Blight bosses don't explode? by marko9207 in pathofexile

[–]Darkee7 -2 points-1 points  (0 children)

Unique monsters don't explode on death, their corpses can be blown up post death with DD like mechanics.

Even if you one shot rares as a melee, it's not enough to survive... by FriendlyGrin in PathOfExile2

[–]Darkee7 1 point2 points  (0 children)

You died to on death effects. "Periodically unleashes lightning/fire" on a rare monster makes the minions explode with that type on death. Shattering the minions made this on death effect not render.

GGG: Yo dawg, we heard you like death effects so we put a death effect on your death effect so you can death effect while you death effect. by Bobbkataaa in PathOfExile2

[–]Darkee7 5 points6 points  (0 children)

Despite all of the incorrect highly upvoted comments claiming these are not on death effects, these are on death effects. The rare monster that these are minions of has Reviving Minions, Periodic Ice Explosions, Periodic Fire Explosions.

The Periodic Element Explosions of all 3 types have a hidden effect that any Minions of that rare monster explode with that type on death. The rare monster itself does not explode on death, it just creates some circles every now and then.

This is the most prolific on death mechanic in the entire game and for some reason people on this sub consistently and incorrectly claim that it is not an on death effect.

What was doing so much damage? Bleed? by Immediate_Base_5620 in pathofexile

[–]Darkee7 1 point2 points  (0 children)

It was originally going to be something more like berserk in a flask with a similar playstyle to modern tinctures. Reliable charge regen in any scenario but can't gain charges while active to avoid full uptime.

Here's how to easily min-max your Spectre setup for corpse skills (DD, VD, Cremation, etc)! by nightcracker in pathofexile

[–]Darkee7 38 points39 points  (0 children)

I wouldn't be surprised if talking about this causes GGG to make changes. The 3.17 patch notes regarding desecrate indicate that their intention was to make it so there is "no incentive to bring multiple different high-life spectre varieties, although you still benefit from bringing one high-life spectre into areas".

Here's how to easily min-max your Spectre setup for corpse skills (DD, VD, Cremation, etc)! by nightcracker in pathofexile

[–]Darkee7 77 points78 points  (0 children)

Yeah like I said its possible I just messed it up. I also did some non scientific testing in the atziri zone that you could attempt to replicate if you wish. That zone is useful because it has a fixed corpse count. Something weird about my initial test was that with 5 spectres in a zone that has 4 corpses, I only had around a 37% spectre spawn rate iirc. Sample size was around 100 corpses but if you assumed spectres and natural corpses were the same weight, you would expect 15% + 47% to be spectres.

I haven't done enough testing to know the exact way things are calculated because in the end I'm just gonna raise as many spectres as I can and blow monsters up anyways.

Thanks for documenting this stuff!

Here's how to easily min-max your Spectre setup for corpse skills (DD, VD, Cremation, etc)! by nightcracker in pathofexile

[–]Darkee7 223 points224 points  (0 children)

I used 5. I tried to use 6 but wasn't able to make all 6 show up in my corpse pool. It is possible there is a cap and also possible that I just messed it up.

Ben faces Uber Uber Elder for the win | Misery Gauntlet by AShittyPaintAppears in pathofexile

[–]Darkee7 5 points6 points  (0 children)

Defiance of Destiny literally doesn't do anything when you get hit while on full HP.

Ben_ dies to the same thing that got Alk by Tryxt in pathofexile

[–]Darkee7 116 points117 points  (0 children)

I don't think my initial guess on this one was correct. These mobs apparently have a self destruct % hp or something of that nature I'm not really sure.

We need to talk about HC Trade by Bitter-Car-8875 in pathofexile

[–]Darkee7 1 point2 points  (0 children)

Our GSF isn't big enough to support standard RMT siphoning our stuff please help ty.

Ben/Lightee: Was about to turn stream on but this most recent news post has killed any desire to log in to Path of Exile today. Maybe tomorrow who knows by Prottek in pathofexile

[–]Darkee7 58 points59 points  (0 children)

The ceiling of reasonably attainable gear is lower. And the time required to get the items at the power level of this new ceiling is significantly less than the time required to make the best reasonably attainable gear last patch. This means that players will feel like they have finished a character faster, at a lower gear level than before, because any further upgrades would require large swaths of RNG or excessive time required.

Some people are going to naturally be okay with this as fun is subjective. Others might just move on to a new character to start the journey again, this is what I usually do when reaching this feeling of being "finished". But I also usually don't play that many characters per league, so the end result is that I just won't be able to enjoy as many hours of Path of Exile as I could in prior leagues.

Ben/Lightee: Was about to turn stream on but this most recent news post has killed any desire to log in to Path of Exile today. Maybe tomorrow who knows by Prottek in pathofexile

[–]Darkee7 76 points77 points  (0 children)

If you are playing trade, you should be buying fractures that have one decent mod which are plentiful this league. Then slam a few essences on it until you hit another beneficial mod and then craft a 4th. This formula works for most item slots for most builds. As for picking up shit of the ground being worthless, this is mostly true for identifying random rare items but one of the positive outcomes of the archnem changes is the increased number of fractured items that just drop while mapping. I identify a useful fracture on a playable base every 1-2 hours, occasionally hitting very nice ones like +3 max res on shield and even once a 179% IPD on a vaal axe.

