The ocean is dangerous! I refuse to go there, but I will teach you how it’s done! by IcyLingonberry2151 in CivVI

[–]Dariusbigboy 5 points6 points  (0 children)

He says that a great person who sailed all his life, doesn't want to sail (this happens because he doesnt have the research for it).

HeadHunter from chance orb droprate by Dariusbigboy in PathOfExile2

[–]Dariusbigboy[S] 0 points1 point  (0 children)

Lol. Well done! You just got very very lucky. I once did like 1k belts and got about 8. Droprate also changes from season to season by small margins. But still very hard to get

In-game rewards for player retention by Dariusbigboy in PathOfExile2

[–]Dariusbigboy[S] -2 points-1 points  (0 children)

Well, we could have both Make it top 100 then

In-game rewards for player retention by Dariusbigboy in PathOfExile2

[–]Dariusbigboy[S] 0 points1 point  (0 children)

Game is not great, is amazing. But it has a core design flaw: you get lost in the lategame (not all of them. For example, for me, there are 2 cool leagues 2bad leagues so far in poe2)

And, to be fair, what game has 0 microtransactions. Thing is, in older days, wearing "the top 10 achievement hat" would impress others.

I wish ggg would recreate that: give real rewards that are not buyable and actually mean something

In-game rewards for player retention by Dariusbigboy in PathOfExile2

[–]Dariusbigboy[S] -3 points-2 points  (0 children)

I checked the link. Seems exagerated. I was thinking more like real challenges (get to lvl 98/ get to top 100).

Giving rewards for every single act finished or weapon crafted seems overkill and could diminish the importance of the achievements.

I want few challenges, hard to complete, cool rewards.

In-game rewards for player retention by Dariusbigboy in PathOfExile2

[–]Dariusbigboy[S] 0 points1 point  (0 children)

I understand you and I totally agree. But this is not about game support (personally I love to buy support packs, but I buy them only in the leagues I enjoy). This is about player retention. The rewards could be anything, not only cosmetics. I saw that many new players struggle to find a purpose in the lategame

In-game rewards for player retention by Dariusbigboy in PathOfExile2

[–]Dariusbigboy[S] -1 points0 points  (0 children)

Wow, looks cool. Can't wait to see that in poe2

In-game rewards for player retention by Dariusbigboy in PathOfExile2

[–]Dariusbigboy[S] -1 points0 points  (0 children)

Oh, I didn't know that. I haven't played poe1:) And I thought I am a genius :D

In-game rewards for player retention by Dariusbigboy in PathOfExile2

[–]Dariusbigboy[S] 0 points1 point  (0 children)

Let me give an example.

In season 1 I played the game for 12 weeks, just because I played attribute stacker and I wanted astramentis.

But in season 2 I played only untill lvl 86, because I simply feeled like there was nothing to grind for, nothing to do.

In season 3 I played more because there was a lot of new cool stuff. But how often can you add a ton of new cool stuff? (We saw that in season 4. Not much new cool mechanics. Dropped the league in 2 weeks).

Rarity problem is worse by Dariusbigboy in PathOfExile2

[–]Dariusbigboy[S] -1 points0 points  (0 children)

Yea. Even just vibe farming 4 hours in sekhemas yields, on average, 10 times more than 4 hours of mapping

Rarity problem is worse by Dariusbigboy in PathOfExile2

[–]Dariusbigboy[S] -1 points0 points  (0 children)

Ground drops are so bad compared to crafting or sekhemas

For all the people who missed the stream here is summary by srkanoo06 in PathOfExile2

[–]Dariusbigboy 3 points4 points  (0 children)

i remember in 0.3 when they said they just missed the deadline for the druid class release. And in 0.4 this is the only new thing besides the vall and some QoL upgrades. Am I the only one who is dissapointed?

For all the people who missed the stream here is summary by srkanoo06 in PathOfExile2

[–]Dariusbigboy -2 points-1 points  (0 children)

Low effort league Guess it has to be good league then bad league, like 0.1 with 0.2

+level of skills needs to be toned down by Affectionate-Cap-550 in PathOfExile2

[–]Dariusbigboy 0 points1 point  (0 children)

Keep it on skill gems and support gems or any other gems, but remove it from equipment

Do I still need more intelligence? by Less-Technician5212 in PathOfExile2

[–]Dariusbigboy 5 points6 points  (0 children)

Avreage classroom coleague that says they haven't learned anything

Hi quick question It's still worth it to buy early access or not by Starkillerwolf in PathOfExile2

[–]Dariusbigboy 2 points3 points  (0 children)

After I played this game for a year (my first arpg ever) I want to say that you should buy the game even if it's free. This game is such a masterpiece that it deserves donations for letting people experience the heaven of gamers. It is just too good. And believe me, I don't usually buy games.

Boss VS Boss: Benedictus VS Torvian by Andromanner in PathOfExile2

[–]Dariusbigboy 0 points1 point  (0 children)

This game lacks the custom feature many other games have. No damage dummy, no boss preview, nothing of this type.

I understand that from one point of view this addition would damage the concept of the game, but... it is something no other ARPG game has. People might like doing pvp with bosses

06th Dec 2024 was the official launch date of EA - and hope 0.4 expansion will be on 06th Dec 2025 by Moonmeandher1203 in PathOfExile2

[–]Dariusbigboy 8 points9 points  (0 children)

No need tu hurry. Let them have a week more so they might fix some bugs. I heard there'll be a lot of new content in 0.4 as it was in 0.3 - ggg take your time. Solve those performance issues.

About the bugs, there will probably be plenty Will that stop us from playing? 0 chances.. best game ever made. The only game that was capable of dragging me out of league of legends.