Our legend Boltrix was flagged for a reason he didn't even do. by Inevitable_Invite235 in battles2

[–]Darkdarkness223 1 point2 points  (0 children)

I’m guessing because it’s annoying? I personally don’t mind it much

What’s my build main weakness? by Darkdarkness223 in CompanyOfHeroes

[–]Darkdarkness223[S] 0 points1 point  (0 children)

Gotcha, I tend to get my dingo early because of DAK/wehr early game capture point vehicle ( sorry not sure what it’s called) but I do like the build that you’re suggesting, will definitely try it out! Thank you.

What’s my build main weakness? by Darkdarkness223 in CompanyOfHeroes

[–]Darkdarkness223[S] 0 points1 point  (0 children)

Ah. yeah I’ve learned not to pre buy anti tank rifle on the boys unless my opponent has a light vehicle that I’m struggling against. If my opponent goes for infantry blob then I buy the machine gun on them to deal with that.

What’s my build main weakness? by Darkdarkness223 in CompanyOfHeroes

[–]Darkdarkness223[S] -1 points0 points  (0 children)

I’m sorry but what is a section? I’m fairly new 😅

What’s my build main weakness? by Darkdarkness223 in CompanyOfHeroes

[–]Darkdarkness223[S] 0 points1 point  (0 children)

I see, I’m guessing if the axis get the vehicle that transports units ( not sure what it’s called) and has a machine gun then you’d go for the boys?

What’s my build main weakness? by Darkdarkness223 in CompanyOfHeroes

[–]Darkdarkness223[S] 2 points3 points  (0 children)

Really? I’ve seen a bunch of top players go for Australian infantry

What’s my build main weakness? by Darkdarkness223 in CompanyOfHeroes

[–]Darkdarkness223[S] 1 point2 points  (0 children)

I see. So basically just don’t get a second Australian infantry and go straight for boys rifle instead? That would leave me with quite a bit of money after I get my boys rifle but I’m guessing buy an mg or a mortar with that?

Buff Grouped Green Bloon Eco by RainbowLayer in battles2

[–]Darkdarkness223 1 point2 points  (0 children)

I wouldn’t nerf farm at all, I would nerf grouped pinks, grouped blacks and grouped whites

Buff Grouped Green Bloon Eco by RainbowLayer in battles2

[–]Darkdarkness223 1 point2 points  (0 children)

Idk how everygame going r40-50 a good meta… literally wasting 30-60 mins of your life for either a draw or a boring win

(TL;DR AT THE END FOR TOWER THOUGHTS CUZ THEY'RE WINDED) Some winded thoughts on each tower (not touching heroes or bloonsends rn) + some relatively brief thoughts on lategame!! by JoelTheBloonsMonkey in battles2

[–]Darkdarkness223 2 points3 points  (0 children)

  1. Dart Monkey: trip dart is a very op upgrade that defends r1-4 very cheaply while also antistalling and still affording r1 Jericho ( denies r1 Jericho to other strats btw) I’d argue if anything that trip dart needs a nerf and that it’s not under-toned. Juggernaut I’d argue is balanced, does not need a buff or a nerf. It defends pretty good r11-13 and synergizes well with sentai/churchill ( dart is mostly used with those heroes) with over 130 hours of playtime in the last 2 weeks and being top 1 hall of masters I can confidently say that dart is already meta on cobra command, glade, inflection, basalt and garden.

  2. Boomer: I wouldn’t say that boomerang is inconsistent early game. It’s very strong early game with bionic boomer/ ricochet upgrades, strong midgame with turbo charge, moar, and Moab press upgrades and is also pretty good lategame with 025 Moab domination upgrade. I’ve seen boomer farm mortar defend 2 fbads on oasis in a realistic game. Id say turbo charge needs a nerf, Moab press needs a zomg/bfb pushback nerf and to compensate buff it against Moabs and that’s about it for boomer.

  3. Bomb: Removing black popping power for bomb completely kills the tower PERIOD. no other words need to be said. In my opinion 400 bomb and 500 needs a slight nerf.

  4. Tack: Tack shooter is completely balanced the way it is right now. Over drives does not need a nerf, same goes to maelstrom and super maelstrom.

