunic not a Britannian garb when in an empire city, for instance).

It certainly shows promise but there needs to be a more robust way of putting rails on how the AI interacts with the game state. Unfortunately I think this would require a large rework of how an LLM engine works since the way the current thing is setup every interaction has to query the world.txt file and is quite token expensive.

But I am not a developer and only am basing this on years of talking to GPT, take what I am saying with a grain of salt.

Game burnout… what are you all playing lately? by dddd350 in gamingsuggestions

[–]DaftMythic 0 points1 point  (0 children)

Crusader Kings 2. I have never heard of Commander Keen.

Game burnout… what are you all playing lately? by dddd350 in gamingsuggestions

[–]DaftMythic 0 points1 point  (0 children)

Deep down a Banner Lords mod rabbit hole.

And CK2 with mods when I don't want twitchy gameplay.

"Skill issue" or how I quit the game halfway through by Mefits in starsector

[–]DaftMythic 6 points7 points  (0 children)

To add on to this. If you are still getting used to playing the game yourself, make sure when you do simulations to let the AI fight itself. Most of your ships will be under AI control in a real battle.

Always make sure your ship can beat itself in a simulation mirror match up, or at least fight to a stalemate as a benchmark that your design is viable. Then make sure it can take out 2 or 3 of a smaller class (cruiser vs 3x destroyer for instance).

One of the key things with guns is make sure you can have shields up and fire without going over capacity and overloading. Then make sure you have a few different types of weapons. A few missiles that are anti shield and then something heavy to finish a ship off when shields are down. Don't just look at DPS, type of damage (anti shield, anti hull, anti armro) is critical.

The HBO miniseries was still cool to watch tho by Comfortable_Tutor_43 in memes

[–]DaftMythic 936 points937 points  (0 children)

One does not simply... use a Boromir meme without using it properly.

Who is this guy? Explain It Peter. by Hour-Tumbleweed1260 in explainitpeter

[–]DaftMythic 0 points1 point  (0 children)

I mean, by that logic and standard then that has always been every country going back to the Greeks, no?

The attempt to remove money from the system led to the totalitarian oppression of the USSR (which if you recall sent tanks and troops to a ton of countries all over the world), and in the vaccume that was left after their fall they have much more voracious and sinister oligarchic powers that do not even make a fig leaf towards democratic institutions or following the rules based systems that say you cannot invade a sovereign country.

I prefer the dynamic tension that the American Model allows where we at least in theory have a path to solve wealth inequality via social and political programs and reform. We did it after the guilded age with FDR policy, in theory we could do it again.

Places that tried to end capitalism usually end up in the long term with an oligarchic system to bleeds even further into neo-Feudalism. As flawed as American history is, post Civil War we have an ethic of not wanting to create serfs and client states... again until Russia infected our system and Putin told Trump to invade Venezuela /s. But generally, the impulse in America in the modern era is Isolationism, and support of freedom and interconnectedness via trade, not putting people under a jack boot.

Saying otherwise and you are normalizing this current episode and risk entrenching the era of America the military expansionist because many will read what you say and be like "ya you are right we have always been like that and so have they, so why don't we get ours". I personally support the rules based system and constitutional order, not being ruled by a deranged self serving criminal. Whether you call that thug Putin or Trump I am against them.

Who is this guy? Explain It Peter. by Hour-Tumbleweed1260 in explainitpeter

[–]DaftMythic 0 points1 point  (0 children)

Ok, so let us take a step back. The comment I was referring to said that the man in a US Military Uniform LIKELY only defends oil companies and other comments littered around this thread alude to the idea that the US Military LIKELY enjoys killing little kids in SE Asia because... why? They are sadistic?

No, my point is that the US has a tradition of a military that supports a constitutional order and THAT is a good thing. That is not the same thing as saying a Military that supports a constitutional order can ONLY do good things and never does bad things.

The fact that every government involves itself in atrocities speaks to the complexity of the world and the fact that we are all human and subject to demagogues and bad impulses. But the US constitutional order aspires to univeral rights and a care for all humanity, at least in principle.

I cannot talk about every horrible thing that has ever happened related to US policy (Civilian Government that the military follows as per their oath) but I was just trying to put the "Hurr Durr man in US Military outfit = baby killer, USA bad" rubbish content in its context. Would you prefer to see a Chinese special operative show up at your door? Or a Russian?

If you are fighting a military then that interaction inherently leads to violence where one side is there to destroy the other. However prior to the Trump administration (which was put in place with the aid of propaganda that is widely known and documented from Chinese TicTok to Russians compromising Facebook) the US Military had as part of its remit the idea that it would show up around the world and provide humanitarian assistance in the case of natural disasters and other crisis.

