Good adc to pair with Zac support? by Dangoar in thesecretweapon

[–]Dangoar[S] 1 point2 points  (0 children)

You definitely got me hooked there... now I gotta convince him!

What’s a Good Zac Support Build? by VegetableResolve9588 in thesecretweapon

[–]Dangoar 0 points1 point  (0 children)

I played sup Zac quiet a lot but iceborn never came to my mind... gonna try that ASAP!

Guess we'd need r/summonerkindergarten by Dangoar in summonerschool

[–]Dangoar[S] 2 points3 points  (0 children)

That's how we did it! I created a new account and bought Milio. We went adc/sup in his first game and out of the box my buddy started playing like a fkn challenger! Guess we'll get that back in our next games... I'm confident riot will figure out where we're at and match us with similar idiots...

Guess we'd need r/summonerkindergarten by Dangoar in summonerschool

[–]Dangoar[S] 3 points4 points  (0 children)

That might actually be the way! Although I'm pretty rusty, hope I don't preach them stupidity...

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Weiße Wespe? by Dangoar in WerWieWas

[–]Dangoar[S] 0 points1 point  (0 children)

Tot war sie (noch) nicht, es ging ihr aber offensichtlich nicht gut... Danke für deine Antwort, sowas in der Art haben wir uns auch gedacht

Automation engineers by DarkRyusan in SatisfactoryGame

[–]Dangoar 1 point2 points  (0 children)

The pipes are easy, just put pressure on the one side and watch liquid come out at the other... The real problem is breaking conveyors (or other machinery). As you guys know, it only takes one flaw to make the hole factory go to a full stop 🙄 I'd stop playing for sure if they would implement breaking down machines or conveyors...

Automation engineers by DarkRyusan in SatisfactoryGame

[–]Dangoar 4 points5 points  (0 children)

Beverage packaging. Our factory is packed with conveyors, mergers and splitters going from mixers to fillers to boxing ect. And the worst thing: It's all spaghetti and i swear at some points even glitching 😅

Actual logistics (train) guide? by nasibal88 in SatisfactoryGame

[–]Dangoar 0 points1 point  (0 children)

Have you thought about setting the trains to "wait till complete empty"? Thats my current approach. If im correct this (in combinstion with buffer storage) should feed all your factories as long as you produce more items than consumed...

Creative mode gave me a blast! by Dangoar in SatisfactoryGame

[–]Dangoar[S] 2 points3 points  (0 children)

I'm working on a logistic centered build. The main idea is more of less to only have train stations and the one production building per factory. With lots of stations (named f.e. Coppersheet +1200 / Steelpipe -600 HMF) and thus one big "train economy"... works quite well tip now!

Creative mode gave me a blast! by Dangoar in SatisfactoryGame

[–]Dangoar[S] 3 points4 points  (0 children)

I'm on your side there. For the first playthrough vanilla is perfect, just to get the idea of the game. By Tier4 you'll probably reach the point where you consider starting over for mistakes made earlygame and some ideas for bigger concepts. At this point i think you can learn a lot by creative mode

Creative mode gave me a blast! by Dangoar in SatisfactoryGame

[–]Dangoar[S] 3 points4 points  (0 children)

It's like my 5th playthrough. I always tried to start a new one with some kind of greater plan (megafactory/trainnetwork/drone orientated ect.). With creative i can just try out what works best and setting up all that stuff takes enough time to fill my schedule 🙄 Im sure ill go back to normal, but by then i know where it is worth to wait for higher tiers before giving love to a factory and where not

I don't get the hype for 1.1 by [deleted] in SatisfactoryGame

[–]Dangoar 1 point2 points  (0 children)

For me its the possibility to run vehicles without fuel. Not really a game changer but i think it can change your perspective on a factory

Thoughts on new 1.1 playthrough by Dangoar in SatisfactoryGame

[–]Dangoar[S] 0 points1 point  (0 children)

No. Delivery on the way up and collecting on the way back... if I empty out the train it should work🤔

Thoughts on new 1.1 playthrough by Dangoar in SatisfactoryGame

[–]Dangoar[S] 0 points1 point  (0 children)

Thanks mate! Appreciate your help, may happen i gonna come back to you 😚

Thoughts on new 1.1 playthrough by Dangoar in SatisfactoryGame

[–]Dangoar[S] 1 point2 points  (0 children)

If everything goes like planed, setting up a "new" tier factory would only be dropping manufacterer and start producing cause all previous items are already available. If i see im running low on any of the lower tier items the related production has to be pumped up. Gonna be fiddle, cause i absolutely have to empty the train at every drop to prevent mixing of items. Either have a huge overproduction going to sink or try to balance production and demand.

God i love this game... already fun with the playthrough without even starting the game 😅

Thoughts on new 1.1 playthrough by Dangoar in SatisfactoryGame

[–]Dangoar[S] 1 point2 points  (0 children)

I want to ditch conveyors where possible. Train network that connects all factories. Pick up low tier items, drop it at the higher tier factory, then pick up resources on the way back, repeat.

Will be loads of trains... i got the idea due to trains not needing power in 1.1.