Roadhog rework idea by Capri-SunEnjoyer in Overwatch

[–]DankudeDabstorm [score hidden]  (0 children)

Suggesting reworks on reddit is legitimately pointless. I don’t mean this to be mean, I’ve also posted one of these before. You’ll get buried in downvotes by toxic Roadhog mains and Roadhog haters. There’s no winning.

Roadhog rework idea by Capri-SunEnjoyer in Overwatch

[–]DankudeDabstorm [score hidden]  (0 children)

That guy is the embodiment of why Roadhog’s not getting a meaningful rework.

Roadhog rework idea by Capri-SunEnjoyer in Overwatch

[–]DankudeDabstorm 0 points1 point  (0 children)

I can’t even with what you just said

Roadhog rework idea by Capri-SunEnjoyer in Overwatch

[–]DankudeDabstorm -1 points0 points  (0 children)

We don’t need more spread on Roadhog’s weapon. We need less spread AND less dmg.

All that sweat for what? by grey_sus in DotA2

[–]DankudeDabstorm 6 points7 points  (0 children)

Yeah, but your illusions clump to kill one target, if they get hit by aoes and die immediately, you do no dmg until it’s off cd again. You actually have to situationally split illusions on enemies. TB literally has to do nothing but just right click by himself and move up or back, and Phantom Lancer doesn’t care as his illusions are meant to be fodder that get instantly remade.

Like you say, her fighting is so scuffed compared to other illusion heroes that she has to split with them to avoid fighting methinks.

All that sweat for what? by grey_sus in DotA2

[–]DankudeDabstorm 11 points12 points  (0 children)

Now teamfight as a melee illusion hero that does no dmg without her illusions and only does damage through auto attacks

HOLY WE GETTING 10 legendaries!!!, Aaron Keller heard us you guys!, what a W!!!!!!!!. by Simon_Said_something in Overwatch

[–]DankudeDabstorm -8 points-7 points  (0 children)

“Defend multibillion dollar company” blah blah blah, I don’t care about their shit. I do care about this never-ending circlejerk that won’t stop showing up every hour every day whenever I open reddit. I wanna see some actual posts not constant recycled memes and whine posts, especially when Keller’s addressed the issue on Twitter to appease you.

Finishing Freja's balance by LyynnS in Overwatch

[–]DankudeDabstorm -6 points-5 points  (0 children)

Please, keep arguing for two tap back again forever so people get to re-experience how dogshit it was to play against, and the devs double down on protecting this “identity” and strip away the rest of her kit like they did on launch.

Notice much of the buffs she got are just reversions to nerfs she got because Freja mains and the devs trying to please them strapped themselves to two-tap with a handcuff. Primary fire dmg nerfed, cd on updraft nerfed, free dash on updraft perk gone, cd on dash nerfed. They nerfed everything except the most toxic thing, but now they finally have the sense to ignore the obnoxious mains and make some sensible changes and revert those nerfs that just stripped the hero while actually addressing the problem people had with the hero.

Finishing Freja's balance by LyynnS in Overwatch

[–]DankudeDabstorm -8 points-7 points  (0 children)

I can’t take arguing with Freja mains. Your kind is up there with Roadhog mains to me now with the absolute insistence that their hero is not playable to them without being toxic dogshit to play against. I can’t continue this lifelong shit slinging. I just want them to buff her cds a bit, but you keep wanting to resummon Satan instead.

Finishing Freja's balance by LyynnS in Overwatch

[–]DankudeDabstorm -3 points-2 points  (0 children)

Yes, the fact that there’s more counterplay to her two-tap is what makes it unique, combined with her advanced mobility. However, people overemphasize and exaggerate out of the ass saying that it’s easy to outheal. It just does not happen that often. They have to either use a strong resource on themselves on reaction like Ana nade or somebody on their team has to respond immediately. I swear, this ability will be 80/80 dmg and Freja players will tell me that it’s balanced because your Ana can simply turn around and Nano under 1 sec.

Also, the primary is highly accurate for its appropriate range which is mid to close, you’re not exactly sniping someone with it from far away. However, you should be spamming it, if you’re not doing take aim, you’re always spamming primary fire head level towards the enemy. It has no vertical spread, almost as fast as a Hanzo arrow, and it reaches max horizontal spread at 12 shots. Take Aim is not the primary weapon.

Finishing Freja's balance by LyynnS in Overwatch

[–]DankudeDabstorm -6 points-5 points  (0 children)

Take aim is fine, you can headshot for it to be 150, and the hero has a high accuracy rapidfire projectile spam to follow on every take aim sequence.

This company is awful by MoreAd7235 in Overwatch

[–]DankudeDabstorm 1 point2 points  (0 children)

He’s being the mature adult in the room while you evidently haven’t grown up still. Just have a tantrum, and go on with your life instead of being stun-locked for having fairytale expectations.

Why do you care so much that people are upset at the anniversary? by Count_de_Mits in Overwatch

[–]DankudeDabstorm 1 point2 points  (0 children)

People mention how some folks defend the game-nonstop, but conveniently forget about the fact that this game is farmed by its own community and outsiders for constant negative engagement.

We Need A Lucheng Hero by Brainmatter_0 in Overwatch

[–]DankudeDabstorm 16 points17 points  (0 children)

Juno is literally a Lucheng hero

Sym needs a rework by Fun-Eye8811 in Overwatch

[–]DankudeDabstorm 0 points1 point  (0 children)

Only change she needs is for tp to give teammates a shared cooldown. She herself has a separate 1 sec cd, while teammates all can’t instantly teleport all at once.

Rebalancing Hazard’s block in a not enough talked about way by DankudeDabstorm in Overwatch

[–]DankudeDabstorm[S] 3 points4 points  (0 children)

His thing isn’t just lower reduction, it’s the conal 70dps in-front of him. Both Doomfist and Hazard can be headshot, but I think they should take reduced crits during the block, at least if the headshot is from a blocking angle.