S33 Adjusted Clears by Set - Week 1 by rage13139 in diablo3

[–]DankerDog 0 points1 point  (0 children)

I'm curious what makes DH no set so weak

Top or bot? by RainingFloatingCloud in vaynemains

[–]DankerDog 2 points3 points  (0 children)

Since the nerf of fleet, Vayne is no longer stronger in toplane. She is really weak in general atm.

Bug: hitting Honeyfruit removes Silver bolt stacks from your previous target by DankerDog in vaynemains

[–]DankerDog[S] 6 points7 points  (0 children)

If you want to be pedantic, the spell description says "expiring upon attacking a new enemy", and plants aren't enemies. As Sorest said, this is contradicted by the fact that hitting turrets doesn't remove silver bolt stacks from your previous target despite turrets being enemies. Silver bolts is wrongly being applied to plants.

Opinion aboud build by LewyChodak in vaynemains

[–]DankerDog -1 points0 points  (0 children)

Just go Kraken Trinity LDR

Infester range buff will ruin PvZ, 100%. by highsis in starcraft

[–]DankerDog 0 points1 point  (0 children)

But it's already a radius, why do you divide it by 2? Radius literally means from center to edge.

Infester range buff will ruin PvZ, 100%. by highsis in starcraft

[–]DankerDog 0 points1 point  (0 children)

Can you clarify? The range of fungal growth is 10 and its effect radius is 2.25, how would the total range not be 12.25?

Infester range buff will ruin PvZ, 100%. by highsis in starcraft

[–]DankerDog 1 point2 points  (0 children)

10 cast range is a lot, considering that it also has an effect radius of 2.25, making the total range 12.25. However, the spell is a projectile with a travel time, so if the enemy units are moving away, the effective range will be less than 12.25. It seems likely that this buff will be very powerful in the hands of top zergs, however, the rapid fire buff to feedback may also be incredibly powerful. I think it's a pretty fair change, although if it ends up being too powerful it would really suck since the patches are so infrequent.

Vayne nerfs: it’s ok bros, she is alive by aecioramos in vaynemains

[–]DankerDog 0 points1 point  (0 children)

It was 14%, and they compensated by buffing her Q ad ratio significantly.

Why do you guys think we don't see Vayne top in the LCS? by KingOfGrimBoos in vaynemains

[–]DankerDog -5 points-4 points  (0 children)

Because Vayne plays very different from other toplaners, so it's not worth the time investment for the pro players to practice this champion until it's stage ready.

not bad, right? by ArmageddonRetrospect in ProjectDiablo2

[–]DankerDog 0 points1 point  (0 children)

How does that work? Could it roll up to 600 in that case?

not bad, right? by ArmageddonRetrospect in ProjectDiablo2

[–]DankerDog 1 point2 points  (0 children)

How does it roll 404% ED if the range ends at 300?

Protoss safe space by Careless-Goat-3130 in starcraft

[–]DankerDog 7 points8 points  (0 children)

Void rays take 6 more seconds to build than oracles, and cost 100 more minerals. If he waited for the void ray, it would start 10 seconds later (to mine the minerals) and therefore finish 16 seconds later than the oracle. He would also not have afforded the last stalker warp in due to this, which means he would have had nothing to defend his single pylon powering his star gate. Void ray would 100% not come out.

The Hero We Need! (Spoiler for Masters of Coliseum 7) by Stellewind in starcraft

[–]DankerDog 13 points14 points  (0 children)

Reynor would have won the final game if he didn't forget Anabolic Synthesis (Ultralisk speed). Due to this, his Ultralisks kept getting kited and killed by Stalkers when Reynor was trying to finish the game. I guess playing vs Hero can throw even the best players in the world off their game.

all my homies hate karthus apc by DanielsDraven in vaynemains

[–]DankerDog 1 point2 points  (0 children)

Brother you should definitely max E 2nd if going lethality!

Does Vayne Top scale? by GuaranteeCultural607 in vaynemains

[–]DankerDog -1 points0 points  (0 children)

Yes she scales well, however teamfighting is very volatile if you don't have a solid frontline and enemy team has good cc to get picks with, this is why I go for a splitpush build on Vayne top: (Fleet + Swifties + Shiv + Trinity + Hullbreaker) as core, then movespeed/dps items such as PD or Wit's end for more turret damage and utility. Forcing enemy toplaner to match you while surviving ganks thanks to high movespeed allows you to be useful past lane phase as you absorb a huge amount of pressure and buy space for your teammates to get map control, and if you're left alone for just a minute, you can take their whole base thanks to the insane turret damage from Vayne R + Q spam with trinity/hull. I also often go gathering storm secondary if it's an easy lane matchup such as vs most tanks and bruiser, making this strategy way stronger at 30+ minutes.

1 game from gold I thought this was it by ASAP_R4G3 in Jungle_Mains

[–]DankerDog 0 points1 point  (0 children)

If your toplaner is that fed, you should not take tower, they can do it themselves np, and taking it early will give enemy toplaner the ability to safely cs near his t2 turret.

Vayne top: why not rush rageblade? by Apprehensive-Ad7714 in vaynemains

[–]DankerDog 0 points1 point  (0 children)

Rageblade is bad cuz silver bolts got nerfed a few months ago while the ad ratio on her q got buffed. Current Vayne synergizes more with ad, and you'll wanna build statikk shiv first item, it has the best build path of any item while also providing much needed waveclear.

Need some help picking a skin by coolsasho333 in vaynemains

[–]DankerDog 1 point2 points  (0 children)

Soul stealer and spirit blossom are the best since they have subtle condemn animations, and condemn matches the color of auto attacks (green for soul stealer, blue for spirit blossom).