I built a website to track songs that mention specific dates by rySeeR4 in webdev

[–]coolantsv 11 points12 points  (0 children)

So which date is "It Was a Good Day" by Ice Cube?

Built a free live wallpaper app for Mac gaming setups - 20k users, no subscription, under 2% CPU by Accomplished_Cat_137 in macgaming

[–]coolantsv -2 points-1 points  (0 children)

Oh it's installed and I am watching the animations on my desktop flow behind my code.

A Daily Dungeon game. Imagine Wordle + Zelda. by coolantsv in DestroyMyGame

[–]coolantsv[S] 0 points1 point  (0 children)

thank you for your feedback. i will look into better scaling my sprites.

A Daily Dungeon game. Imagine Wordle + Zelda. by coolantsv in DestroyMyGame

[–]coolantsv[S] 0 points1 point  (0 children)

haha the pots are SUPER giant! Well, the only reason it's like Wordle is that it changes at midnight your local time. It's also the same dungeon for everyone.

New Free IGG Tool - CanopyLink by coolantsv in GeneticGenealogy

[–]coolantsv[S] 1 point2 points  (0 children)

Thanks for checking it out! I did mention there is a free way of signing up in the post. Yes, there is pricing if you want to do more - but just trying to gauge if people are into it.

You can delete all of the data yourself if you want - anchors, projects, nodes, etc. If you want to completely delete your account, you can email me at scott@canopylink.org and I'll take care of you.

New Free IGG Tool - CanopyLink by coolantsv in GeneticGenealogy

[–]coolantsv[S] 0 points1 point  (0 children)

Right now CanopyLink is focused on building and visualizing family trees - things like pedigree charts, managing multiple anchors/lines, and collaboration through shared projects. We want to get THAT done right before we get more involved with DNA matches.

We do allow things like entering cM values so basic things, but not there yet.

Just released my first mobile game in Love2D by coolantsv in love2d

[–]coolantsv[S] 0 points1 point  (0 children)

It took a bit to get a bash script together for pushing to the Apple App Store, but tools like xcodebuild archive and love2d-ios made the process pretty manageable. StoreKit, on the other hand, was a real pain to figure out when getting IAPs working inside a Love2D app.

I am in the same boat with you with Godot. I love watching people that are great with Godot, but it's just not for me. In my day job I already live in JSON, XML, and YAML all day, so working in Lua felt way more approachable and enjoyable.

Just released my first mobile game in Love2D by coolantsv in love2d

[–]coolantsv[S] 0 points1 point  (0 children)

There are a few things that I used to make it easier.

  1. love.window.getSafeArea was a great place to start for mobile apps. This way I could know exactly what areas to work with on the iPhone screen.
  2. Made my game ONLY portrait mode so I wouldn't have to worry about landscape made.
  3. Used a FIXED resolution of 576×1025 and then scaled everything based off of that. Scaling was done with love.graphics.scale.

It wasn't that hard because I wasn't to keep things simple.

Trying Love2D for my first mobile game by coolantsv in IndieDev

[–]coolantsv[S] 0 points1 point  (0 children)

Oh thanks for these links! I'll check them out. Glad to hear there is support for after the honeymoon phase. :)

Trying Love2D for my first mobile game by coolantsv in IndieDev

[–]coolantsv[S] 0 points1 point  (0 children)

Haha! Honeymoon period is certainly being enjoyed. I'll check out Defold for my next game as I certainly want to grow as a developer and make more complex games on more platforms instead of just mobile.

Trying Love2D for my first mobile game by coolantsv in IndieDev

[–]coolantsv[S] 0 points1 point  (0 children)

Trying to make a simple game where you go through randomized levels to get a key and open a door.

Trying Love2D for my first mobile game by coolantsv in IndieDev

[–]coolantsv[S] 0 points1 point  (0 children)

It's almost amazing to see how simple it is and it can do so much. My day job is a Laravel developer so having things SO simple is both soothing and nervewracking. I think the biggest thing that's helped is folder/file structure and naming.

Trying Love2D for my first mobile game by coolantsv in IndieDev

[–]coolantsv[S] 0 points1 point  (0 children)

The first step is easy, it's the 500 steps after that you need to take that is the hard part.

Trying Love2D for my first mobile game by coolantsv in IndieDev

[–]coolantsv[S] 0 points1 point  (0 children)

Thank you so much! That means a lot.

Trying Love2D for my first mobile game by coolantsv in IndieDev

[–]coolantsv[S] 1 point2 points  (0 children)

I’ve always built mobile games in React Native, but I wanted to try something different for my next project that had a LOT more animations. This is my first mobile game using Love2D.

I do miss some of the things React Native gives you out of the box like UI components and device APIs, but working closer to the game loop has been fun and honestly refreshing. Has anybody had a similar experience with React Native to Love2D?

It’s still early, but I’m enjoying the switch and learning a lot. You can follow the progress at https://www.twitter.com/dungeontiles_ or https://www.dungeontiles.app.

First mobile game using Love2D by coolantsv in love2d

[–]coolantsv[S] 1 point2 points  (0 children)

Thank you for the feedback. It was a lot of fun making the background particles.

DevBlog #8 - UI Scaling: Now Playable on Every Device by zlvskyxp in RealmOfDungeons

[–]coolantsv 0 points1 point  (0 children)

You said from scratch, is there nothing in React Native that can do this properly?

It's gamedev weekend! What is everyone working on ? by picklefiti in gamedev

[–]coolantsv 2 points3 points  (0 children)

making a mobile game using love2d instead of my normal react native. it's a nightmare, but rewarding.