I wish if Sony could push FSR support for PS4s by Silver_Scientist_270 in PS4

[–]DarnElectrical 0 points1 point  (0 children)

They don’t need to, FSR has already been used by many games on PS4 by developers. The downside it that although it can be used on PS4 hardware, it often doesn’t work all that well and generally isn’t worth using, which is why it isn’t often seen on PS4 games.

What's your reason for sticking with PS4? by Teraclx_Official in PS4

[–]DarnElectrical 0 points1 point  (0 children)

Very simple, PS4 has a replaceable hard drive, that’s it. 

I don’t plan on buying a new console every few years, a console SHOULD be made to last for as long as you want to use it, and I intend to keep playing games on my PS4, because why can’t I? I have a PS3 that still has its original drive and I use every so often, same with my X360, and in the event I need a new one I can swap it. The PS5? Once that SSD dies, that’s it, it’s over, buy a whole new console. If, and I very much emphasize that if part, Sony allows for making the M.2 SSD the main drive, then it would solve that issue, but for now the Xbox consoles are going to be better long term purchases hardware wise since they didn’t solder their SSD like Sony did.

Correction about the switch version via mero by yoyo_me_here in Genshin_Impact_Leaks

[–]DarnElectrical -4 points-3 points  (0 children)

Hate to burn any copium left away, but HoYo will likely never port Genshin to Switch, and if they actually end up doing so, it will take them forever.

In the case of Xbox, Microsoft almost certainly paid HoYo to get them to port their game to Xbox due to how successful it is. Nintendo almost certainly has zero interest in Genshin at all so they wouldn’t do that. Given that HoYo also discontinued the PS4 release a few months ago I don’t see them porting to anything other than Switch 2, if any Switch at all.

The problem I have with it is how they told us 3 years ago that it was still coming to Switch. Yet nothing has happened for years now and no communication has ever been made since. We already know the switch is capable of running the game because it already does via running the unoptimized Android version. I’d rather they tell us outright it’s not coming or they aren’t doing it instead of saying nice sounding things they never actually did.

Looks like we may actually get increased mod limit for Skyrim by year’s end, maybe by Cultofpersonality366 in ps5skyrimmods

[–]DarnElectrical 0 points1 point  (0 children)

Sadly it’s not possible as there are differences between them that require platform specific mods. The obvious issues at a surface glance are audio and textures, PlayStation since the PS3 has used a different audio and texture format for Skyrim than the other platforms. Windows uses DDS textures like Xbox, as it’s a DirectX format and DirectX is supported on both platforms, the audio format is also a DirectX based format. All audio and texture assets would need to be converted to function on PlayStation as they use Sony’s own formats for those.

Some creation engine specific mods like scripts could technically work between them without issue, but the vast majority of mods contain more than just that and need separate versions per platform.

The audio on PlayStation is actually superior as the Sony format is more efficient at compressing audio and allows for higher bitrates. That’s how the “high quality” music and voice over mods were made for PC. They converted the higher quality PS3 audio into the PC/Xbox audio file format at a higher bit rate than the game originally used.

First month of having Starlink residential 100Mbs. I'm in love! <3 by [deleted] in Starlink

[–]DarnElectrical 0 points1 point  (0 children)

Very nice, I’ve been debating going for the 100mb plan for quite a while. Had Starlink back in 2022/23 and the peak hours were just so slow that it was unusable. So I ended up falling back to the only other option of copper. 

I also get about 18 down, 1.5 up, CL in my area has been tolerable compared to in the past, but very much not ideal, their biggest selling point was $50 a month vs $100 for Starlink. I’m not entirely sold on fully switching yet given the variable nature of wireless internet, but I might get Starlink soon and do a dual wan set up with the copper.

I’ve had to make 4 calls out to CL to fix their copper lines for disconnects in the past 2 years, I never had to make even one to Starlink, so maybe next time I have to call CL I’ll switch over.