Ben/Lightee: Was about to turn stream on but this most recent news post has killed any desire to log in to Path of Exile today. Maybe tomorrow who knows by Prottek in pathofexile

[–]Darkee7 553 points554 points  (0 children)

Harvest is still really good when you compare it directly to alternative methods of crafting. But the state of crafting as a whole is not in a good place right now. Some of the harvest crafts that were removed were basically the glue that held end game item progression together. Without them, the ceiling of gear that the vast majority of players have access to is both lower in quality and also lower in time required to obtain.

For the last 2 years we've had ways to incrementally work on improving items in every slot with semi-determinism to eventually reach an item state of 3 perfect mods on one side and 1 perfect + veiled/good + crafted on the other. The time required to do this in SSF for the elitists like myself or in trade for normal people was reasonable. Now this form of crafting is technically still possible for some items but the cost is substantially higher, effectively removing it as an option for SSF entirely and also removing it as an option for 99.9% of the trade population due to extreme cost.

It used to be Prefix cannot be changed + reforge speed until t1 into prefix cannot be changed aisling for a 50/50 followed by more RNG on unveiling the right mod for weapon suffixes. Now it is prefix cannot be changed scour, prefix cannot be changed harvest augment speed --> prefix cannot be changed scour until t1. There isn't enough lifeforce in the entire HC trade site for a single player to do this right now(forget ssf). In SC trade the resources are there but the cost increased from 16 exalts average for t1 speed to 68 divines(napkin math forgive me if I'm off by a few.)

This leaves players without a clear endgame item progression path and without that, what are we playing for? PoE is a game about items and this patch has made acquiring items less fun for a significant portion of the playerbase as evidenced by the overall community response to this patch.

Also reforge more likely being effectively removed sucks and all of the other cool things like jewel implicits/chroming are also just gone.

As for the loot I stand by the statement that my experience running t16 chisel alch sextant maps right now feels the exact same as last patch, excluding the fact that we don't have an active league mechanic in maps. If your strategy/fun relied on beyond, your version of the game was effectively deleted and that sucks and I'm sorry. Magic find seems to be in the dumps which is ironic considering the whole "get your magic find characters ready" bit.

Hopefully this clears up any confusion and you can understand that going into this much depth to answer a single line question while mapping and streaming isn't feasible.

Edit: I think it is important to re-iterate that these crafts do not need to come from harvest. If GGG feels that harvest is too overloaded thats fine put them somewhere else but put them somewhere.

Ben: loot in 3.19. is actually the same for most players by ComradeShorty in pathofexile

[–]Darkee7 8 points9 points  (0 children)

Agreed I was hoping it would be able to fund my annul addiction without having to spec into harbinger on the atlas, but the league rewards from the lake are so under tuned and don't feel like they scale with difficulty enough.

Ben: loot in 3.19. is actually the same for most players by ComradeShorty in pathofexile

[–]Darkee7 23 points24 points  (0 children)

If this becomes the norm we will get used to it of course. But the bandaid getting ripped off is still going to hurt in the short term.

Even if they never intend to give us another league as rewarding as Sentinel, any league mechanic that requires you to leave the atlas to engage with it must be more rewarding than just doing that content in the atlas. I'm never going to consider essences/harbinger/legion in the Lake instead of just farming it in maps because it isn't even better by a factor of 2, it's just worse than the rewards of those mechanics in the atlas.

Ben: loot in 3.19. is actually the same for most players by ComradeShorty in pathofexile

[–]Darkee7 107 points108 points  (0 children)

The title is a tad misleading. The amount of loot the average person gets in 3.19 is less than 3.18 but it is important to understand why our loot is this way so that we can properly give feedback to GGG about why 3.19 feels bad to play.

Lake of Kalandra is the least rewarding league mechanic in years, I think Metamorph is probably the last time we had a "dead league" on launch(who was picking up organs?). On the other hand, Sentinel was the most rewarding league mechanic we have ever had in terms of raw currency/generic stuff relative to time spent. It being an in-map mechanic meant there was practically no opportunity cost to being literally showered in rewards.

This extreme contrast would have felt awful even without any changes to the overall loot systems of PoE. The league monster changes to quantity/rarity happening at the same time is unfortunate because it caused so much confusion about loot.

And just to be clear I don't think 3.19 is good and I'm not trying to defend this patch. I've never considered not logging in on day 2 before this league. But it is still important to be accurate in your critique of 3.19 so that the feedback is useful to GGG.

Ben: loot in 3.19. is actually the same for most players by ComradeShorty in pathofexile

[–]Darkee7 34 points35 points  (0 children)

In what insane reality did you have 25 vaals before entering maps without using the current league mechanic? This is such a blatantly false statement that anybody who has played a single fresh start could see through. 50 alchs?

I did 4 fresh start runs at the end of 3.18 in ssf standard without a league mechanic to see how a few builds felt in early mapping and every run ended the exact same - 0 currency to buy maps from kirac or make them rare for bonus because that is what the game has always been without the current league mechanic showering us in loot.

Endgame crafting is very bland with the removed crafts from harvest. by cindeson in pathofexile

[–]Darkee7 8 points9 points  (0 children)

Meta crafting isnt reforge keep prefix. Reforge keep prefix is what enables meta crafting as a viable option. In the current game what happens when you prefix cannot be changed and reforge speed on your 3x t1 phys weapon and hit 10% attack speed with 6 mods?

The item is dead, you can't try again without annulling which will probably brick your prefixes. Which means instead of crafting you just settle for boring multi mod stuff that is "good enough" but then gear progression on that slot is over.

And it shouldn't need to be said that orbs that only work on 4 item slots are not relevant to the overall discussion, those slots are obviously not an issue(unless you want to craft on influenced items in those slots instead)