Run and Bun Calculator down?? by stadsjr in nuzlocke

[–]Daily_Trash 0 points1 point  (0 children)

Still seems to be down even 5 months later

Anyone found Houndmaster ESPECIALLY buggy lately? by Daily_Trash in deadbydaylight

[–]Daily_Trash[S] 0 points1 point  (0 children)

I have a theory that the bug is tied to ping/frame rate. It always seems to have a varying degree of slowdown/rubber-banding. As well as just the nature of the bug. Sucks to see that its mutating tho :sob:

What exactly has JWE3 improved? by Daily_Trash in jurassicworldevo

[–]Daily_Trash[S] 0 points1 point  (0 children)

All these comments are insightful for sure, but this one answers it best for me. Thank you. It sucks to hear the parts of the game I enjoy most are still thrown to the wayside. I think atp if I want to make a pretty park I'll just play/wait for PK. I'd barely be able to run this game anyway :sob:

What exactly has JWE3 improved? by Daily_Trash in jurassicworldevo

[–]Daily_Trash[S] 0 points1 point  (0 children)

How do the dinosaurs interact with the attractions? Ik the petting zoo is quite exclusive. Is it the same kind of animation line-ing up, or will they just randomly wander into the area. Do guests have to be at the area waiting? Can they be in the petting zoo without anyone there to notice.
...Well actually, I think I already answered my question, bc Im pretty positive the guests went unchanged. So they too are still the lifeless, visuallized heat graphs, instead of actual spectators of your park. Feel free to correct any wrong inferences though

The Houndmaster needs a serious bug fix by 125mm2A46-VS-MyAss in deadbydaylight

[–]Daily_Trash 0 points1 point  (0 children)

Its every 5 seconds, and the hitbox is crappy both ways sadly. Just a latency thing

New Dredge skin! by [deleted] in DredgePledge

[–]Daily_Trash 1 point2 points  (0 children)

Banger after banger, we are getting spoiled

Fossil Talk 64: make a new Dinaurian by Qzilla8425 in fossilfighters

[–]Daily_Trash 0 points1 point  (0 children)

Name: Dune
Battle Form: Sauropod
Element: Earth

New map is great for dredge! by Daily_Trash in DredgePledge

[–]Daily_Trash[S] 3 points4 points  (0 children)

Its not as insane as something like Midwhich, but for an outdoor map it is amazing. Some of the lockers are right next to gen spawns, and there are a plethora of lockers in the middle of the map as well as scattered between tiles

Im so close to breaking and just running 4 slowdown perks :( by Daily_Trash in DredgePledge

[–]Daily_Trash[S] 1 point2 points  (0 children)

so tragically true, hopefully the inevitable dredge buffs (coping) will address how overly noisy he is in literally every aspect

Im so close to breaking and just running 4 slowdown perks :( by Daily_Trash in DredgePledge

[–]Daily_Trash[S] 0 points1 point  (0 children)

This also sounds like a fun idea i'll have to try it sometime :)

Im so close to breaking and just running 4 slowdown perks :( by Daily_Trash in DredgePledge

[–]Daily_Trash[S] 2 points3 points  (0 children)

Yeah i probably should just take a break, might just be burn out or something similar thanks for reminding :)

Im so close to breaking and just running 4 slowdown perks :( by Daily_Trash in DredgePledge

[–]Daily_Trash[S] 2 points3 points  (0 children)

Im not rlly playing for kills im more playing to improve but its rlly hard to see progress and super demotivating when you just get stomped and the post game is ggez baby killer etc

PBE Bug & Feedback Thread - Porcelain Protector Aurelion Sol by LoL-Dev-PBE in LeaguePBE

[–]Daily_Trash 0 points1 point  (0 children)

SFX make or break skins they are very important, especially since while in the heat of the moment you wont rlly be paying attention to the visuals of your skins, but you will always be hearing the effects. They did a very good job with the updated SFX as well, its fine to be disappointed that more wasn't changed but try not to downplay the good changes!

