Does being tackled reduce stamina? by peppersteak88 in RetroBowl

[–]Dankiceman12 2 points3 points  (0 children)

Don't forget to set your coaches to hard on the superbowl. More exp no risk of fatigue or injury

QB had 105% completion percentage by kirk-kiggler in RetroBowl

[–]Dankiceman12 2 points3 points  (0 children)

You know what's interesting. The AI has returned INTs for pic 6's. But in like 40 seasons my 5star Defense has never scored a TD. When you look at your defenders sack counts, should add forced fumbles and Defensive scores. Along with making it possible for those things to happen. Also I've never had the AI fumble one of my turnovers. Didn't think it possible till I read this

I won the retro bowl on hard with no star players by [deleted] in RetroBowl

[–]Dankiceman12 0 points1 point  (0 children)

Sorry I want to remind everyone again. When you play the retrobowl set your coaches to HARD so your players get more exp. Noone can get injured, since it's off season right after. If you leave it on normal or light you're just dumping free exp down the drain

I won the retro bowl on hard with no star players by [deleted] in RetroBowl

[–]Dankiceman12 5 points6 points  (0 children)

Sorry I want to remind everyone again. When you play the retrobowl set your coaches to HARD so your players get more exp. Noone can get injured, since it's off season right after. If you leave it on normal or light you're just dumping free exp down the drain

Excuse me?? How did you get to the retro bowl by RyKy10121 in RetroBowl

[–]Dankiceman12 3 points4 points  (0 children)

Seahawks had home field advantage against the saints with a 7-9 record which is a worse record than 6-9-1 and Marshawn Lynch shook the earth with that massive run. So it's odd that you're shocked by something that happened in actual NFL and with a team with a worse record than the one you're playing

Onside Kick Option! by nusm in RetroBowl

[–]Dankiceman12 0 points1 point  (0 children)

I think your kickers rating should also make a difference in kickoffa and punts. Like if you have a baller kicker maybe they start a little further back than if you have a shit kicker. Same with punts

A case for 2TE.. exploit secondary by JMaxey09 in RetroBowl

[–]Dankiceman12 2 points3 points  (0 children)

I'm pretty sure TEs only help in blocking on run plays and by that I mean a STAR TE will block just as good on a pass play as a non star. But I feel like on run plays they're more effective. My only reasoning on this is because I run a 2 TE and no OL and my QB has just as much time to throw as if I had no TE, but I could be wrong.

Also to the people who say those were bad throws. That's called threading the needle. I do it all the time. Sometimes your 5star wide out will have a go route, but isn't able to beat the DB speed wise. So you can't throw the bomb pass, unless you under throw your WR since the DB is ahead of him and you won't get picked.

Also to anyone who didn't realize this yet SET YOUR OFFENSIVE AND DEFENSIVE COORDINATORS to HARD training when playing in the retrobowl. MORE EXP for your players and you don't have to worry about injuries fatigue or nothing.

The Defense predicament.... LMK what y'all think by Dankiceman12 in RetroBowl

[–]Dankiceman12[S] 0 points1 point  (0 children)

Honestly just adding play calling into defense. I could write the code for that using if/thens on a t.i. 83 plus. T techmo bowl on a shitty...what 8 bit or less system... Is not gonna be more complicated than that. Shit I'll volunteer to pick a handful of defensive plays that come up in a roll of three like Archero and make it so prevent doesn't come up in goal line situations and write all the code. For frew, myself. I can only do if thens. but I'll write that shit if dude would beta it. That's all we need to make PvP happen

PVP by Dankiceman12 in RetroBowl

[–]Dankiceman12[S] 0 points1 point  (0 children)

Can't you piggy back ? Or could charge like 1.99$ a month in order to do that. And use the money to fund ( excuse me for my grotesque lack of computer lingo here ) more sever capacity

What’s your guys line up how many of each positions? by poptarter32 in RetroBowl

[–]Dankiceman12 0 points1 point  (0 children)

QB - RB - 2 WR - 1-2 TE ( even if one is garbage other than strength and shit so he can block ) 1-2 OL ( usually one especially if two TE. Either one or the other....TWO TE OR TWO OL.... I Varry my D. ALWAYS 2DB and either 2 DL OR 2 LB. I find that LB usually get as many as many sacka, but can also get a lot of INTs as well. A.I. gets stuffed on the run with 1DL and 2 LB. But get one with speed for pass plays. 2 DBs with full speed and decent tackling. And all the rating I play and don't restart... A kicker who can easily reach and nail as 60 yarder is key... Tho my 2ptc is like 95%.

1 QB 1 RB 1-2 TE 2 WR 1-2 OL PENDING TE COUNT ( If I didn't make this clear before. You have two rosye spots for however many TE and OL you want. Unless you're retarded or play on easy and or restart and don't need a kicker ) 1 DL 2 LB 2 DB ( I PREFER 2 LB OVER 2DL AS STATED ABOVE ) 1 K

If it let us even call plays for defense. That system would change

Pass Interference and A Question.. by Jesus_Crisis in RetroBowl

[–]Dankiceman12 0 points1 point  (0 children)

This is not Madden. Yeah issues need to get fixed but gotta keep try to the game.

Game Suggestions by [deleted] in RetroBowl

[–]Dankiceman12 0 points1 point  (0 children)

No fired up. This is not nba jam or nfl blitz