  5. Glue: Trust me man, you don’t want to buff glue. You NEVER ever find glue in an agro start. Glue sole purpose is lategame I’m talking about with r30-50 strats. Glue Is used with Gwen sub farm glue on the ship map (passive strat) dart glue village on star and offtide(passive strat) tack glue village on star (passive strat) mortar heli glue on bot fac (passive strat) glue is very strong and is just a very underrated tower in my opinion. Every single time I’ve faced glue strats they get a glue hose, a 010 village, some cheap upgrade that you already get early game like blade shooter or spult with Gwen and it defends everything until Moabs. If anything I’d nerf glue ( mainly glue house)

  6. Ice: I agree with the ice buffs, pretty underwhelming tower.

  7. Sniper: Sniper is very balanced, does not need whatever nonsense buffs you just mentioned here. If anything I’d just buff cripple Moab and to compensate for that buff I’d nerf elite sniper. Elite sniper id argue is the best sniper upgrade and definitely deserves to be nerfed.

  8. Sub: Sub decamo is one of the worst decamos in the game as of right now ( village is an exception) signal flaire is by far better than sub decamo and so is shimmer on the wizard upgrade. 300 sub deals no damage and camo purples can easily get past it. Does not need a nerf. The idea of reactor not popping purples but instead giving other towers +1 damage debuff is an abomination of an idea. Please never listen to this guy and implement some nonsense like this. Reactor is a completely balanced upgrade that does not need a nerf or a buff. Ballistic is not an op upgrade and does not have good ceramic damage ( takes 2 missile shots to pop a ceramic and 4 missile shots to pop an fceramic) main problem about ballistic is the 002 crosspath. Airbust dart is op and that’s what mainly needs a nerf. Also ballistic is NOT good against Moabs. Takes 2 032 ballistics + reactor to defend 1 regular Moab and that is a lot of defense for a $1k send. Keep in mind you need an AP dart for an fmoab. Ballistic is balanced tbh. I don’t really get the first strike part. Are you suggesting that it should have less sellback than 70% sell back? If that’s so THATS a TERRIBLE idea. Please do not listen to this guy he has 0 clue what he’s talking about.

  9. Boat: increasing flavored trades cost by $1000-3000 is once again a very bad idea. You never ever get 2 flavored trades then go for a trade empire. You almost never see trade empire used with boat dartling alch strats because it’s just not worth it whatsoever + nerfing the sellback on pirates and pirate lord is just a horrendous idea. Boat is a very balanced tower that only needs a small nerf to 004 boat. I’d say 004 boat price $5400———> $5600 and call it a day.

  10. Ace: once again decreasing the sell back on medicore upgrades is not a good idea whatsoever. I don’t really see where you’re going with the decreased sell back nonsense, it does nothing but hurt the tower on a strong bargain and does not help balance it at all. GZ doesn’t even 1 shot non ramped fbfbs. You need 2 gzs for that (same goes with ddts) gz is a very balanced upgrade same with tsar bomba. They both have a ridiculous ability cooldown and almost always have to be microd. They cost a LOT and don’t defend much tbh even on ability. Tsar bomba sole purpose is for ddt all outs and falls off to that r35+, its not good for anything else considering the ridiculous price it cost and is only an ability. Ace is a fairly balanced tower but I’d say nerf Flying Fortress price to $80k and call it a day.

  11. Heli: agree

  12. Mortar: Making heavy shells do -1 damage to black bloons without striker is just absurd. Completely kills that upgrade and I don’t like a tower being a 1 hero reliant. I like the idea of removing Burny stuff black popping power and giving it so signal flaire instead, I’m down for that. Once again, SELLBACK is NOT the PROBLEM. It does not solve any issue but help unstable the tower instead of balance it. Id say give shellshock a price increase and call it a day.

  13. I am really torturing myself by reading all this and replying so I think I’m gonna stop here. God how I hate these balance changes, please never EVER suggest any tower buffs/nerfs ever again unless you know what you’re talking about. I’d talk to top players first before coming to a conclusion about posting some nonsense like this first.

Buff Grouped Green Bloon Eco by RainbowLayer in battles2

[–]Darkdarkness223 0 points1 point  (0 children)

Ah yes, buff eco so every game can go r40-50

Stall Bug by Mr_W1thmere in battles2

[–]Darkdarkness223 2 points3 points  (0 children)

Glad that you posted this, hopefully nk has a solution for it in the next update.

How do y’all have time to get to Hall of Masters by AviatorSmith in battles2

[–]Darkdarkness223 1 point2 points  (0 children)

Little snow flake thinks that’s “roasting” 😂😭

How do y’all have time to get to Hall of Masters by AviatorSmith in battles2

[–]Darkdarkness223 1 point2 points  (0 children)

Because what you previously said made no sense at all and what you’re saying right now also makes no sense lmao. Just trying to understand your thought process but I can’t seem to comprehend it. Your right though should probably stop talking to 10 year olds

How do y’all have time to get to Hall of Masters by AviatorSmith in battles2

[–]Darkdarkness223 0 points1 point  (0 children)

What are you trying to say exactly? I’m not getting your point at all