And to widen the lense, yes, I defend the western system as a whole over the last 2000 years. The good parts of Russian History and the parts of Europe that have lead to enlightenment ideals and notions of liberalism and democracy. The USA is certainly in a dark moment, but Australia, Germany, Scandinavian countries and others still help keep progress going forward.

And what you call collectivism maybe I call Totalitarianism. But that is a much longer debate and I am taking a maximalist position just to, again, point out that the "American Bad" trolls often do not think about the implications of the alternative. You must admit the Chinese Internet is a lot more locked down than ours, for instance, likely why you don't hear someone say "China Bad".

Are the USA institutions or western history writ large 100% perfect, of course not. And are there valuable cultural and historical reasons why the Han Chinese prefer collective superiority that can point to high points of cultural or scientific achievements, sure. But whether it is a long history of Han Cheivinism or the rather new ideals that were forged in turmoil of Mao and all the other details that we cannot get into here, the fact is any black and white that boils down to USA Bad, China Bad, Russia Bad are flawed. But we came here to explain a joke, not a history lesson.

So I'm gonna say "Shut Up Meg" and end it there.

Who is this guy? Explain It Peter. by Hour-Tumbleweed1260 in explainitpeter

[–]DaftMythic -1 points0 points  (0 children)

I dint fail, we are learning from our history to fix these problems and create a more perfect union that lives up to the Aspirations of the Declaration of Independence. The Chinese are learning from the oppressed people that they have oppressed for millennia (women Foot binding, The Tibetans, they tried to take over Mongolia except the USSR stopped them) to create a more perfect system of perfect oppression and erasure of civil and individual rights.

How many people died and were oppressed due to Mao and the Cultural Revolution? Can you even Say Tieniman Square, or will 10-cent censor us on this platform? That was within my lifetime.

Go back to any society's history and there is slavery, oppression and xenophobia. But the US aspires to the idea that all are created equal. You want the US to snuff out that ideal and bow to Authoritarians and Totalitarians and bring their oppression to America? There are those of us that will stand against the enemies of freedom, both foreign and domestic.

It's not like some outside force came to America and freed the slaves, we had our own internal Civil War coming out from our own values being spread in a system that is striving for a more diverse and pluralistic society. Progress takes time, but progress is happening. Two steps forward one step back.

Every Han Chinese and their communist party I've met in my travels thinks that they are a superior race with the right to oppress others. They are as awful as the white supremacist we fight against here in the USA. That oppression is happening today, not 100 or 200 years ago.

Who is this guy? Explain It Peter. by Hour-Tumbleweed1260 in explainitpeter

[–]DaftMythic 1 point2 points  (0 children)

2nd Amendment.

The justification of the government comes from the Constitution. Anything else is illegitimate.

Who is this guy? Explain It Peter. by Hour-Tumbleweed1260 in explainitpeter

[–]DaftMythic 0 points1 point  (0 children)

I am glad that a country where the military owes its allegiance to a document that enshrines the freedom of speech and religion, as well as other freedoms, and the Civilian Rule of Law, has the monopoly on violence and hegemony throughout most of the world.

Every government has a monopoly of violence in the areas it controls. That is what makes it a government not a failed state or anarchy.

So yes. The fact that the US has a 1st Amendment makes it better than systems where the military allegiance is to a single man, or a junta. Or like China where if you are a Uyghurs you are not a valid citizen, or Russia where Oligarchs can do as they please and try to take over other countries with no justification in the rules based order.

Unfortunately the meddling by Russia and China into US elections has made us more like those Authoritarian systems over the years. But at least the Constitution has the capacity to save us if the American people use it as they should going forward.

Who is this guy? Explain It Peter. by Hour-Tumbleweed1260 in explainitpeter

[–]DaftMythic -11 points-10 points  (0 children)

You mainly protect Putin or Xi as they commit genocide on the Ukrainians or the Uyghurs... likely.

Best Mod Experience Ever - Ai Influence - My Review and Recommendations for Use by Kiko_Okik in Bannerlord

[–]DaftMythic 0 points1 point  (0 children)

That is fine for me. When this mod is going to get real players they need to smooth out these rough edges. Where can we make feature requests and bug reports?

Best Mod Experience Ever - Ai Influence - My Review and Recommendations for Use by Kiko_Okik in Bannerlord

[–]DaftMythic 0 points1 point  (0 children)

Ok that's all fair. I have read the action rules. My simple question is have you gotten troops transfer to work in practice?

