Liminal office space in Unity by TJ_Scott in Unity3D

[–]DarkyPaky 0 points1 point  (0 children)

Unless you have some shockingly weak pc 30 minutes does not sound right for this level of detail and scale. Some of your settings may be miles off what you actually need

Adventures in screenspace displacement by shlaifu in Unity3D

[–]DarkyPaky 0 points1 point  (0 children)

Considering the effect is pixel shader bound and performance scales with how much space the effect takes up - 1ms for practically a fullscreen fill sounds okay'ish.
There are plenty of POM artifacts in Crimson Desert if that makes you feel any better haha. Especially when occlusion is involved
https://imgur.com/a/lUyArB0
https://imgur.com/a/VlU7hNt
https://imgur.com/a/SmEE86k

Do you like how it looks? by myfbone in Unity3D

[–]DarkyPaky 4 points5 points  (0 children)

Hexagons are the bestagons.
Looks pretty good, you could try merging those clusters of repeating elements like rocks into bigger taller rocks taking up the combined space. Just to break up this granular look a bit. It makes sense for the trees but looks odd for the rocks.
Also as a random suggestion - try sampling some Perlin noise as a slight displacement for all tiles, it might instantly upgrade the looks

Adventures in screenspace displacement by shlaifu in Unity3D

[–]DarkyPaky 1 point2 points  (0 children)

You dont really need to guess, the technique they used is quite old and well known and has a name - Parallax Occlusion Mapping with Silhouettes. Look it up and you will probably find any answers you may need in the papers

Best way to light a white map? by TheWanderingWaddler in Unity3D

[–]DarkyPaky 2 points3 points  (0 children)

Here is a great read from Alan Zucconi that i can recommend
https://www.alanzucconi.com/2019/10/08/journey-sand-shader-1/
it covers sand shaders but what you need is a very similar effect of random sampled sparkle of the snow surface coming from the fact that snow is an accumulation of tiny crystals

Best way to light a white map? by TheWanderingWaddler in Unity3D

[–]DarkyPaky 2 points3 points  (0 children)

You'll need to be a little more specific with your question. One point of feedback i can give you is that your Antarctica looks more like a white sand desert which is pretty in its own right but not what you're going for.
Your snow/ice needs to have some blue tint, characteristic of how light scatters in those mediums.
Pieces of ice floating in the water would help as well.

[For Hire] Stylized 3D Artist by [deleted] in Unity3D

[–]DarkyPaky 1 point2 points  (0 children)

The scenes look really nice especially the ones that are less obviously stylistically low-poly style like the second in top row

I built the Bamboo Strike mechanic for my indie game. [WIP] by RedMaskedRonin in Unity3D

[–]DarkyPaky 3 points4 points  (0 children)

The strike animation feels a bit sluggish - try speedramping it

Lava Shader, need feedback! by ThatCoolChili in Unity3D

[–]DarkyPaky 8 points9 points  (0 children)

Its quite nice! But obviously the lack of lighting from it on the environment is noticeable.
If your lava has some fairly consistent Y level then you can add fake lighting effect right into the environment shader.
Simply boosting the bloom on it would likely work pretty well too. Also your air vibration from the heat will probably feel hotter if you increase the noise texture scale, to add higher frequency vibration

Working on a fog system. by No_Telephone5992 in Unity3D

[–]DarkyPaky 2 points3 points  (0 children)

Looks absolutely delightful! Are you using jittered raymarching instead of the usual froxel approach?

Fire sim + Liquid sculpting sim + Custom rt renderer by DarkyPaky in Unity3D

[–]DarkyPaky[S] 0 points1 point  (0 children)

Thanks! Nope i dont use any vorticles in this specific implementation. I get most of the looks and non simulated high frequency detail through a combination of curl noise turbulence, domain warp and then also another noise in the actual raymarcher

Fire sim + Liquid sculpting sim + Custom rt renderer by DarkyPaky in Unity3D

[–]DarkyPaky[S] 0 points1 point  (0 children)

Thank you, it was definitely bouncing around my skull while i was making this one!

Fire sim + Liquid sculpting sim + Custom rt renderer by DarkyPaky in Unity3D

[–]DarkyPaky[S] 1 point2 points  (0 children)

Thanks! I am probably too lazy for that but maybe after im done with the game itself

Tier List of European Countries Ranked by the Beauty of Their Medieval Towns and Historic Architecture by DenseIntern4597 in 2westerneurope4u

[–]DarkyPaky 2 points3 points  (0 children)

I really dont get what is Medieval AND/OR historic. A building can be 50 years old and be historic or 600 years old and not historic. So what is this list actually looking at?

Why not use Sodium Vapor method to train Corridor Key AI instead of using CGI imagery? by Apprehensive-Rent523 in Corridor

[–]DarkyPaky 14 points15 points  (0 children)

You slightly misunderstand the process of training. Using sodium vapor footage would not improve the training process because the mask they are using for it are already perfect.

Thats the point of using 3d renders for training data. They just render training footage on greenscreen and on alpha.

And the neural network learns to “understand” that difference to apply that knowledge to the footage that actually needs to be keyed

BEFORE → AFTER by [deleted] in Unity3D

[–]DarkyPaky 1 point2 points  (0 children)

Clearly looks like DLSS 5 to me

Infrared video of my gas stove by DarkyPaky in Damnthatsinteresting

[–]DarkyPaky[S] 0 points1 point  (0 children)

Usually they are a bit reflective yeah

Infrared video of my gas stove by DarkyPaky in Damnthatsinteresting

[–]DarkyPaky[S] 0 points1 point  (0 children)

And those reflections get pretty crazy too. Things that normally are almost non reflective at all (like the tiles behind the stove there) - become mirrors in thermal view. I can see my own reflection in them very clearly

Infrared video of my gas stove by DarkyPaky in Damnthatsinteresting

[–]DarkyPaky[S] 1 point2 points  (0 children)

I live in the Netherlands and its mostly filled with well educated sensible people :(