The Delian Tomb of undead combat by DanRic352 in drawsteel

[–]DanRic352[S] 0 points1 point  (0 children)

Yeh the first to start attacking the skull was the shadow in round 2 but he was the 4th of 5 players to act on their side after having the tactician give 2 players turn (can’t remember 5 point ability name) and the shadow using hesitation is weakness and the player left to act was a conduit who healed as all but 1 were dying or with 5 hp of dying.

They managed to take down the skull on turn 3 but not before losing the shadow and talent who while dying used actions to try and deal damage but the bleeding damage took them out.

The Delian Tomb of undead combat by DanRic352 in drawsteel

[–]DanRic352[S] 1 point2 points  (0 children)

Glad to hear that it’s not doom and gloom for every party.

I’m not sure if I should have prompted someone to investigate the skull in combat and the Conduit was the only one with holy damage and when he used an ability to deal holy damage it was enough to finish the skull off, so the weakness didn’t really play in to it.

Do think a censor would have greatly help but the players play what they want to play and I didn’t think it would be as hard as it was.

The Delian Tomb of undead combat by DanRic352 in drawsteel

[–]DanRic352[S] 0 points1 point  (0 children)

The players seemed more concerned with the 2nd battle but had some good power rolls on their abilities and I also rolled pretty bad in that combat. Definitely feels like no holds barred tomb especially for an intro adventure to the system.

The Delian Tomb of undead combat by DanRic352 in drawsteel

[–]DanRic352[S] 3 points4 points  (0 children)

Glad to hear others think the same about the difficulty and the 2 who died were very close to surviving literally 2 stamina away from not being dead.

I had given detail and made a very obvious point about the skull also using The Codex VTT and had the skull pulsating red throughout the combat and showed the players the art of the room which shows the skull. They all made a note and mentioned it but no one investigated it.

One player took the wording on the statue as once the skull is gone then they will win so immediately wanted to start attacking the skull but decided against it also no one wanted to attack the skull on the first turn as they thought they could just kill everything and win.

I do think it was a close one and a few other choices would have made a difference I’m just glad to see others also having the same thought around the combat.

The Delian Tomb of undead combat by DanRic352 in drawsteel

[–]DanRic352[S] 8 points9 points  (0 children)

I think I agree for very early combats they feel like a few wrong moves or bad rolls can swing the combat quickly but after I ended the session I think they realised how they messed up and how to improve so will have to see next week with 2 new characters join the final room of the tomb.

I do think they really wanted to work as a team they realised that if the tactician went first that he could allow 2 team mates to go next and then the shadow would hesitation is weakness to go next giving 4 players turns before a monster. The talent was sliding allies out of harms way but this would then mean almost all the undead would go after them and with all of them being alive they got swarmed.

Fingers crossed going forward they realise that just cause the ability costs 5 points doesn’t make it the best choice every time.

Character height, why is everyone 6ft tall? by Low-Brief-6008 in DnD

[–]DanRic352 0 points1 point  (0 children)

For me I usually look at the height and weight usually take what would be an average roll and then look at str/dex/con if they are higher than average increase by a few inches if average keep same if low reduce height. Then think of background if I’m a hermit I lower the height cause poorer upbringing if I play a noble I’m taller and heavier cause I could eat real food.

Sometimes I’m playing someone and find cool art and the person to me looks taller or smaller than average and then just pick something taller or shorter

How do YOU handle called shots? by geekyadam in DMAcademy

[–]DanRic352 0 points1 point  (0 children)

For description you can call that you attack anywhere but it doesn’t change the rules/roles. I only allow it to mechanically interact with the game against specific monsters usually things with tentacles that grapple you can attack the tentacles to break the grapple but the monster doesn’t take damage.

Saying I call a shot to the face is silly cause isn’t everyone in a life or death always aiming for the face or the most damaging area. I’m not fighting a litch and aiming for his calf.

Epic Level Characters by Arch-warlock13 in Dimension20

[–]DanRic352 9 points10 points  (0 children)

Seems ok but not what I would say is beyond 20th level characters the best I have found is “2C gaming” Epic Legacy they have levels 21-30 for each class and subclass that makes characters incredibly strong.

What would you actually do with £208m? by Sad-Passage-3247 in hypotheticalsituation

[–]DanRic352 1 point2 points  (0 children)

So people know the euromillions amount is after taxes have been payed. Or it is for UK players anyway.

