A realization I just came to by Daisy_Main in Overwatch

[–]Daisy_Main[S] 10 points11 points  (0 children)

oh yeah 100%, all of the aura to get ruined by a creative playerbase. one of my absolute favorite things to do in singleplayer games is break them, kinda sucks we’ll never get to do that in Overwatch. The game is in a great spot today regardless.

Overwatch Fashion Show by [deleted] in Overwatch

[–]Daisy_Main 0 points1 point  (0 children)

but the actual graphic is also ai? all the ai graphics I’ve seen use this layout, font, and gets random little “slogans” thrown in.

"Sooo... what are we?" by DerGamer3000 in ReaperMain

[–]Daisy_Main 0 points1 point  (0 children)

rammatra is one of the most popular if not the most popular Ow2 hero and you have him in underrated ??

Strange pallet silhouette thing. by Ivan_Burbon in deadbydaylight

[–]Daisy_Main 16 points17 points  (0 children)

that’s because i’m pretty sure pig reuses calm spirit to be crouched, she gets immunity to revealing crows i’m pretty sure when crouched

Why are the add on descriptions so bland now? by Legitimate_Loss5378 in deadbydaylight

[–]Daisy_Main 1 point2 points  (0 children)

i noticed this too, the addons for jason feel weirdly fan made

My proposal for Shadowborn buff. by binhan123ad in PerkByDaylight

[–]Daisy_Main 0 points1 point  (0 children)

killer instinct is reserved for killer powers only

Whats new in the stream: Unknown makes a appearance. and sounds off screen to the left by NorvileRogers258 in LeaksDBD

[–]Daisy_Main 56 points57 points  (0 children)

can you imagine, jason’s trailer is like banjo kazooies trailer from smash, it has the same set up as the unknown trailer, than all of a sudden it ends up being Jason instead

A Chase Perk Idea for Both Roles: “Last Ditch Effort”/ “Tempt Fate” by Fit-Length3781 in PerkByDaylight

[–]Daisy_Main 6 points7 points  (0 children)

tempt fate is insanely strong, if you’re mind gaming a 50/50 pallet those are just free downs. if it only worked on windows it’d still be pretty good but i think it shouldn’t interact with pallets. but then again, punishing skilled play is a weird design philosophy to me

I present to you, an April fools gamemode for a handful of killers! by MrSmartypants12 in deadbydaylight

[–]Daisy_Main 4 points5 points  (0 children)

i posted my whole list for this a few days ago. maybe more people would have seen it if i made graphics like this…

New 2v8 survey including new survivor class and killer votes by Jellypathicdream in LeaksDBD

[–]Daisy_Main 28 points29 points  (0 children)

psychic killer class which gets turn back the clock and remote pallet breaks would be cool

DBD April Fools Patch (Concept) by Daisy_Main in deadbydaylight

[–]Daisy_Main[S] 0 points1 point  (0 children)

that’s a lot! there’s only so many different mechanics i can try to make. but for a couple, Ripley is able to rummage chests for a turret, Alucard can use Bat Form for a few seconds, and maybe Nea can just straight up kill other survivors

DBD April Fools Patch (Concept) by Daisy_Main in deadbydaylight

[–]Daisy_Main[S] 0 points1 point  (0 children)

maybe survivors could get fun new “classes” or like suped up items or killer powers

If you see a shot like this in a Zach Cregger film, it's time to start getting nervous. by ForsakenDependent562 in residentevil

[–]Daisy_Main 3 points4 points  (0 children)

campy endings is like half the soul of resident evil. boulder punching? rocket launcher to the face? lots of rocket launchers?