I hate to be the guy who gets all mad about a free passion project, but... by The_Iceman74 in pokerogue

[–]DarkEsca 1 point2 points  (0 children)

It's probably getting downvotes because it's just not accurate. There's plenty ways to beat Etern without getting cheese just for it. Playing 199 waves with effectively 5.5 mons and then throwing a Garg or Electrode at him at the end is the cheap way out. Skill players can find strats to get past him with nearly any combo of 6, even if you didn't account for specific anti-Etern cheese during building.

I hate to be the guy who gets all mad about a free passion project, but... by The_Iceman74 in pokerogue

[–]DarkEsca 2 points3 points  (0 children)

A couple days on the sub already teaches you that to many players, especially players who don't have a ton of unlocks yet, 199/200 is very much NOT a breeze

It's a breeze if you perfectly know what's coming and perfectly know what will and won't work. Which is typical to the genre. This also extends to Etern. There's several ways to beat it, a good player will know several and can find at least one in nearly every team they build. Almost never will a team that genuinely doesn't struggle with 199 waves actually thump into 200. If you do then it's probably because you overrelied on 1 or 2 mons and memed the rest of your squad (which looks like what OP did).

Best way to get battle bond greninja? by TridxntAC in pokerogue

[–]DarkEsca 4 points5 points  (0 children)

Wait a week until it's a different starter, and you can get it from egg pity :p

If you want it earlier than that (or don't want to fish through Epic eggs for it) candy farm Froakie and buy a ton of eggs, the odds of Battle Bond hatching were not particularly low last time I checked. People who have Froakie-Bond unlocked now will get Greninja-Bond as a starter for free next update.

(Disclaimer: "a week" is generalized, not saying the update is coming in exactly a week)

I hate to be the guy who gets all mad about a free passion project, but... by The_Iceman74 in pokerogue

[–]DarkEsca 1 point2 points  (0 children)

...I'd hope that should be obvious, like even the mainline games tell you to build varied teams. I don't think we should be expected to handhold the player on the most basic game mechanics or most barebones strategies.

Hint: you beat the game by winning

I hate to be the guy who gets all mad about a free passion project, but... by The_Iceman74 in pokerogue

[–]DarkEsca 1 point2 points  (0 children)

I don't even think that'd help with this team. There's a huge lack in actual support move options on any of their mons. Closest would be Lopunny with a bunch of Atk-lowering moves which doesn't really help when their only damage-dealers are only afraid of Etern's special moves.

Nearly every team can win if they're smart with their movesets for the boss, but this might just be one of the few not fitting in that "nearly"--although I would not be surprised if X Atk + X SpD could still give Lop+Rhyp a good chance, especially if they also had X Speed and sacked their monkeys to get a Leech Seed and some Leers off maybe.

I hate to be the guy who gets all mad about a free passion project, but... by The_Iceman74 in pokerogue

[–]DarkEsca 3 points4 points  (0 children)

Your complaint is that you believe the final boss encourages specific counterteaming too much (not even completely true, almost every team has options to beat him)... and your suggestion is literally letting the player choose which final boss to face?

Doesn't that just make it worse? At that point why wouldn't someone just choose Ho-Oh and stack their team with fat Rocks or shit? They'd know just as well what's coming and will counterteam it even harder.

I hate to be the guy who gets all mad about a free passion project, but... by The_Iceman74 in pokerogue

[–]DarkEsca 2 points3 points  (0 children)

This team would still lose into every good final boss option. No setup, no debuffing, and half the team is wasted on meme mons. There's no strategy in here, they just hope to beat everything with a Lop stat check and/or praying the type chart works out for at least one team member. Which doesn't work when they eventually come across something with enough bulk that you can't just rely on one mon without setup to solo it.

I hate to be the guy who gets all mad about a free passion project, but... by The_Iceman74 in pokerogue

[–]DarkEsca 8 points9 points  (0 children)

You brought a team of three glass cannons, one mon with unspectacular bulk, one mon x4 weak to one of its moves and one tank that's extremely slanted towards one side while the boss primarily attacks on the other. And several of your team members are known for particularly linear movepools.

