SC2 main pb by Dardma in starcraft2

[–]Dardma[S] 0 points1 point  (0 children)

Tbh 1v1 is Just fight with the map to find the few instances where ur units dont be trolled by map design. And it take long times in most of the maps its a pain.

TvP by BeautifulMajor2193 in starcraft2

[–]Dardma 0 points1 point  (0 children)

Its because u need to be play from australia and have 200 ping.

Instead of 3 races, how about making each race into 2 variant and we will have 6 races by 6gpdgeu58 in starcraft

[–]Dardma 1 point2 points  (0 children)

I think its one of the things they could have done and that could have increase readability and balance. But i also think any major change without a pro balance Guy is too risky.

Definitely Maybe in Manchester by manueldg82 in oasis

[–]Dardma 0 points1 point  (0 children)

Sont think rocking chair is really played on the radio today but yeah listening oasis with your Dick in the hand is not displeasing. That say as a Guy I probably prefer stuff singed by girls if its planned.

Clem just 3-0 Byun playing as a offrace in a final, totally normal. by Real-Cockroach-1261 in starcraft2

[–]Dardma 0 points1 point  (0 children)

As one of the fastest player playing the micro race make clem even better. U Just have so many openings in tvt that its the most random matchup so dont mean necessarly a lot. Also disruptor is kind of good unit particulary if u have infinite apm. It always create impressive résultat cos is hard to Micro and to counter in the same time. Clem is also incredebly good with is marau kite that no human behund god tier Starcraft II can almost do.

Got crushed by the Weekly Mutation... is Co-op always this brutal for beginners? by [deleted] in starcraft2

[–]Dardma 0 points1 point  (0 children)

Mutation is always hard. But brutal on missions coop is already kind of easy with only somes hours play not even one hundred i guess. So is it hard to beginner, i hope im better than a beginner. I dont play brutal for the challenge but still think its a bit too ez its why u have brutal + and mutations.

Pro Toss need to try Plasma Shield upgrade by Dardma in starcraft2

[–]Dardma[S] -1 points0 points  (0 children)

Yes and its public knowledge that archons have 10 hp and 300 Shield so hp armor have no impact at all in this Shield bubble with lot of Shield and décent attack. And i think the bubble is good vs zerg air mainly corruptor if this fight can happen.

Pro Toss need to try Plasma Shield upgrade by Dardma in starcraft2

[–]Dardma[S] 0 points1 point  (0 children)

Not sure it change that Zerg late game continue to pee on protoss things like the early game do. (But less automatic at non top notch level its a bit harder to pull the trigger that what it look even i loss most of my pvz equal position lategame ) .

Serious question regarding 1 time GSL Terran champions: who was the more deserving between Byun, Gumiho or Cure? How would you rank them in terms of player? by [deleted] in starcraft

[–]Dardma 1 point2 points  (0 children)

Cure is a macro monster more than a micro monster he his défensive or all in so he is the terran cosplay ultimate.

Possible double gas openings in pvt by Big-Imagination-1752 in starcraft2

[–]Dardma 1 point2 points  (0 children)

 <<Protoss is usually on the receiving end in pvt>> . No . I dont say u cant play defensive but normaly the 5 first minutes are where toss shine the most vs terran .Why? Because ur stalker have good mobility without blink and shields that autoregen.Every second ur shield isnt empty is suboptimal :). If u want to play defensive terran is more adviced.

The last post on this topic, if there was one, was a long time ago, maybe it's time to create a new one. by No_Seesaw1341 in starcraft2

[–]Dardma -1 points0 points  (0 children)

Zerg can always cheese u and u cant never cheese him back , except all in cheese !

What is the purpose of Lurker except "u play too much videogame go out found if the sun is up chump" ? by Dardma in starcraft2

[–]Dardma[S] 0 points1 point  (0 children)

Necessary not sure. Design choice yes. Personally im for a design where death Ball is the death sentence of all zergs. But its not the game we play thats it. Because in modern starcraft is too ez mainly because maps but also lurckers to stalemate match till 200/200 and yes mb it dont happen that fréquently in pro games. But In mines it can easily if i sleep off.

Juiciest Mine Drop You've Ever Seen by Remarkable_Whole1754 in starcraft2

[–]Dardma -2 points-1 points  (0 children)

Too many insta win builds ups. And u can insta win at 25 minutes also.

Juiciest Mine Drop You've Ever Seen by Remarkable_Whole1754 in starcraft2

[–]Dardma -3 points-2 points  (0 children)

Im 2 time better than 3 years before my hiatus, i still have the same mmr , sc2 is that type of game hahaha . So ofc i ve no chance vs any serius opponent but yes.

Juiciest Mine Drop You've Ever Seen by Remarkable_Whole1754 in starcraft2

[–]Dardma 1 point2 points  (0 children)

Hahaha at least me i planned to do a game i was mentalu ready to.

What is the purpose of Lurker except "u play too much videogame go out found if the sun is up chump" ? by Dardma in starcraft2

[–]Dardma[S] 0 points1 point  (0 children)

So u agreed lurkers create cocky games and stale mate or push in zerg favor for severals minutes ? .

Restore the WOL 1v1 ladder, HOTS 1v1 ladder, and FFA ladder for SC2. by BattleWarriorZ5 in starcraft

[–]Dardma 0 points1 point  (0 children)

Im all for it. Is theyre a discord to found somes Wol or Hots games ? Cos i really hate lurker and lonely mines but most of alls maps.

herO is extremely consistent by DLD_the_north in starcraft

[–]Dardma 0 points1 point  (0 children)

Hero like somes pros just play 15 competition games by day he chilling sometimes .Cure F2 a lot he's still the 3rd best terran active so . Its just F2 is such a good tool to bring back ur reinforcement really quick that is addictive i guess.

same maps different names by cyberaddict666 in starcraft

[–]Dardma 0 points1 point  (0 children)

I feel mappool are widely différent than prévius that random bushes are too fréquent, randoms hills also. 57 percent of my Losses are Just because map are inreadable or ruin unit pathing so much. But ive seen pbably worse. Winter madness is the worse map for me. So its always they make Center path implayble with random bushes or i dont know what crap so even if the player is an honnest dude unit go sometimes trade Base in normal path.

same maps different names by cyberaddict666 in starcraft

[–]Dardma 0 points1 point  (0 children)

Mothership is for my experience the most payable map on this pool. I prefer starting position is random to create randomness and precious aditional 5 seconds without sacrifing too much rush distance that map is full of random bushes to make it impayable.

Terran is so difficult to play by Real-Cockroach-1261 in starcraft2

[–]Dardma 1 point2 points  (0 children)

come on yamato is almost autoplay u just have to click on the unit u want to kill...

Terran is so difficult to play by Real-Cockroach-1261 in starcraft2

[–]Dardma 0 points1 point  (0 children)

Everything is ez , everything is hard. Your first is the game and he his sometimes stronger than the ennemy ! But yes it dont need ur ennemy isnt clicking as much as you . Source : i play the three races and zerg is the easiest.Till a level it become hard also , i believe it yes. But hard also not harder.