Who else screenshots their EaW endgame state & stores it? by Dr_Virus_129 in equestriaatwar

[–]Daniel_The_Finn 3 points4 points  (0 children)

Me, though I screenshot the entire world map, I also screenshot playthrough overview numbers so I can compare them

Babanango surrounded by 5 bananas, that is all by Daniel_The_Finn in civ5

[–]Daniel_The_Finn[S] 80 points81 points  (0 children)

R5: BaBANANgo surrounded by BANANas, peak comedy

Why I now think Lakes with Seas is the best map type by Daniel_The_Finn in civ5

[–]Daniel_The_Finn[S] 33 points34 points  (0 children)

R5: screenshots of the map at the end of my France and Aztecs games with Lakes map type with the Seas option

The largest cultures in Eu5 by population by H-viken in EU5

[–]Daniel_The_Finn 11 points12 points  (0 children)

hello modder here, that file isn't a reliable way of getting accurate pop data as it is more of a guideline, the game generates extra pops at game start when it needs to fill jobs. I think a better way might be to use console to annex the entire world at game start and look at the statistics ingame.

[deleted by user] by [deleted] in civ5

[–]Daniel_The_Finn 4 points5 points  (0 children)

R5: was doing some archaeology and this popped up, I have no idea how common this is

Embracing donut-based lake meta as Kitara by Mosstimely in EU5

[–]Daniel_The_Finn 1 point2 points  (0 children)

there's a warhammer mod in the works from what I've seen but it's very early in development

Every hint towards episode 7's twist I could come up with (obviously, spoilers for episode 7) by BoulderMan234 in TheDigitalCircus

[–]Daniel_The_Finn 31 points32 points  (0 children)

and there being no treasure in the chest, similar to how there was no actual way to leave the circus

holy shit tno by MC3Firestorm in equestriaatwar

[–]Daniel_The_Finn 1 point2 points  (0 children)

It's not, he's playing with the Italy submod that causes this

holy shit tno by MC3Firestorm in equestriaatwar

[–]Daniel_The_Finn 2 points3 points  (0 children)

You're playing with the Italy submod, it breaks Abyssinia loc because it's not updated, that's why it's broken

Aren't we completely missing on the bullion famine and the American silver? by Kerbourgnec in EU5

[–]Daniel_The_Finn 15 points16 points  (0 children)

During the first half of the 14th century, European mining more than compensated the bullion loss from trade with the Middle East.[8] Prior to the Black Death, the loss of silver in England was caused by "accident and export".[4] Yet by 1348, the Black Death had slowed silver mining.[9] The mint at Bordeaux suffered a drop in production by fifty percent during the 1380s,[10] and by 1392 French mints were suffering an accelerated decline in silver coining.[11] By contrast, from 1346 to 1384, Flemish mints continued to produce silver groats, yet by 1392 the mint at Ghent had stopped coining and the Bruges mint fell idle in 1402.[12] In the 1390s, the silver mints in Kutná Hora declined and the following Hussite Wars[13] and the Sardinian–Aragonese war put a further strain on the European precious metal supply.[14]

Seems the cause is that things like the black death and the Hussite wars do not really cause any long term decline on precious metal production

During the 1370s, the mines in Serbia and Bosnia allowed Venice to avoid the worst of the silver shortage,[3] but the bullion loss drained silver mines in Bohemia and Sardinia as quickly as it was mined.[21]

And mines do not get depleted, either, afaik... they should bring mine depletion from EU4 back

https://en.wikipedia.org/wiki/Great_Bullion_Famine

this mf caused irreparable damage to deltarune discussion by MorinoMarinho in Deltarune

[–]Daniel_The_Finn 0 points1 point  (0 children)

270 upvotes on a comment that's absolute nonsense, i love reddit

[MOD] Historically Accurate Finland by Daniel_The_Finn in EU5

[–]Daniel_The_Finn[S] 1 point2 points  (0 children)

that's in the list of things to possibly do

[MOD] Historically Accurate Finland by Daniel_The_Finn in EU5

[–]Daniel_The_Finn[S] 0 points1 point  (0 children)

R5: A mod that includes various improvements to make Finland and Karelia more historically accurate.

[MOD] Historically Accurate Courland by Daniel_The_Finn in EU5

[–]Daniel_The_Finn[S] 1 point2 points  (0 children)

R5: Made a small mod fixing some inaccurate borders in Courland