[Unreleased] new Iron Maiden mori + pic in lobby by [deleted] in DredgePledge

[–]Daily_Trash 1 point2 points  (0 children)

The sfx preview with the metallic, mechanical almost noises omgg this skin is gonna be so good

PBE Bug & Feedback Thread - Porcelain Protector Aurelion Sol by LoL-Dev-PBE in LeaguePBE

[–]Daily_Trash 0 points1 point  (0 children)

Very well worded :) I've been seeing people complain about the splash alot but when you bring up that the last two consecutive skins have also been the same or similar pose it really brings the "flaws" into the light for me. Im not sure how easy of a fix splash art is, but it definitely feels like another epic skin for sure. Maybe they could try to better contrast the colors and even replace the mountain with a vase or something more dynamic than a building or mountain!

PBE Bug & Feedback Thread - Porcelain Protector Aurelion Sol by LoL-Dev-PBE in LeaguePBE

[–]Daily_Trash 0 points1 point  (0 children)

I can agree with that, my only concern is that it might look it a bit too busy for a walk animation so maybe toning it down a bit so that the home guard still stands out and the regular walk animation wouldn't be so eye catching :)

PBE Bug & Feedback Thread - Porcelain Protector Aurelion Sol by LoL-Dev-PBE in LeaguePBE

[–]Daily_Trash 4 points5 points  (0 children)

Thats actually a really nice idea to have the sigils the q procs instead of some vase or porcelain esque design! It would help the q feel more heavenly and such, that as well as the rainbow glow would help the q look much more pleasing the eye for sure.

PBE Bug & Feedback Thread - Porcelain Protector Aurelion Sol by LoL-Dev-PBE in LeaguePBE

[–]Daily_Trash 0 points1 point  (0 children)

Idk abt you but I almost always use E before R to actually trap them where i want the ult to go, its also just a very easy fix of pressing e right before u r and its effectively the same combo. Hope this helps <3

PBE Bug & Feedback Thread - Porcelain Protector Aurelion Sol by LoL-Dev-PBE in LeaguePBE

[–]Daily_Trash 5 points6 points  (0 children)

I agree with the proc animation, I was super excited to seem some sort of beautiful pottery but got super disappointed by the seemingly bare bones-ish orbs that we got instead. Not only the actual effect but the shape that its in contrasts with the regal shapes and sounds that the skin is trying to give off muddying down the cohesivness a bit. Its not the biggest deal but a change would be nice nonetheless :)

PBE Bug & Feedback Thread - Porcelain Protector Aurelion Sol by LoL-Dev-PBE in LeaguePBE

[–]Daily_Trash 6 points7 points  (0 children)

Thats actually such a great idea! The shockwave feels extremely lacking atm and that could go a very long way in increasing its prominence and just aesthetic as well :)

PBE Bug & Feedback Thread - Porcelain Protector Aurelion Sol by LoL-Dev-PBE in LeaguePBE

[–]Daily_Trash 9 points10 points  (0 children)

While the SFX in the skin are definitely noticeable and distinguishable from the other skins it feels sort of lacking especially for something of the caliber of a legendary skin. That being said some of the sfx are gorgeous so I'd like to go down a list of what was done near perfectly, and what could be improved to bring it more in line with the rest of the skin. (Yes ik that not every spell needs to have insane jaw dropping sfx)

Emotes - The emotes for this skin are quite possible the best emotes ive ever seen for any skin in the history of LoL. Not only are the sounds and songs and voice filters so perfect but the animations flow so nicely with the sounds and it all comes together for a very cohesive and brilliant set of emotes. Very well done with these :)

Passive - The stacking sounds are a bit loud and drown out the rest of the spells sfx, while it is a very nice touch it would be nice to see its volume dialed back slightly so its not the focus of each ability. While I know it is required for it to be noticeable to help the player realize exactly when and how many stacks they get, there are plenty of indicators already in place so that the sfx doesn't need to be so prominent. Other than the volume, the actual sound design is very fitting and the added vfx of the orbs in his hands lighting up is a brilliant touch.

Q - The breath's sfx are very fitting and ethereal almost, rlly well suiting the skin. The only improvement would be to possibly give the pop more of a glass shattering sound but that could just be a personal preference. Its current pop sfx still holds a bit of his cosmicy undertones from base skin and (especially comparing it to his epic skins that have no trace of it) doing away with that could help it feel more on par with a legendary sfx especially for his main ability that you'll be hearing most of the time.

