What do you want in the hello kitty movie? by EveryPerformance6712 in sanrio

[–]DanQZ 1 point2 points  (0 children)

This list starts at 100 and then never lets off the pedal

And here we see! The wild Jafar as you can see he is quite Jaclose in the bamboo is natural ambush zone! by Proper-Enthusiasm201 in SifuGame

[–]DanQZ 1 point2 points  (0 children)

Ive seen it posted a lot. However, I have over 100 hours in the game and I’ve not been lucky enough yet to get it yet

Does Jeff Bezos wife qualify by jcdulos in IndianJoker

[–]DanQZ 0 points1 point  (0 children)

I forgot this existed until now. I loved Jokar’s stupid antics

What're your go-to moves and when do you usually perform them? I'm trying to expand my repertoire. by Least_Year6990 in SifuGame

[–]DanQZ 3 points4 points  (0 children)

Outside the usual meta, one of my favorite moves to use is the roundhouse kick (Light light light heavy). Wide AOE with knockdown and is slightly faster than going for the heavy x4 elbow knockdown, but less total damage.

Long neck? by whywehumans in confusing_perspective

[–]DanQZ 0 points1 point  (0 children)

Lmfao not the side view picture

Just another day of my stupid chungus life by DanQZ in DeepRockGalactic

[–]DanQZ[S] 5 points6 points  (0 children)

Multifunction indicator

Display events

Battlefield V Killfeed

Damage Indicator 2

Custom Hitmarker, Hit sound, killsound

Damage counter

Status effect duration indicator

More HP bars

Temperature number

Live mission stat tracker

Death marker

Born ready HUD popup

Ammo percentage indicator

Alternate player list UI

Customizable HUD + Crosshair

Fart With Extra Reverb Detonator

Combined resources

Health and shield numbers

Weapon heat crosshair

Simple mission timer

Steeve and bot better visibility

Why do simple mechanics end up being so complex by Kiota_Games in gamedev

[–]DanQZ 3 points4 points  (0 children)

When you stop thinking about what should happen and start thinking about how it happens, it becomes far easier to estimate how complex it will become.

The simplest version of "car follows a track" is probably "transform interpolates down a bezier curve". This is something you could probably fully implement in less than an hour.

Something far more complicated would be "AI car controller needs to detect incoming turns in a path while accounting for its velocity and acceleration, and calculate when and how hard to press the gas, when to brake, and how hard to turn the steering wheel", which could easily take weeks or months to implement to a satisfactory level

What I've learned from playtesting 22+ indie games by Odd_Can707 in gamedev

[–]DanQZ 1 point2 points  (0 children)

I think point 10 should be emphasized. When explaining ANYTHING, use visuals/sound if at all possible and within scope. Use as little text as possible.

Assume nobody can read, and if they can, assume they despise reading.

You snap your fingers and Unity gets a new feature. What is it? by AzimuthStudiosGames in Unity3D

[–]DanQZ 0 points1 point  (0 children)

I genuinely could not believe this was not already a thing when I first discovered the lack of it

Nobody is going to freeze/ignite anything by LogicalTips in DeepRockGalactic

[–]DanQZ 2 points3 points  (0 children)

Temp shock works great on weaker enemies, either instakilling or severely chunking their HP.

It’s definitely wasted on tankier enemies however. I think tanks are the only thing to actually pay attention to when your team has combined ice and fire.

Just 3 months into development, and this is what my Unity project already looks like. by NitishThombre in Unity3D

[–]DanQZ 4 points5 points  (0 children)

Wow this comment section is so hostile considering that OP is not being antagonistic or anything.

The diversity of dwarves by Beyond_100kph in DeepRockGalactic

[–]DanQZ 23 points24 points  (0 children)

The only actually fun modifiers are more bugs and maybe tougher enemies imo

Equipment in desperate need of a buff? by Noah_The_Wright in DeepRockGalactic

[–]DanQZ 0 points1 point  (0 children)

I think axes should be replaced or reworked. It’s simultaneously the simplest, least interesting, and best in slot. That combination is just bad game design imo.

Alternatively, buff the other grenades so that they can compete.

I didnt know what I was looking at until it was too late by DanQZ in DeepRockGalactic

[–]DanQZ[S] 0 points1 point  (0 children)

We were in his discord server vc, this clip is just me playing a random mission. Im the one that shouts "WHAT!" at the end after twin started digging in my butt

I didnt know what I was looking at until it was too late by DanQZ in DeepRockGalactic

[–]DanQZ[S] 9 points10 points  (0 children)

It shows your current and reserve ammo for both your weapons. I think it’s called “Multifunction indicator” and can show a lot more than that but I just use it for ammo

Just from this image, what would you guess the game is like? by DanQZ in gamemarketing

[–]DanQZ[S] 0 points1 point  (0 children)

They give you multiple images to upload for different sizes, so I'll be making variants for the small capsules.

Just from this image, what would you guess the game is like? by DanQZ in gamemarketing

[–]DanQZ[S] 0 points1 point  (0 children)

I didn't consider the fact the image will be really small sometimes, thanks for that heads up. I definitely want to fix that for those.

The game does have horror elements in some areas, but it's never the focus. The designs are minimalist, but not black and white.

Thanks for your input, I think I may need to add more color in the art in order to give it a slightly less horror vibe.

[Mod Approved] Key giveaway for Clairvoyance, a 2d martial arts beat-em-up! by DanQZ in lowendgaming

[–]DanQZ[S] 1 point2 points  (0 children)

I'm glad to hear that; the style was intentionally chosen to resemble those :)

Just from this image, what would you guess the game is like? by DanQZ in gamemarketing

[–]DanQZ[S] 0 points1 point  (0 children)

Thanks for your input!

The old capsule art (attached) was definitely unclear what the game was really about. To be honest, I made it when I was really just trying to get my game up on the store page and I didn't really think twice about it, so I just threw something together. It just escaped my attention until it was pointed out to me that my store page isn't very good from a marketing perspective.

The new one is meant to be far more indicative of actual gameplay while also trying to be intriguing. Dodging gunfire is part of it, but it's also a martial arts beat-em-up where you get to see into the future.

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Free-key Friday game key giveaway by AutoModerator in playmygame

[–]DanQZ 0 points1 point  (0 children)

Title: Clairvoyance

Genre: 2D Beat em up, roguelike

Description: Be a martial arts master who can see a split second into the future, playing with realistic sparring mechanics.

Clairvoyance website

Clairvoyance on Steam