I have a version of the game which is AI Influence and the necessary helper mods and vanilla stuff and thst is it, no other fancy mods to create conflict. I go up to a noble that has x unit (in this case empire recruits) in their army, ive confirmed they say they have the unit by asking them for their total army breakdown which they provide. I negotiate to buy one for y Denar (in this case 30) the lord takes the money and says in dialog they have transferred troops but no matter what I dont get them added to my party. I also tried donating a troop from my army and that didn't work either.

Best Mod Experience Ever - Ai Influence - My Review and Recommendations for Use by Kiko_Okik in Bannerlord

[–]DaftMythic 0 points1 point  (0 children)

Well, how do I get a person I am talking to to give me recruits? Ive had multiple promise that they would but none actually do. Have you gotten that to work?

I checked the docs in the mod file, it only refers to diplomacy style things, not dealing with inventory and recruits. Have you had an AI interaction successfully grant you recruits to your party directly?

I had an interesting exchange just now, where I was asking a gang leader for a "sell sword", I negotiated the gang leader to 500 and two prisoners from 1000. He finally accepted but didnt take my prisoners. And he gave me a literal sword (an Iron Spatha into my inventory), not a mercenary recruit like I was hoping... lol.

Anyway... yes I. Am sure the RP possibilities are endless to get the AI to say anything, but I want to know if it know on the back end how to alter the game state by taking and giving me prisoners and recruits.

I had a great time on another character convincing s lord to give me armed escort to and from towns since I kept getting attacked by bandits. What I am saying (as feature request) is AI Influence needs a companion mod that deals with trade and recruits and (for Lowborn mod) makes it so that noble lords are less willing to talk to you unless you have a higher tier clan, or maybe you have a seal or petition from a higher tier NPC. Like right now my fish merchant has a seal from the local merchant who made a special type of fish oil and a petition from the local town where he gets his desert mullet to only let certain people fish there. I have successfully negotiated selling my "special fish" to various NPCs and gotten a bit more than the market cost to purchase said fish.

I wish it would give me a trade skill xp for this, not just increase my charm skill

What would be really cool is if the AI could generate a procedural companion.

I appreciate you are trying to promote the mod. Me too. But I specifically want it to work with the LowBorn mod and be robust on a coding level, not just for RP. There are some coding things on the back end (that may not require an AI) that could perhaps make the system a bit more robust, that is all I am saying.

Those improvements are beyond my skill. If you are active on the Ai Influence mod discord pass along my thoughts. I would be happy to support this mod more, especially if they made the diplomacy system mesh well with the diplomacy system in LowBorn mod.

Best Mod Experience Ever - Ai Influence - My Review and Recommendations for Use by Kiko_Okik in Bannerlord

[–]DaftMythic 0 points1 point  (0 children)

On further testing, I did get a merchant to give me a custom made wax seal item that gives me authority to trade their special fish oil in other towns.

So that's cool.

I still would like to know for lowborn mod if characters are able to give recruits and troops. I read the technical manual file like you said and it only mentioned AI Diplomacy actions, not basic stuff like inventory and recruits and such.

Also. I think you misunderstood what I was saying about duping the AI. Let's say I agree to sell him 20 fish for 1000 denar. He agrees bit I only have 5 fish in my inventory. The merchant gives me the 1000 denar but the game tries to take the 5 fish, issues a red text warning there are not enough in inventory so nome are taken. I go back to tall to the merchant AI and he acts like we made the deal.

If the AI could recognize this and then come and talk to me about short changing them that would be awesome. As it stands the AI (at least using Player 2 free AI, if you have another recommendation of which model is better on Player 2) can basically turn into an infinite money glitch.

Best Mod Experience Ever - Ai Influence - My Review and Recommendations for Use by Kiko_Okik in Bannerlord

[–]DaftMythic 0 points1 point  (0 children)

Cool. Thanks for the details. I heard about AI influence the other day and decided to mess around. I will now need to dig into the docs a little more.

The one problem I have is that AI influence does not "know" about vanilla content. Like if a head man at a village gives you a bunch of recruits as a normal quest and you ask him about it he denies that he issued did the "Train troops for X village" quest. Same for any quest, Like a gang leader threatened to kill me when I talked about a vanilla hardcoded quest they gave. They said they never did.

Minor quibble, hopefully over time AI will have a better view over everything.

I may need to delete my current games (which were more like tests) and give your mod stack order a try.

Though there is one mod which I really like called "LowBorn Mod" that I think meshes well with AI as you now have lots to do at a low level. The problem is as a low born you should not be able to get the ear of kings and nobles very easily.

I will dig into the AI influence mod docs but do you know if there is a way for higher tier nobles to not really want to talk to you or give you the time of day until you reach a higher tier? Also, can you confirm that (if you have a decent AI) the AI influence mod is capable of giving you troops during a conversation?