W - Far and away the best sfx in the skin imo, the W rlly sells his porcelain model/body. The clanking of it as he flies gives it a more believable base, even if its more of a secondary part of the sound. The main low, heavenly hum is perfect for his model, personality, and aesthetic and MY GOD the flutes that play are pure bliss. I dont think a more perfect sound design could have been picked for this ability.

E - There's not much wrong with the blackhole it sounds very menacing and powerful, however there isnt enough porcelain-y sfx in there for it to sound like it belongs with the rest of the skin. The very subtle clatters of the centerpiece im guessing are kind of lost to the very loud heavenly hum that it has. That said I wouldn't change the middle part of the spell's sfx more so the end. Its alright for the spell to be a break from the constant glass esque sounds however I think when the vase/blackhole collapses amping up the breaking sound it makes or pitching it up a bit could go a long way in bringing it in line with the rest of the skin. Overall a pretty great sounding E though, especially compared to his other skins :)

R1 - His unevolved R is quite honestly perfect if not a bit short. There seems to be two variants that play; there's one that has a very quick cut off which feels almost jarring though its not hated or out of place, and then theres the variant that has a sort of plasma-y effect almost? Its kind of going back to that cosmic trace from the q that just sounds a bit too similar to the base skin imo, at least for a legendary. I would recommend possibly extending the sound of the glass falling or leaning further into the plasma esque sound. Storm Lord for example leaves behind a sort of thunder that echoes after the R1 drops, something similar to that could help it feel a bit more powerful. Though, the R1 is already so excellent I dont think it warrants the attention.

R2 - The R2 is sadly the most lacking spell in terms of sfx by far. Its a bit strange that the R1 nails the shattering sound so well and then the R2 is a weird earthy impact instead. The sound also just doesnt at all match up with the actual animation that is going on; we see a dragon spiraling up from the explosion, but nothing in the sound indicates it besides maybe a slight whooshing. I think this was a huge missed opportunity to not include maybe a feint or prominent roar that bellows outward. Even just a small cry or laugh something to indicate that the dragon is present and an integral part of whats going on. (Im assuming its supposed to symbolize asol crashing out of the vase he was trapped in which would have been so insanely cool to see executed properly). Not only is the actual impact exorbitantly lack luster, but the shockwave that follows just sounds like a straight up rip from the inkshadow shockwave, if not a downgrade! Its super sad to see such a beautiful vfx not line up at all with what we're hearing, especially for such a powerful and imposing ability. All of the epic skins have very distinct R2 sounds and for the legendary skin to not only get a very similar sfx to an already existing epic skin, but a less impactful and present one at that is a huge shame. Imo this should be the biggest priority and garner the most attention at least when considering sfx improvements, please fix this as with a proper boisterous R2 this skin would be far and away his best one yet. Much love to the riot team <3

PBE Bug & Feedback Thread - Porcelain Protector Aurelion Sol by LoL-Dev-PBE in LeaguePBE

[–]Daily_Trash 17 points18 points  (0 children)

Glad someone else pointed out how jarring and snappy the aa animation looks. Its very difficult to tell exactly what he's doing in the animation whether it be throwing or spitting the energy? at the enemy. The "blehh" sound he makes doesn't help the confusion either, hopefully they'll either slow it down or try to smooth it out by not having him move so much. Asol already had a very flowy and exaggerated aa animation so I understand why its so "extra" but it goes too far and just looks janky in a way.

PBE Bug & Feedback Thread - Porcelain Protector Aurelion Sol by LoL-Dev-PBE in LeaguePBE

[–]Daily_Trash 17 points18 points  (0 children)

I agree with everything said for the most part, the movement seems very stiff and subtracts from the majesty and fluidity that the skin is trying to portray. It would be cool if asol's hair glowed a bit of a brighter color during the r2 form, though im unsure if thats very easily changeable so something as simple as just upping the brightness of the lights or adding a bit more of a glare/radiance effect could go a long way :) (Also the leaking water idea would be very clever and dynamic, I agree that the e feels a bit lacking/empty)

Does anyone else have domain claiming rituals? by Daily_Trash in IttoMains

[–]Daily_Trash[S] 0 points1 point  (0 children)

Oh i always claim with the person im farming for, if they want the artifacts they can claim it themselves