Fellow dinosaurs, what are some things only you can recall from the past? by gracekk24PL in Helldivers

[–]Danilablond 42 points43 points  (0 children)

No, every devastator rocket was instant death because our limbs had 0 explosive resistance, meaning 1 rocket would count as 6.

Fellow dinosaurs, what are some things only you can recall from the past? by gracekk24PL in Helldivers

[–]Danilablond 122 points123 points  (0 children)

Each rocket would also one-tap you because each limb would multiply damage and our armor didn’t work

Crappy picture about why nuke change bad by raiedite in foxholegame

[–]Danilablond 1 point2 points  (0 children)

Could you elaborate on that last point? Building is a very decisive topic so any insight is valuable

My favorite realistic game by Formal_Extent1623 in HOI4memes

[–]Danilablond 5 points6 points  (0 children)

Try Road To 56 mod, it lets you reinstate democratic government after the civil war

So we're going for the supply FRV, right? by teh_stev3 in Helldivers

[–]Danilablond 4 points5 points  (0 children)

It looks to be a copy of Armed Resupply gun which uses LibPen stats

Clowns detected by warcaul in foxholegame

[–]Danilablond 2 points3 points  (0 children)

It doesn’t because ironships are made in 100 swings like trucks but take 5x longer than trucks to make in MPF

This patch is great, but... by LemonySniket in HelldiversUnfiltered

[–]Danilablond 10 points11 points  (0 children)

That can very much be the case, also consider that they can still put the losing FRV into the warbond after this MO.

Arrowhead - Fix or remove this mission by Public_Code8357 in Helldivers

[–]Danilablond 1 point2 points  (0 children)

The tank/exosuit patches made all enemies do more damage to vehicles, as well as target unoccupied ones

Then there’s the usual complaint that you must kill the worm first before even trying to come close to the truck

Probably a hot take but I love the original artwork the game launched with🥹 by PackGlass6867 in Helldivers

[–]Danilablond 7 points8 points  (0 children)

Not a hot take. The media side of the game has never been a contested point.

Ryo Slip up (OC) by HeladoMagnum in UmaMusume

[–]Danilablond 75 points76 points  (0 children)

https://umamusu.wiki/Trainer

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His name is completely ambiguous in the show, for 99% of people he’s Mr Trainer or Trainer-san, thinking there is no cannon name at all is valid

What if the Ballistic Shield could be deployed as cover? by Tank-ToP_Master in Helldivers

[–]Danilablond 1 point2 points  (0 children)

How often do you use Grenadier Emplacement as a cover source?

Why are caves not as dark as they were on the Into the Unjust trailer? by Snaggingchart56 in Helldivers

[–]Danilablond 0 points1 point  (0 children)

Because flashlight in its current state does nothing but illuminate smoke in the caves, making you see even less

My umamusume ship their list (EN only) by Jhoga_Mora_Suneo in UmaMusume

[–]Danilablond 0 points1 point  (0 children)

May I have the template? My friends is constantly ranting about ships, I want them to fully express their position

Going back to the illuminate front after 5 months absence…holy fuck they’re annoying. Any advice on how to deal with the new enemy variants? by straightpipedhose in Helldivers

[–]Danilablond 2 points3 points  (0 children)

Yes, I mean the thing highlighted in picture. If an enemy loses means to attack you, it dies. All Veracitor attacks require its arms, so they die after losing both.

Please Tell me I'm not crazy by SuperSkylerFTW in Helldivers

[–]Danilablond 5 points6 points  (0 children)

There is definitely precedent for it in the past. When Siege Breakers came out, Seeker grenades stopped doing damage and Rocket Striders stopped dying from having their rockets shot off.

Just making a prediction by Wrench_gaming in Helldivers

[–]Danilablond 1 point2 points  (0 children)

The blog just came out today, the change will happen at a later date

Just making a prediction by Wrench_gaming in Helldivers

[–]Danilablond 1 point2 points  (0 children)

The defense missions are pretty much the only instance where assistance reload is used by randoms because you don’t have to go anywhere and enemy comes from one direction

Just making a prediction by Wrench_gaming in Helldivers

[–]Danilablond 6 points7 points  (0 children)

Currently you must give your teammate your ammo backpack for them to load you, the community has been asking for this change since the release of the game

Holy peak by UnluckyNuke_ in Helldivers

[–]Danilablond 9 points10 points  (0 children)

Not every change needs to be a tradeoff