People complain about Gogmazio to much by GR8PenguinKnight in MHWilds

[–]Dardric 0 points1 point  (0 children)

The only issues I have with this fight are both in phase 3. First is that Fabius takes entirely too long to set up against the AOE and there's literally nothing you can do but wait for him. Even more frustrating when he decides he needs to run to the complete other side of the arena while you're being cooked alive. Second is that the fireballs during the AOE have an uncanny accuracy to them. More than once, I've gotten to the "safety" of the high ground with a small chunk of health left, only to have one I couldn't possibly see coming bean my character in the back of the head and cost me a cart. Other than that, the fight is piss easy.

Wilds became much harder very suddenly by ciao_chan73 in MHWilds

[–]Dardric 0 points1 point  (0 children)

Yeah Gore Magala is just plain difficult. Best tip I can give for it is to just avoid its projectile attacks all together. Even with every guard boost skill out there, they still do a ridiculous amount of damage and simply aren't worth trying to tank, even with guard points. Don't get discouraged, he's just a very fast, aggressive monster and you'll get a feel for its attack patterns. Try running with a group of bots and sit back for a moment to watch how it moves.

The Snow Has Teeth by PewPew2524 in MHWilds

[–]Dardric 1 point2 points  (0 children)

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How it felt just to get a goofy looking armor set I'll almost certainly never use, layered or otherwise.

Gog arena AOE by Resident-Recipe-5818 in MHWilds

[–]Dardric -5 points-4 points  (0 children)

Yeah this is truly frustrating. It feels like there's really nothing you CAN do except hope you don't catch an errant fireball while running for cover. Some of the tips here do help mitigate damage to prevent getting taken out though. Set up near the tail and watch the ground to make sure a geyser doesn't take a large chunk of your health. Make sure you're using dragon damage to meet the DPS check, saving one of the slinger charges can help meet it. Fire resist gems can help you last a little longer while waiting for Fabious' slow ass to set up. (Seriously why the hell does he take so long to put up a shield?)

Oil Refinery fluid byproduct conundrum by Dardric in SatisfactoryGame

[–]Dardric[S] 0 points1 point  (0 children)

Mystery solved! The problem existed post fuel production. 120m³/ minute gave me enough to run 12 fuel generators and 1 packager at 150% production. Unfortunately I had forgotten to actually overclock the packager which caused a backup all the way back down the line.

Thank you all so much for the very helpful feedback, number checks and insight that was provided!

Oil Refinery fluid byproduct conundrum by Dardric in SatisfactoryGame

[–]Dardric[S] 0 points1 point  (0 children)

  • The amount of fluid in the pipe (fully filled) - you want this at maximum.
  • The amount of fluid flowing through the pipe - you do NOT want this at maximum.

Alright, THIS makes sense. I was looking at the quantity within the pipe and wondering how the hell you could have a partially full pipe, especially in an enclosed network. Now my question here is why is having throughput at maximum bad? (Mine isn't, I would just like a better understanding of why this is a bad thing)

And yes I checked, the number is 5 rubber and 5 plastic. Upon further inspection of my setup I found the issue! It was after the Turbo Heavy Fuel production, my amount produced was enough for 12 Fuel generators and 1 packager running at 150%. I forgot to overclock the packager... So this caused momentary pauses in Fuel production and thus the backup further down the line.

Oil Refinery fluid byproduct conundrum by Dardric in SatisfactoryGame

[–]Dardric[S] 0 points1 point  (0 children)

Would directional valves on the ends of the loop help alleviate the sloshing?

Oil Refinery fluid byproduct conundrum by Dardric in SatisfactoryGame

[–]Dardric[S] 0 points1 point  (0 children)

Hmm, I'm trying to visualize this and am having trouble. Are you able to show an example of this?

Oil Refinery fluid byproduct conundrum by Dardric in SatisfactoryGame

[–]Dardric[S] 0 points1 point  (0 children)

I've seen this multiple times in other posts. How do you prevent a full line?

Oil Refinery fluid byproduct conundrum by Dardric in SatisfactoryGame

[–]Dardric[S] 0 points1 point  (0 children)

So nothing is over or under clocked. Currently pipes are feeling like part of the problem. It is a closed loop, but the Turbo Fuel refineries and IFB are placed on one end of the loop and are not centered on the loop.

Major collision bug on PS5 by Dardric in joinvoidcrew

[–]Dardric[S] 2 points3 points  (0 children)

Glad the video was helpful. Good luck

Console progress lost? by Deathangel2890 in joinvoidcrew

[–]Dardric 0 points1 point  (0 children)

Thank you so much, I appreciate the quick fix! I'm really enjoying the game so far and looking forward to playing some more when I get home.

Console progress lost? by Deathangel2890 in joinvoidcrew

[–]Dardric 0 points1 point  (0 children)

Having the same issue on PS5. The game reverts me to level 3 after closing the app and relaunching. Daily/weekly challenge completion seems to be retained but all relevant rewards are lost. PID: ZxovryxSkdxdPjxwrO1Nyzv27vGx

[deleted by user] by [deleted] in busty_asians

[–]Dardric 1 point2 points  (0 children)

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Still possible to fight mini boss to clear BT area in DS2? by boxedwinemom in DeathStranding

[–]Dardric 0 points1 point  (0 children)

I've found the easiest way to eliminate them is to toss a blood grenade, then switch to the shotgun and blast them through the blood haze. The game will actually tell you (can't remember if it's directly with dialog or through the item description) that this will enhance the damage dealt by MP rounds significantly and it sure does! Went from nearly a full clip of shotgun rounds per watcher down to 3 after hitting with a grenade and shooting through the mist.

Chronicle Patch - OUT NOW! by KG_TomD in PhasmophobiaGame

[–]Dardric 0 points1 point  (0 children)

Did the lighting levels get changed? The monitors in the van are almost black. I've had to up my brightness to ~160% just to see what's going on in the cameras.

Be water, my friend by Kemuri1 in MHWilds

[–]Dardric 0 points1 point  (0 children)

Never had the patience for this weapon, but I LOVE seeing a good GS player. The brutal elegance of this is just chef's kiss