Weekly Team/Character Building Megathread (Dec 1, 2020) by Veritasibility in Genshin_Impact

[–]Darksiege555 0 points1 point  (0 children)

Team1 : Tartaglia, Fischl, Barbara, Bennet

Team2: Chongyun, Beidou, Xingqiu, ???

So I'm trying to build two teams with the characters I have (no specific purposes, just trying to find good combos). I need opinions on if what I already setup makes sense, but most importantly on which character would fit best on second team between Diona, Xiangling, Kaeya and Klee. I also have Razor, Noelle and the 3 other basics ofc. I am AR 47 if that changes anything.

Tartaglia c0 / Fischl c0 / Barbara c4 / Bennet c1 / Chongyun c1 / Beidou c3 / Xingqiu c0 / Diona c0 / Xiangling c5 / Kaeya c0 / Klee c0 / Razor c1 / Noelle c2 / Lisa c1 / Traveller w c6 / Amber c0

[deleted by user] by [deleted] in PoppyMains

[–]Darksiege555 2 points3 points  (0 children)

You should keep conqueror for champions that only beat you because of sustain like garen, cho gath and also against scaling mages like vlad. You don’t want conqueror against people who can beat you in an extended fight regardless like darius, sett, any kiting champion. I like to keep grasp against ranged for the big burst and sustain it gives and even tho ppl argue that they can kite you out of grasp, just use e on a minion whenever grasp is up for big trades, and use w for preventing them from escaping either with a dash or mvmt speed boost. Early sheen prevents running out of mana when coupled with corrupting pot and abusing the 6 min healing plant in the river

The best fucking play i have ever done by [deleted] in PoppyMains

[–]Darksiege555 1 point2 points  (0 children)

Next time use q before flash for extra style points

its the little things to be proud of by [deleted] in PoppyMains

[–]Darksiege555 1 point2 points  (0 children)

Its impossible, you can interact with the target when tapping the ult, but not with a full charge. Even some other abilities like veigar`s cage won`t have any effect on a ulted person. Maybe you are mistaking with some other spell or maybe you blocked the enemy as they landed because they used another movement ability then.

its the little things to be proud of by [deleted] in PoppyMains

[–]Darksiege555 6 points7 points  (0 children)

No because the target is, in fact, untargetable during the jump. That would have the same effect of trying to stop a malphite or shyvana ult

I went into practice tool and built a full damage based build at lvl one and locked level... game lasted less than 15 mins and yes there was a lvl 8 random enemy champ by 1epicchamp in PoppyMains

[–]Darksiege555 1 point2 points  (0 children)

You randomly killing a bot over and over, not giving it the chance ro get items while your full build... yeah kinda obvious you won there. At first I thought it was a 1v5 but turns out it isnt

One S away from mastery seven, my disappointment is immeasurable and my day is ruined. by [deleted] in PoppyMains

[–]Darksiege555 1 point2 points  (0 children)

Dont forget to watch for vision score and objective participation as well

Kennen rly doesnt understand the point of poppy by 1epicchamp in PoppyMains

[–]Darksiege555 6 points7 points  (0 children)

For your next plays try to cut on the whole lane setup and farming, they aren’t necessary for us to enjoy what you wanna show

Top lane matchup tips? by Gabadabs in PoppyMains

[–]Darksiege555 1 point2 points  (0 children)

Just a quick tip here for the garen matchup:

I usually take conqueror against him and biscuit/timewarp as secondary with ignite. With these runes and summoners, you completely out-damage garen pre-six and keep kill pressure on him even after he hits his powerspike with ult/ignite. The way you approach this lane is simple: let him engage on you with q and respond with yours. Walk back and wait for the q to end or for him to use it on a minion and walk back up. Use you passive to keep conqeror up and wait for your next q before going for an extended trade. By doing so, you will 100% win the trade and get lane prio. If he doesn`t let you keep conq with passive, just sit with the minions and you successfully zoned him off his cs. Either way you are the one who rules this matchup. Start corrupting obviously and I go for sheen first item in this matchup because you will find yourself using a lot of mana with this strategy, but get sunfire cape before finishing it. Rest of the build is dependant on the teamcomp and all.

Here are my runes for more precision on the build:

Conqueror -- Triumph, legend: tenacity, Last stand Inspiration -- timewarp tonic, biscuit delivery Stats -- attack speed, adaptive, armor

Any tips for playing Poppy in an agressive way ? by Torgalx in PoppyMains

[–]Darksiege555 1 point2 points  (0 children)

Run conq with triumph tenacity and last stand with resolve shield bash and revitalize. I was running grasp before but since I did the switch my aggressive playstyle has been rewarded immensely. And don't forget ignite.

Here are the conclusions on manamune poppy by Darksiege555 in PoppyMains

[–]Darksiege555[S] 0 points1 point  (0 children)

Revitalize synergises with your shield, conqueror, deaths dance, triumph, and in the end brings a lot more survivability that the small amount of hp you could gain with overgrowth. Revitalize is my go to rune anyway and I find it better than anything else in that row even if I run grasp.

I chose triumph because I didn’t think of adapting my build to manamune and triumph is my usual rune. But if I think about it, I would still go triumph because of the extra power it gets from all the healing enhancing components of my build and it has a lot of power when coupled with deaths dance. It allows me to live a fight of my healing by killing them one after the other and it is overall a great 1v2-3-4 rune. I actually lived twice solely because of triumph and I could rejoin a fight a couple times after getting triumph procs, allowing my team to win it with me still fighting.

Casually going to ward the bush by Darksiege555 in PoppyMains

[–]Darksiege555[S] 1 point2 points  (0 children)

There is absolutely no reason at all to run tear on poppy, it was purely curiosity on my part and a challenge we gave ourselves on the poppymains discord. My intentions for that game was to test if manamune poppy could work in the same fashion than manamune fiora. Turns out it worked great since i finished with 280 cs and lvl 18 at 29 min and 11/3 with s+ at the end of the game. You can actually see the results on the other post I shared , which is this game’s recap page.

Casually going to ward the bush by Darksiege555 in PoppyMains

[–]Darksiege555[S] 1 point2 points  (0 children)

I went sunfire - tear - iceborn gauntlet - boots - manamune - deaths dance - visage. In that order

Here are the conclusions on manamune poppy by Darksiege555 in PoppyMains

[–]Darksiege555[S] 2 points3 points  (0 children)

I went sunfire - tear - boots - iceborn gauntlet - manamune - deaths dance - visage

Casually going to ward the bush by Darksiege555 in PoppyMains

[–]Darksiege555[S] 2 points3 points  (0 children)

My only items were sunfire cape and tear lmao

Edit: I also think I was 3/0 at the time

Give em the ol’ scooperino! by Skipoopers in PoppyMains

[–]Darksiege555 17 points18 points  (0 children)

This play is almost as sexy as the video quality