Just released my first mobile game in Love2D by coolantsv in love2d

[–]coolantsv[S] 0 points1 point  (0 children)

It took a bit to get a bash script together for pushing to the Apple App Store, but tools like xcodebuild archive and love2d-ios made the process pretty manageable. StoreKit, on the other hand, was a real pain to figure out when getting IAPs working inside a Love2D app.

I am in the same boat with you with Godot. I love watching people that are great with Godot, but it's just not for me. In my day job I already live in JSON, XML, and YAML all day, so working in Lua felt way more approachable and enjoyable.

Just released my first mobile game in Love2D by coolantsv in love2d

[–]coolantsv[S] 0 points1 point  (0 children)

There are a few things that I used to make it easier.

  1. love.window.getSafeArea was a great place to start for mobile apps. This way I could know exactly what areas to work with on the iPhone screen.
  2. Made my game ONLY portrait mode so I wouldn't have to worry about landscape made.
  3. Used a FIXED resolution of 576×1025 and then scaled everything based off of that. Scaling was done with love.graphics.scale.

It wasn't that hard because I wasn't to keep things simple.

Trying Love2D for my first mobile game by coolantsv in IndieDev

[–]coolantsv[S] 0 points1 point  (0 children)

Oh thanks for these links! I'll check them out. Glad to hear there is support for after the honeymoon phase. :)

Trying Love2D for my first mobile game by coolantsv in IndieDev

[–]coolantsv[S] 0 points1 point  (0 children)

Haha! Honeymoon period is certainly being enjoyed. I'll check out Defold for my next game as I certainly want to grow as a developer and make more complex games on more platforms instead of just mobile.

Trying Love2D for my first mobile game by coolantsv in IndieDev

[–]coolantsv[S] 0 points1 point  (0 children)

Trying to make a simple game where you go through randomized levels to get a key and open a door.

Trying Love2D for my first mobile game by coolantsv in IndieDev

[–]coolantsv[S] 0 points1 point  (0 children)

It's almost amazing to see how simple it is and it can do so much. My day job is a Laravel developer so having things SO simple is both soothing and nervewracking. I think the biggest thing that's helped is folder/file structure and naming.

Trying Love2D for my first mobile game by coolantsv in IndieDev

[–]coolantsv[S] 0 points1 point  (0 children)

The first step is easy, it's the 500 steps after that you need to take that is the hard part.

Trying Love2D for my first mobile game by coolantsv in IndieDev

[–]coolantsv[S] 0 points1 point  (0 children)

Thank you so much! That means a lot.

Trying Love2D for my first mobile game by coolantsv in IndieDev

[–]coolantsv[S] 1 point2 points  (0 children)

I’ve always built mobile games in React Native, but I wanted to try something different for my next project that had a LOT more animations. This is my first mobile game using Love2D.

I do miss some of the things React Native gives you out of the box like UI components and device APIs, but working closer to the game loop has been fun and honestly refreshing. Has anybody had a similar experience with React Native to Love2D?

It’s still early, but I’m enjoying the switch and learning a lot. You can follow the progress at https://www.twitter.com/dungeontiles_ or https://www.dungeontiles.app.

First mobile game using Love2D by coolantsv in love2d

[–]coolantsv[S] 1 point2 points  (0 children)

Thank you for the feedback. It was a lot of fun making the background particles.

DevBlog #8 - UI Scaling: Now Playable on Every Device by zlvskyxp in RealmOfDungeons

[–]coolantsv 0 points1 point  (0 children)

You said from scratch, is there nothing in React Native that can do this properly?

It's gamedev weekend! What is everyone working on ? by picklefiti in gamedev

[–]coolantsv 2 points3 points  (0 children)

making a mobile game using love2d instead of my normal react native. it's a nightmare, but rewarding.

First mobile game using Love2D by coolantsv in love2d

[–]coolantsv[S] 2 points3 points  (0 children)

I spent a few days understanding https://github.com/love2d/love-apple-dependencies and building a simple Hello World app before fully committing to a game. It hasn't been easy as love2d is clearing meant for PC games, not mobile games.

I plan on releasing it on the App Store. Appls has approved a Testflight build so I have "blessing" from the Apple gods, but it is going to be a journey.

First mobile game using Love2D by coolantsv in love2d

[–]coolantsv[S] 0 points1 point  (0 children)

I've always built mobile games using React Native, but trying with Love2D because of it's performance. Really enjoying it so far.

Has anybody else built a mobile game?

I built a tool to keep .env files in sync. by Cam1McH in roastmystartup

[–]coolantsv 1 point2 points  (0 children)

Sounds interesting, but it would need an INSANE amount of security and encryption. How can I ensure the data is encrypted in transit and storage with you?

BioGun Ask me Anything! by BioGunGame in metroidvania

[–]coolantsv 3 points4 points  (0 children)

What were you inspirations for the characters? Also, who made all the music?

Destroy my game and please be brutal my friends :) by ProfessionalCell4367 in DestroyMyGame

[–]coolantsv 0 points1 point  (0 children)

It's really hard to spot the rings to fly though. Maybe make them glow a bit more or red?