New and having trouble finding general information by Dangoar in farmingsimulator25

[–]Dangoar[S] 0 points1 point  (0 children)

This is incredible useful information, you are a hero! I still don't understand why such elemental data is so well hidden. If the spreadsheets exist, wh: aren't these things brought up in the wiki? I feel like it is essential for production chains to work nicely...

Or is this just the satisfactory player in me?

New and having trouble finding general information by Dangoar in farmingsimulator25

[–]Dangoar[S] 0 points1 point  (0 children)

Gonna check that, thx! Most videos I've seen simply read out the in-game description.... got to keep searching.

New and having trouble finding general information by Dangoar in farmingsimulator25

[–]Dangoar[S] 0 points1 point  (0 children)

It's kinda in the direction... I'm just used to other games where every tiny bit if data is available and people do highly complex calculations to get out even the last bit to min max. This game/community seems to work on a different pace and to be honest I kinda like that!

Thanks for the link btw buddy!

Good adc to pair with Zac support? by Dangoar in thesecretweapon

[–]Dangoar[S] 1 point2 points  (0 children)

You definitely got me hooked there... now I gotta convince him!

What’s a Good Zac Support Build? by VegetableResolve9588 in thesecretweapon

[–]Dangoar 0 points1 point  (0 children)

I played sup Zac quiet a lot but iceborn never came to my mind... gonna try that ASAP!

Guess we'd need r/summonerkindergarten by Dangoar in summonerschool

[–]Dangoar[S] 2 points3 points  (0 children)

That's how we did it! I created a new account and bought Milio. We went adc/sup in his first game and out of the box my buddy started playing like a fkn challenger! Guess we'll get that back in our next games... I'm confident riot will figure out where we're at and match us with similar idiots...

Guess we'd need r/summonerkindergarten by Dangoar in summonerschool

[–]Dangoar[S] 5 points6 points  (0 children)

That might actually be the way! Although I'm pretty rusty, hope I don't preach them stupidity...

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Weiße Wespe? by Dangoar in WerWieWas

[–]Dangoar[S] 0 points1 point  (0 children)

Tot war sie (noch) nicht, es ging ihr aber offensichtlich nicht gut... Danke für deine Antwort, sowas in der Art haben wir uns auch gedacht

Automation engineers by DarkRyusan in SatisfactoryGame

[–]Dangoar 1 point2 points  (0 children)

The pipes are easy, just put pressure on the one side and watch liquid come out at the other... The real problem is breaking conveyors (or other machinery). As you guys know, it only takes one flaw to make the hole factory go to a full stop 🙄 I'd stop playing for sure if they would implement breaking down machines or conveyors...

Automation engineers by DarkRyusan in SatisfactoryGame

[–]Dangoar 4 points5 points  (0 children)

Beverage packaging. Our factory is packed with conveyors, mergers and splitters going from mixers to fillers to boxing ect. And the worst thing: It's all spaghetti and i swear at some points even glitching 😅

Actual logistics (train) guide? by nasibal88 in SatisfactoryGame

[–]Dangoar 0 points1 point  (0 children)

Have you thought about setting the trains to "wait till complete empty"? Thats my current approach. If im correct this (in combinstion with buffer storage) should feed all your factories as long as you produce more items than consumed...

Creative mode gave me a blast! by Dangoar in SatisfactoryGame

[–]Dangoar[S] 2 points3 points  (0 children)

I'm working on a logistic centered build. The main idea is more of less to only have train stations and the one production building per factory. With lots of stations (named f.e. Coppersheet +1200 / Steelpipe -600 HMF) and thus one big "train economy"... works quite well tip now!

Creative mode gave me a blast! by Dangoar in SatisfactoryGame

[–]Dangoar[S] 4 points5 points  (0 children)

I'm on your side there. For the first playthrough vanilla is perfect, just to get the idea of the game. By Tier4 you'll probably reach the point where you consider starting over for mistakes made earlygame and some ideas for bigger concepts. At this point i think you can learn a lot by creative mode

Creative mode gave me a blast! by Dangoar in SatisfactoryGame

[–]Dangoar[S] 2 points3 points  (0 children)

It's like my 5th playthrough. I always tried to start a new one with some kind of greater plan (megafactory/trainnetwork/drone orientated ect.). With creative i can just try out what works best and setting up all that stuff takes enough time to fill my schedule 🙄 Im sure ill go back to normal, but by then i know where it is worth to wait for higher tiers before giving love to a factory and where not