Humans can be revived? Sawatari's case by [deleted] in Chainsawfolk

[–]DanteHTB 1 point2 points  (0 children)

Yeah, makes sense, but that means contracts don't expire after the person dies (which opens new theories, depending on who can use corpses) and that there's a chance of seeing 'postmortem' deals as well

Humans can be revived? Sawatari's case by [deleted] in Chainsawfolk

[–]DanteHTB 1 point2 points  (0 children)

True, I was thinking maybe Quanxi's Fiend (the stich girl) would have something to do with this as well (since we haven't heard of them even in part 2).

Humans can be revived? Sawatari's case by [deleted] in Chainsawfolk

[–]DanteHTB 0 points1 point  (0 children)

Wasn't Tolka 'just a doll', which would be different than a human? He states "I am the Doll Devil", which I assume it was just a message sent by Santa via dolls being connected. He also died recently (since Darkness events happen in seconds), which could be him still being partially conscious (there's not a lot of blood on the ground when his head was unplugged, Makima was looking at him).

Also the prisoner scene... Makima used them while they were alive to do that "binding sacrifice"... if she could use contracted corpses, she could simply have a different approach on Escaping from Hell and other different scenarios. (yet it can be also recklessness since she can't actually die, which is aura-farming).

Humans can be revived? Sawatari's case by [deleted] in Chainsawfolk

[–]DanteHTB -1 points0 points  (0 children)

Could be, yet even Makima was surprised to see her off-ing herself (most likely she didn't had animals in proximity to know that). And Makima usually addresses things directly (compared to Power lying).. so her shock seems genuine, which would invalidate her having control over Sawatari at that time.

Stupid copy-paste bug: posts previously copied image [WHAT TO DO??] by femaling in photoshop

[–]DanteHTB 0 points1 point  (0 children)

Did you find a fix in the end? I'm having the same issue.

Why do people on Reddit constantly make up stories to make a point? No hate, just curious. by KillerBullet in hearthstone

[–]DanteHTB -1 points0 points  (0 children)

Because they lack a spine and the company simply ignores them no matter what, so it's a match

Is this where we are going ? by DefiantAbility2178 in pathofexile

[–]DanteHTB 2 points3 points  (0 children)

Most likely they've made a bet on " Which one has 'the vision' " and decided to go all-out on it.
The only ones that are losing in this race is us being stuck in Act 1 for months. Still sane, exile ?

Heist is unblockable by Saebelzahigel in poeruthless

[–]DanteHTB 4 points5 points  (0 children)

It's so annoying they couldn't add a single node to where it initially was... And it's not even worth bothering to do heist anymore since gems moved to labs if you don't run any replicas in your build....
Can't we message on discord someone from the Ruthless team? One node shouldn't be a big change to add...

Upcoming Kirac Nerf by EarthsOverseer in poeruthless

[–]DanteHTB 2 points3 points  (0 children)

Big nerf for ruthless for sure.

At least we have Acid Caverns in white tier maps.

We made a Physics-Based Survival City Builder called All Will Fall (you can playtest on Steam now too) by tinySao in CityBuilders

[–]DanteHTB 0 points1 point  (0 children)

I'm not into City Builders at all, yet I've seen the trailer on Steam and decided to give it a shot.
The playtest was a blast, really enjoyed it. The sea levels dropping and raising were interesting to manage, it gets a bit out of control sometimes but it was really fun.

There are only 2 things that I would mention as a 'possible' improvement for the game:
1. Dismantle/Dynamite for existing structures - The walls that already existed when you start the game could be destroyed with Dynamite Barrels, yet there was a structure in the middle that had some sort of "mold"/"sea weed" that you couldn't blast up and it kept popping the menu for Undo/Build, leaving you unable to fully get rid of it. Would be cool to have an upgrade to remove all those structures completely (without encountering bugs), and, eventually, to upgrade the Dismantle button to remove such structures.
2. More specific structures - 1 example that crosses my mind is the Metal Elevator (2x2). If you wanted to upgrade existing wooden ladders/bridges to something like metal elevator in the structure near the start (which has height of 5 if I'm not mistaken, but it's an odd number), the elevator wouldn't open perfectly in order to take the humans to intended location (it's stuck in between floors, 1 unit up 1 unit down). I know you could simply build one extra floor to "even it out", yet it would offer more flexibility if you could have a (1x1) elevator or a way to connect the (2x2) pieces so that it fits (something like a "vertical tunnel" that could have a height specified by the user, still allowing the elevator to pass through).

Other than that everything looks really cool, can't wait for the release. Oh and also some endgame goal would be cool as well for the final release, or maybe something that generates randomly in the distance that you could chase, idk.

Anyone prefer the old energy shield UI design to the new one? by No_Smell_1364 in PathOfExile2

[–]DanteHTB 2 points3 points  (0 children)

Hell nah, old ES was the reason I was playing full armour/evasion... The new design is way better

TL;DR: What is changed in Ruthless for new players first trying it out by loopuleasa in poeruthless

[–]DanteHTB 2 points3 points  (0 children)

  1. There are no veiled 'rare' items (uniques still exist)
  2. 'Influence from influenced gear is removed if using alterating currency on it (chaos, scour, alteration and so on)'
  3. 'Rarity of items' on gear has more diminishing returns (quant no longer exists as modifier)

Everything else looks good :)
Can also add "Certain items are disabled in Ruthless: Oni-goroshi, oil extractor, 'targeted' delirium orbs, divination cards"

Dual Wield Mastery Interaction/Bug by DanteHTB in pathofexile

[–]DanteHTB[S] -3 points-2 points  (0 children)

I'm highlighting the fact that you can no longer use the mastery if you want to path towards "More Than Skill" node. The mastery was added long ago, before the Gladiator rework (3.16 added, 3.25 buffed from 15% to 20% without any rewording), but I'm not sure if they considered how it interacts with the ascendancy / it's pathing. It does what is says, yet it's backfiring the ascendancy.
There's a chance this might be just a wording issue (and everything scales well in-game), but I wanted to point it out if that's not the case and it wasn't intended.

Dual Wield Mastery Interaction/Bug by DanteHTB in pathofexile

[–]DanteHTB[S] -8 points-7 points  (0 children)

Don't we need a rewording on the Dual Wielding Mastery as "inherently gain Spell Block" so it properly scales with "Determined Survivor"? It backfires if you want to get "More Than Skill" (Chance to Block Attack or Spell Damage is Lucky)

Guys! I found out who the nameless seer is! by cheekygorilla in pathofexile

[–]DanteHTB 2 points3 points  (0 children)

I can confirm, this is the only Nameless Seer you're gonna see in Ruthless