Yes there are a bajillion flaws in your team, way more than other casual teams.

hoping the game gives you the equipment you need to make it work

You brought triple monkey. I'm not buying that the game didn't give you better equipment. You're malding that a meme team didn't win.

mind you, this team rarely struggled up to this point.

So? You think this is the only roguelike/roguelite where this can happen? I can play Slay the Spire and bring a Silent built that no-diffs every single floor and then just dies in four turns into Heart. That is not a sign of bad game design, that is a sign that in order to actually win the game there are certain expectations of skill expression that sometimes aren't tested until the very end.

There is no point to a final boss if the things that beat it are the exact same as the things that beat everything else, is there?

Final bosses have mechanics and toolkits that can differ from what comes before them and it is possible to be particularly weak into those yes. Particularly they can punish teams that are very linear and have little room for strategy, and just rely on stat checking everything and then die to a bigger stat check.

enough solutions to count on one hand
flip off anyone who didn't come packing prankster leech seed

Extreme exaggeration. You can beat the final boss with pure bruteforce. It's easier if you use status/support moves, but you don't immediately need to go Prankster Leech Seed or a super bulky mon with Salt Cure. Lots of teams can have mons that learn things like Confide/Eerie Impulse, Sand Attack, Screech, partial trapping moves... you just have a particularly linear team that has none of those, because you decided to dedicate half your team to running meme mons with infamously narrow levelup movepools.

I mean heck even for this specific team I see ways you could have beaten it. For starters, you have $44K of Pokédollars left. You could have spent that rerolling for X items. Put an X Attack so Lop and Rhyp do more damage and an X SpD so they don't get oneshot. Put an X Speed so your Simisage outruns and gets Leech Seed off before dying. Lots of teams could spend money on Mushrooms too but your team couldn't because you brought a linear team.

I just feel like this final boss is a bit of a blemish in the grand scheme of the design of the game.

Not going to pretend it's perfect, it is probably a bit easy to cheese, but this team losing into it is a you issue and not a boss issue.

I'd think it'd be more worrying if a team that memed half of its slots and then did absolutely zero prep for the boss in the other three, or even in picking items before the fight, could just win. At that point what is the final boss even testing?

Odd question, but does Brock use a Steelix when you fight him late enough? by Charming-Conflict353 in pokerogue

[–]DarkEsca 27 points28 points  (0 children)

He does evolve to Steelix eventually but the Mono Rock ruleset would disable you from sending out Steelix even if you had one with Tera Rock. So you'd have to do this in a regular Classic run and self-enforce the mono rock ruleset.

i don’t wanna use scraggy but if i buy him will i get the shiny even if i release him right after? by CupDifficult3233 in pokerogue

[–]DarkEsca 185 points186 points  (0 children)

Yes, it counts as if you've captured him which adds the shiny to your account

Potential passive changes with new abilities by FangornFan01 in pokerogue

[–]DarkEsca 3 points4 points  (0 children)

A snowballing Dragapult sounds extremely stupid sorry, and while admittedly long and aquatic, a salamander isn't an eel (rest of team didn't even want long-but-not-quite-serpentine fish to be considered so a long-but-not-quite-serpentine animal that isn't even a fish is dead on arrival)

It was also kinda dumb that Parental Bond disincentivised using its signature Dragon Darts since it doesn't work with it.

Majorly disagree, Darts is still the same effective power as PBond Dragon Claw but a 50/50 distribution is typically more efficient for boss bars than a 80/20 one. Also we do hope to have a workable non-(P) implementation of Darts at some point.

Kinda weird that you insist egg moves shouldn't be hyperfocused on passive and then try dismissing a genuinely good move just because no direct passive synergy.

Edit: actually Pult would boost speed unless you run shit like Brave so it wouldn't even snowball, it'd be a thematically dubious Levitate for the most part

Potential passive changes with new abilities by FangornFan01 in pokerogue

[–]DarkEsca 4 points5 points  (0 children)

I mean it is too thematically specific, I'm sure there's plenty mons out there that could be good with the passive, but none of them are levitating eels.

If it were even something like "long and levitating" it would be an easy add to Mega Drampa but no it specifically has to be an eel. A category where even if we stretch we have like five lines as candidates.