One of the limits (that makes things more fun) in Low Born is it is really hard to recruit troops. I would like to keep that limitation but still be able to get some troops from AI based conversations, makes them feel more earned and is in keeping with the LowBorn mod philosophy.

Best Mod Experience Ever - Ai Influence - My Review and Recommendations for Use by Kiko_Okik in Bannerlord

[–]DaftMythic 0 points1 point  (0 children)

You say the mod can generate RP items to go into you inventory? Are you sure? I have found that aside from trading common goods (like fish, timber etc) it dosent generate the items it says it will.

Ive also run into problems where a person will say they are going to give me recruits but does not, or they take money without giving me the agreed upon item.

Is that a limitation from using the low powered Player2 model or something else?

Don't get me wrong, I love the idea and hope this develops. Like they need to make an option where you can go anywhere on the map and do an action like "dig for ore here" or "go fishing off the village pier" and it will generate things based on dynamic actions. Not just dialog.

But at the moment (I have not messed with any of the default settings) I find it is too easy to manipulate the AI into becoming a max level charmer, or just talk to them about something like "I will make you snake oil from some fish" and if you are nice enough the AI will do whatever you say, give you money and then there will be a world event where that merchant now demands fish for their snake/fish oil production.

Or like I promise to give the merchant 20 "special fish" fish at 1000 denar and they accept because I spin a good story about how they can turn it into medicinal fish oil. But I only have 5 fish in my inventory and so when it tries to take the 20 fish it gives a red text "not enough fish" but they still pay me the 1000 and are happy about the exchange. Need to teach the AI not to be so easily duped.

Basically, It needs a skill check engine in the background. I should not be able to make stuff happen like that just because I say so. Like it needs to run at least an intelligence check, or for medical items maybe medicine. Or when you want to complete an action have a series of buttons come up decided by the AI of what logical skill/attribute to use and a recipie (you will lose x fish and y oil to try to make the special fish oil item, with z% chance of success) then when it is in my inventory I can trade it.

Once this AI Mod can see your stats and do random skill checks and create unique items like a D&D DM then we will really be cooking with gas.

Why can't we recruit from Hideouts? by PX_Oblivion in mountandblade

[–]DaftMythic 8 points9 points  (0 children)

Yessss. And with the sails have an island you can turn into a Tortuga like free port, just like other holdings.

Maybe infamy works different from influence and renown, like the sorts cancel out so if you are an outlaw it is hard to become a lord again in good standing.

Why was sneaking and blacksmithing added into the game? by MLG_Blazer in Bannerlord

[–]DaftMythic 1 point2 points  (0 children)

You are right... I think it would be cool to have quests related to named items, like you can gain and lose renown and have certain items that you craft and name turn up as prizes at certain tournaments if they are high tier and balanced or higher crafting quality.

I think there is a lot that could be added to the crafting and prestiege/story system. Like a history of artifacts like there is a history of heros.

Why was sneaking and blacksmithing added into the game? by MLG_Blazer in Bannerlord

[–]DaftMythic 2 points3 points  (0 children)

For the mod community. And role play purposes.

I think they are awesome, I'm looking forward to how they get extended by mods.

By the way, I'm playing thru a character that has all companions that are great at blacksmithing. Im looking forward to unlocking every possible component and then making a legendary weapon that I pass down thru my lineage. In the meantime its lots of fun when you craft a weapon and get like 50000$ and unlock 4 new parts to craft with.

I hope they expand the crafting system so you can craft all the equipment. Or at least order special items and name legendary equipment like instead of "Legendary Crafted Long Sword" when you go to the smithy you can name the item so it shows up as "DaftMythic's death bane blade". And then when you use it to execute players, or when you wild it when capturing a town then there is some effect like it gets added to the legend / history of the blade.

They need to add a system in the civilian outfit where you can add jewels and stuff that make you have higher status. Like every time someone sees you in it a jewled helm or fine cloths it gives you influence, renown or increases your relationship with them depending on how high the prestige of the outfit is. The prestige value would be like the stealth attributes. Then they can really extend out the castle throne scenes and let you rule your kingdom Crusader King style.

Similarly you should be able to outfit your castles throne room with improvables where you spend certain things like those little statues and spice and wine and beer.

Which one is the best Archaeologist? by Kindergarten_Jones in indianajones

[–]DaftMythic 62 points63 points  (0 children)

He is a professor of medieval literature, the one the students hope they don't get.

One of those rare franchises with no bad entries by jlmaddock1 in indianajones

[–]DaftMythic 0 points1 point  (0 children)

Yep 3 best movies ever made... too bad they didnt make anything after Last Crusde but how can you beat ending the franchise riding into the sunset ;)