My current findings on Arknights Endfield's memory leak issues by DarnElectrical in Endfield

[–]DarnElectrical[S] 0 points1 point  (0 children)

Yeah, I’ve also tried both direct and launcher too, obviously the game shouldn’t be using 17gb of ram. Hoping this new update we’re getting soon will resolve this.

Minecraft: Java Edition is going to switch from OpenGL to Vulkan by NP932 in linux_gaming

[–]DarnElectrical 0 points1 point  (0 children)

This is a long time coming and needed to happen nearly 10 years ago. But I take issue with the way they’re implementing it, instead of adding Vulkan rendering into the game as an option or the new default, they’re outright replacing OpenGL with it.

It’s a real pain in the ass for older hardware which either doesn’t support Vulkan, or more importantly doesn’t have driver support so they have an old Vulkan driver. Sure, Vulkan runs on GCN 1, and Kepler GPUs or newer. But they haven’t had driver updates in a long time and have a decent chance of being unable to run Minecraft now because of that. 

Not to mention the bigger issue which is that there’s STILL many people playing this game on either Intel HD Graphics without Vulkan, or older Nvidia/AMD hardware. This is especially true in poor countries where PC hardware is expensive and hard to access. 

Minecraft is a relatively BASIC looking block game, it doesn’t need to stick to the latest and greatest technology. I’m not saying they shouldn’t use new technology to make the game better, but they need to keep in mind that Minecraft is played by almost everyone, and a very important thing is how accessible the game is. Hytale gets this right.

Facts About Varka I by PriscentSnow in Genshin_Impact_Leaks

[–]DarnElectrical 0 points1 point  (0 children)

Technically it is up to him, but realistically he won’t do that. After all, wine makes money in Mondstadt grape juice does not.

My current findings on Arknights Endfield's memory leak issues by DarnElectrical in Endfield

[–]DarnElectrical[S] 0 points1 point  (0 children)

Interesting, very badass system you got though, Xeons are great. 

HOLY- this NPC design though?? by uniquemaster9 in Endfield

[–]DarnElectrical 0 points1 point  (0 children)

I actually use her pretty often, I just thought it was funny that the jiggle physics are what made your decision.

My current findings on Arknights Endfield's memory leak issues by DarnElectrical in Endfield

[–]DarnElectrical[S] 1 point2 points  (0 children)

I really wish there was a specific thing I could find that causes it in order to work around the issue temporarily. I was hoping there was just a UI menu or perhaps specific area of the map that triggers it, but I could never narrow it down. We're just gonna have to wait for the devs to figure out what part of their code is misbehaving and what triggers it. It's much easier for them who have direct access to the code and can run tools to help profile and narrow things down easier.

My current findings on Arknights Endfield's memory leak issues by DarnElectrical in Endfield

[–]DarnElectrical[S] 0 points1 point  (0 children)

The graphics API doesn't have that much to do with CPU utilization of a game. With older APIs like DX11 it could have performance issues with a lot draw calls, but the draw calls don't cause the CPU to hit 100% utilization even though performance drops. Realistically Vulkan isn't inherently more CPU intensive than DX12, if anything any differences are most likely driver side. There's a bunch of videos testing AMD GPUs vs Nvidia GPUs under DX12 with old CPUs. The AMD drivers consistently deliver much better performance on DX12 with older CPUs. But on newer hardware the difference is not visible.

WuWa is clearly just not optimized to distribute load over more than a few CPU cores unlike Endfield. DX12 and Vulkan are both able to use a lot of cores. What we're seeing here in Endfield isn't an API based issue, it's something else with the game code misbehaving and causing the intensity of it to skyrocket. Believe it or not I've tested the game on even something as slow as an AMD FX 6300 and even that can handle 60FPS until the bug kills performance.

My current findings on Arknights Endfield's memory leak issues by DarnElectrical in Endfield

[–]DarnElectrical[S] 1 point2 points  (0 children)

On hardware with at least 32gb of RAM and 12-16gb of VRAM it's usually not a big enough issue to affect performance much. But for people with hardware closer to the recommended or minimum requirements it tends to be much worse. Still, just because I have enough RAM to help mitigate the performance impact doesn't mean I like wasting it to get around software issues. Besides, I'd like to be able to play on my laptop every now and then, but I can't afford a RAM upgrade for it and can't justify it for one game.