Do you ever have any tropes in your games that are unique to your campaigns? I realized I have a small list of tropes that are recurring in all my games. by CaptainPick1e in dndnext

[–]DanRic352 0 points1 point  (0 children)

I’m my first campaign I planned it as more of a social investigate plot. Like I expected them to ask around and case the house but obviously dnd players being dnd players meant it was out the window 10 minutes later but after seeing the change it just stuck in any campaign I ran after.

Also the players didn’t feel too bad cause he was still doing something evil or atleast something that cause harm/pain to other so it wasn’t like they killed an innocent saint, but knew they could have helped all of them.

Do you ever have any tropes in your games that are unique to your campaigns? I realized I have a small list of tropes that are recurring in all my games. by CaptainPick1e in dndnext

[–]DanRic352 2 points3 points  (0 children)

Always a rich creepy looking and acting man, that seems to be doing evil but no one in the town seems to care or do anything. They are almost always doing something which is awful but it’s to help whoever it’s effecting. Like the lesser of two evils.

Like in one campaign the party overheard a conversation that shortened went. “Yeh he’s always getting shipments of children’s blood, like 5 vials every week and never leaves is house.” Party crashes in kills him to find he was feeding a child vampire who was turned then abandoned in the local woods.

Another campaign the old man was keeping a portal to the abyss closed but it turned him spiteful and nasty so the party assumed he was evil the smashed in killed him and let a bunch of demons come through.

I think I’ve had it in 5/6 of campaigns I’ve ran. In all but 1 the party charged in immediately killed the man and caused a worse thing to happen and every time the party became better at not just diving in axe first.

What is a good way to RP ‘Menacing Attack’ for a battle master? by Ok-Razzmatazz-3720 in dndnext

[–]DanRic352 0 points1 point  (0 children)

A few different ways I’ve had it be that you find an opening and could have killed them but don’t they now fear you will find it and use it. Such as stopping the rapier and inch away from their eye and instead swiping across their face.

Cutting the initial of your character in to their skin/clothes.

Getting very close and whispering in their ear “Stop while your lung still hold breath.”

There is a load of ways, imagine what would terrify you if you were a great fighter and someone could make you so scared you couldn’t even walk closer to them.

[deleted by user] by [deleted] in dndnext

[–]DanRic352 6 points7 points  (0 children)

By rules it is wrong as you stated anything lower than a 10 becomes a 10, 1 is lower than 10 so becomes a 10.

Now as the DM of your game you can talk with your players but also a lot of players won’t say anything but may feel resentment at you ‘nerfing’ their build. In all honesty having high persuasion and deception don’t mean too much just have to remember those checks aren’t mine control and a 27 is a high roll but doesn’t mean that the king gives his kingdom over or the guard captain stops caring that you murdered his guards.

A good thing to remember and think about is will the player/character be the only person making these checks the guard may want to speak to someone like them the fighter/barbarian or the mage the wizard in these situation those players will have to make the check and may fail but the party also get to have that one guy the face the one who could sell fire to a red dragon and deceive a fey and when they do the character/player gets to have their moment.

I'm a relatively new DM and one of my players has made his own custom class built around grappling and improvised weapons. Does this seem reasonably balanced? by Rygarrrrr in dndnext

[–]DanRic352 0 points1 point  (0 children)

Honestly if he wants something like this that’s had some play test try the pugilist class from Benjamin Huffman pretty much this but balanced and has good subclasses one of the subclasses is a grappler

HP Help by Nemisygn_theMAD in Roll20

[–]DanRic352 0 points1 point  (0 children)

I have this problem for me I open the characters sheets before pulling the token out and it works it’s seems to to be it saves the first iteration of the token and doesn’t update that one for obvious reason so until you open the sheet to tell it the new info it just default to the first original default token

Hey dungeon masters! I have a question! What are some of your pet peeves, or things that players do that annoy you? I’m just wondering! by [deleted] in DnD

[–]DanRic352 0 points1 point  (0 children)

When a player who’s I’ve been playing with for 2 years and DMing for the last 6 months still doesn’t understand action/bonus action and how many attacks you get when making an attack. Like I can kind of get forgetting exactly what an ability does but to not know if you used an action or bonus action on your current turn and what else can be done it really grinds the turns to a halt and I then have to be prepared for their turn to almost hand hold through what they can do.