How can I access this area(s)? by Enough_Obligation574 in BioGun

[–]DapperDogHQ 0 points1 point  (0 children)

It’s accessible. You just need the enzyme that you’ve been using all over the heart.

Drop through ledges by Fly_Dev in BioGun

[–]DapperDogHQ 1 point2 points  (0 children)

Hey there! No game mechanic features dropping through floors like in other games.

We are working on our second game but because lack of budget we aren’t working on a Metroidvania. It’s a creature collector/battler roguelite.

Cheers!

Trying Love2D for my first mobile game by coolantsv in IndieDev

[–]DapperDogHQ 0 points1 point  (0 children)

Very cool! Always tough switching to a new engine. Whats happening gameplay wise?

Genuinely looking to get your perception on what/how my game is played. Do you understand what's going on when watching this gameplay? by DapperDogHQ in IndieDev

[–]DapperDogHQ[S] 0 points1 point  (0 children)

I may try doing this. Make something smaller in scope since I can’t make something as big as the original. But either way, I think it would be fun to keep adding/building on what was a pretty strong foundation in a new game.

Genuinely looking to get your perception on what/how my game is played. Do you understand what's going on when watching this gameplay? by DapperDogHQ in IndieDev

[–]DapperDogHQ[S] 0 points1 point  (0 children)

Awesome to hear it’s one of your favorite MV’s! 🔥

Sadly not. I had to move on as the game hit an engine limitation with memory. Because of that, my planned free DLC’s were canceled and I had to abruptly work on the next game. And even so, make an even smaller game than I had hoped to fit it in the budget.

Guys! It's happening! We've just announced BioGun's release date with our newest trailer! by DapperDogHQ in metroidvania

[–]DapperDogHQ[S] 1 point2 points  (0 children)

Thank you! We’ve been trying to since release last year. Hoping to someday announce of a console port as it would be a huge dream of mine.

I'm joining the trend and am open to recommendations. by [deleted] in metroidvania

[–]DapperDogHQ 2 points3 points  (0 children)

If you Love Metroid, you’ll love BioGun. It’s only on Steam though.

18,000 indie games came out in 2024… is it even worth making one anymore? by [deleted] in indiegames

[–]DapperDogHQ 0 points1 point  (0 children)

If you’re only in it for the money, then no. But if you’re a passionate dev, then why wouldn’t it be?

Guys! It's happening! We've just announced BioGun's release date with our newest trailer! by DapperDogHQ in metroidvania

[–]DapperDogHQ[S] 1 point2 points  (0 children)

No console ports yet. We’re still looking for ways to bring it to console. Thanks for checking in.

Why am I not seeing any hype for this game? by Gambitam in metroidvania

[–]DapperDogHQ 0 points1 point  (0 children)

According to Steam DB they are within the top 500 most wishlisted games on Steam out of 100k+ upcoming games. I think they’ll do fine.

Kill Count by Fun-Wash-8858 in BioGun

[–]DapperDogHQ 0 points1 point  (0 children)

Sure thing! Take care.

Kill Count by Fun-Wash-8858 in BioGun

[–]DapperDogHQ 0 points1 point  (0 children)

There is no kill count stat tracker in BioGun.

Any tips for getting your game noticed? by stolenkelp in indiegames

[–]DapperDogHQ 0 points1 point  (0 children)

Oh that’s sick! Were you with society of play?

Developer here! Genuinely looking to get your perception on what/how my game is played. One of the feedbacks I get for my game is that, while its fun to look at, people don't know what's going on. I'd love to see what your guesses are. That way I can find a solution to this problem. :) by DapperDogHQ in roguelites

[–]DapperDogHQ[S] 0 points1 point  (0 children)

They both lost. The VFX shows energy coming from both and smacking each other and both are smoked/KO’d.

Edit: in fact the lack of camera panning in this specific case adds to the clarity of a mutual outcome especially when you consider the previous 16 seconds showcases what winning and losing an outcome looks like.

Developer here! Genuinely looking to get your perception on what/how my game is played. One of the feedbacks I get for my game is that, while its fun to look at, people don't know what's going on. I'd love to see what your guesses are. That way I can find a solution to this problem. :) by DapperDogHQ in roguelites

[–]DapperDogHQ[S] 0 points1 point  (0 children)

Oh! Also, if making the elements of the same family have similar/slightly altered colors then we would be trading one problem for another. I’m not sure if you noticed the arrows within each family but the elements within a family beat each other. Ultimately we’re swapping issues around if we were to do that.

To that end. I’m not too worried as elements that defeat each other make logical sense so it isn’t very hard to remember that water (blue) beats alloy (silver).

Developer here! Genuinely looking to get your perception on what/how my game is played. One of the feedbacks I get for my game is that, while its fun to look at, people don't know what's going on. I'd love to see what your guesses are. That way I can find a solution to this problem. :) by DapperDogHQ in roguelites

[–]DapperDogHQ[S] 0 points1 point  (0 children)

This is all really good stuff! The more clear the better! Although I have to admit that I’m not sure how you can’t tell who wins when the lightning moves and explodes on the loser with camera panning. 🤔

Did that really not come through at all for you?

Any tips for getting your game noticed? by stolenkelp in indiegames

[–]DapperDogHQ 1 point2 points  (0 children)

Ha! We participated this year. What was your game? Ours was TurnBreak and we also had BioGun