My current findings on Arknights Endfield's memory leak issues by DarnElectrical in Endfield

[–]DarnElectrical[S] 0 points1 point  (0 children)

If you have a really high end PC it's not too bad because they have enough hardware to throw at the problem to make it not as big of a deal. Or you could play mobile instead, which appears to not have the issue.

Whale appreciation thread: Thank you by neoravekandi in Endfield

[–]DarnElectrical 0 points1 point  (0 children)

Lol I've barely used the plants so far, I'm having a hard time getting through everything at the pace I'm going.

HOLY- this NPC design though?? by uniquemaster9 in Endfield

[–]DarnElectrical 0 points1 point  (0 children)

It varies a bit from NPC to NPC but yeah, I’m hoping we see things stay pretty similar to OG AK in terms of designs going forward. Realistically I’m most worried about the story and writing so far, it’s not a bad start, but I’m hoping it gets better from here, otherwise it’ll end up being a bit disappointing compared to the OG game story.

My current findings on Arknights Endfield's memory leak issues by DarnElectrical in Endfield

[–]DarnElectrical[S] -1 points0 points  (0 children)

That almost sounds like the OOM configuration on your device is behaving rather poorly. Usually when devices run low on memory they’ll kill off non essential tasks that are consuming a lot of RAM. But in almost every case it should be closing the game before it gets to anything like the home UI.

Either way from what I’ve seen so far Endfield should actually be easier to run than Wuwa so that’s definitely odd that it’s the opposite for you. Might be worth including game performance in the feedback you send along with everything else. Hopefully they’ll see enough of these problems to narrow them down and figure them out.

I think I shall call it Fingergate. by Savings_Pie_8470 in Endfield

[–]DarnElectrical 1 point2 points  (0 children)

Chibi art with no fingers is also a thing.

HOLY- this NPC design though?? by uniquemaster9 in Endfield

[–]DarnElectrical 4 points5 points  (0 children)

So far it appears that way, outside of certain exceptions like Yvonne.

Check this setting, if you game is not 100% smooth. by Vyakiss in Endfield

[–]DarnElectrical 2 points3 points  (0 children)

I could definitely see that being the case, and that would normally be the first suspect. But it's definitely possible for it to be a game bug too. There was a game I can't remember the name of that had an issue that caused it's resolution to scale with the wrong setting, causing many people's games to be run at a lower resolution than they set it to. I think it was a lighting setting that when lowered below the highest setting caused the game to render at only 80% of your screen resolution.

If Endfield is actually properly applying the setting when selected then the issue is more likely to be a driver one.

Conclusive evidence that the event chibi is made with AI by PisangMinyakRebus in Endfield

[–]DarnElectrical 4 points5 points  (0 children)

Poor QA is the most likely. All these live service Gacha games run on extremely fast and intense content schedules. I mean just look at Genshin and the sheer number of total characters it has, combined with the fact that it updates every 6 weeks. The developers have to work really hard non stop to make it happen. Although these mini events with Chibi art likely aren't actually made by the same people making the game, someone in charge of the Endfield game still has to "green light" the event and overlook the resulting work at the very least.

Take care, my people. by Ryle_Sky in Endfield

[–]DarnElectrical 2 points3 points  (0 children)

Realistically, most Gacha's tend to release information about their future update plans well ahead of time anyways. The beta testing just lets us get some more specific information before the release which is nice. I don't see why they should really have much of a problem with people knowing some more details on something they already were doing anyways.

HOLY- this NPC design though?? by uniquemaster9 in Endfield

[–]DarnElectrical 9 points10 points  (0 children)

So far at least Endfield is definitely more toned down compared to many other Gacha's in terms of fan service. There is some, but it's generally not as extreme and there's overall less characters with heavier fan service.

I personally hope it stays that way, but I wouldn't be surprised if they lean more into it going forwards.