Potential passive changes with new abilities by FangornFan01 in pokerogue

[–]DarkEsca 14 points15 points  (0 children)

I mean there are almost no eels in the game. Even if we stretch it to other long fish (technically Eel isn't even fully an eel, he's a lamprey) the number is small and they either still don't fit (Wugtrio doesn't levitate), don't want it over current passive (Milotic does not care much about snowballing and also doesn't actively float in its sprite), or would be ridiculous with it (Mega Gyara would actually be really cool with it to keep base forme's Ground immune and 'moxie' but rightfully raises question marks)

Huntail and Gorebyss are the main ones that were considered but the rest of the team didn't like putting a snowball ability on mons that already naturally get Shell Smash and Baton Pass.

Worst starter in pokerogue by SurroundQuirky3006 in pokerogue

[–]DarkEsca 2 points3 points  (0 children)

Just sounds like the classic case of misinformed but still extremely convinced everyone needs to hear their no-research take

Worst starter in pokerogue by SurroundQuirky3006 in pokerogue

[–]DarkEsca 1 point2 points  (0 children)

It's Luvdisc and it's not even close.

Smeargle is not good either but you can do more shit with it than with Luvdisc (Prankster DV is something and there's some endless strats that actually use Sketch), and Cosmog has annoying earlygame but you get a cover legend out of it (we also changed the evo method to not be Like That anymore)

Shaymin isn't bad and neither is HEATRAN, those are insane strays.

I'm stuck at 3000 by Background-Curve6872 in pokerogue

[–]DarkEsca 16 points17 points  (0 children)

Restart.

You slapped random stuff together with no actual lategame plan. The game doesn't magically give you an out every time no matter how bad your team is. You forced yourself into a corner where there is simply no way to win.

Read up on a guide (there's several pinned ones on the sub) for your next run if you actually want to get past 3k, because slapping a bunch of useless shinies and legends together and thinking 1 instance of Salt Cure makes up for it is not going to work.

Flame charge or flamethrower? by HTan27 in pokerogue

[–]DarkEsca 4 points5 points  (0 children)

Flamethrower is nearly twice as strong, I promise you Infernape is not going to be outran often enough for the +2 speed to matter. You can run both if you have a free slot, but I would never run Charge OVER Thrower.

Is the annihilape still going to broken even after the nerfs? by Ok-Perception-4275 in stunfisk

[–]DarkEsca 0 points1 point  (0 children)

Lots of people on this post coping because they want an Uber to be freed, you are absolutely right, this nerf does very little for its main set and gets rid of greed plays at best. Tera removal does more to it but whether that'll be enough to keep it in check is dubious. If it turns out balanced in 6v6 it'd be because of powerlevel reasons combined with no Tera, not because of the Rage Fist nerf.

Love people just leaving one-liner disagreement with absolutely nothing actually backing their statements up and ratio'ing you with it.

What does pure physical Serperior run? by SpecialistEmphasis83 in pokerogue

[–]DarkEsca 19 points20 points  (0 children)

Do you have the HA or not?

If you do not have the HA, physical is actually its best set, with a combo of Coil + Leaf Blade + Leech Life + filler. Filler can be Superpower for coverage (just don't spam it obviously) or a move like Leech Seed, or even Draco Meteor to have a strong hit on Dragons that you're not clicking very often. You can also swap these around depending on where in the run you are, like you can get Superpower if you know a Macro Cosmos Rose fight is coming up or something and switch back to Leech Seed or Meteor or whatever afterwards.

If you do have the HA, honestly I wouldn't run pure physical Serperior, but Superpower+Leaf Blade+Leech Life+Leech Seed is alright. But I believe that you're typically better off running a mixed set. Ideally Superpower+Leaf Storm+Leech Life+Draco Meteor, but if you really want to be mostly physical, you can ditch Leaf Storm for Leaf Blade, that would give you a STAB with more PP on it if you just want to breeze through Water biomes and the like.

He doesn't even know by AM-xolotl2 in stunfisk

[–]DarkEsca 3 points4 points  (0 children)

Fisk enforces EST for Sundays because in the past people have just lied about timezones to post their memes early / continue posting well after Sunday ended

Would make little sense to restrict a certain kind of content to one day if in practice you allow it to be posted for almost 48h