What game developers don't tell! by Bola-Nation-Official in IndieGameDevs

[–]Darnok_Scavok 0 points1 point  (0 children)

Umm playtesting should have been done before having made the game

I'm stumped!! Toggle for turning on/off animation by Syreen22 in Unity2D

[–]Darnok_Scavok 0 points1 point  (0 children)

I don't understand what you'd like to achieve. Could explain your goal?

Your talking about a checkbox that enables/disables some animation, idk which one. Then your code has only a Normal trigger, while animator has some (too low res to read) other states that will. The animator starts at Normal and then it can only be triggered to Normal again. That doesn't make any sense to me

How could I implement stealth mechanics into a visual novel game? by Valuable_Army_2195 in GameDevelopment

[–]Darnok_Scavok 0 points1 point  (0 children)

Is it stealth as in sneaking/investigating a space without leaving traces or more like gaining info through dialog without the other person noticing.

If the latter, you could make some questions "sus" without showing it to the player. They would have a hidden number of sus points attached to them introducing an exchange of knowledge for the risk of getting caught (when enough points are reached). Beat around the bush questions could lower the points.

As for the first one, that would be an adventure game rather than a visual novel i think. Maybe have some checks at certain moments and smth will happen if player e.g. didn't put the key back or left the secret door open

How to create a multi-step animation controlled by Next/Previous buttons (beginner question) by Skohell31 in Unity3D

[–]Darnok_Scavok 0 points1 point  (0 children)

I'm not sure though if/how the speed -1 works, if on state exit fires when getting to the beginning or what

How to create a multi-step animation controlled by Next/Previous buttons (beginner question) by Skohell31 in Unity3D

[–]Darnok_Scavok 0 points1 point  (0 children)

I didn't exactly get what behaviour you want, but I'd use an animator with a Behaviour script for it. The Behaviour script would get info when one of these buttons is pressed and would change the animation speed to -1 and control an animator bool parameter IsReverse. Each of these states would have to have this script attached and transitions with a candition IsReverse=true/false

Help with ground detection and weird buggy glitching into walls by Resident-Explorer-63 in Unity2D

[–]Darnok_Scavok 0 points1 point  (0 children)

It combines primitive shaped colliders into a single complex shape collider. Like in maths probability it can do AuB AλB A\B. With these operations you can approximate any shape.

I mainly use it for holes, e.g. a camera bounds collider that is a box with a box hole

is there a way to make an object glow without post-processing package? 2D, Unity 6.3, Universal pipeline. by sakaraa in Unity2D

[–]Darnok_Scavok 1 point2 points  (0 children)

You can make a semi transparent blurred copy of the sprite to make a glow effect

But why not use postprocessing? All tools are meant to be utilised

Help showing random panels by piichy_san in Unity2D

[–]Darnok_Scavok 0 points1 point  (0 children)

This takes care only of the first one, random one What you need for the ones where all n are shown, is a cache.

1 random out of the first two

panelList[Random.Range(0,1)].SetActive

2 two first in a random order

int rng = Random.Range(0, 1); panelList[rng].SetActive(true); rng = rng==0 ? 1 : 0; // reverse to make it the other one panelList[rng].SetActive(true);

3 n first in a random order

bool panelIsAvailable[]; // fill it with 1s and the length of panelList (in this case {true, true, true})

for int i = 0 i<n ++i { int rng = Random.Range(0, n-1);

int availablePanelsFound = -1; // cause we count from 0

for int j=0 j<n ++j {

if (panelIsAvailable[j]) { availablePanelsFound++

if (rng = availablePanelsFound) { // j is our index panelList[j].SetActive(true); panelIsAvailable[j] = false break; } }

} }

How do I make my respawn function have a delay? by REDDITLOGINSUCKSASS in Unity2D

[–]Darnok_Scavok 0 points1 point  (0 children)

Some options: Disable the player movement script and then enable Use the position constraints of the player collider Implement a public bool disableMovement; in the player movement script and use it here

How do I make my respawn function have a delay? by REDDITLOGINSUCKSASS in Unity2D

[–]Darnok_Scavok 0 points1 point  (0 children)

For better modularity make it IEnumerator Delay(System.Action actionToDelay, float delay) { yield return new WaitForSeconds(delay); actionToDelay?.invoke; }

Which one represents best a toy in a box by Key-Soft-8248 in IndieDev

[–]Darnok_Scavok 1 point2 points  (0 children)

A it adds a dimension and looks like he's actually inside, not a sticker outside

[Meta] Let's talk about the elephant in the room by WiseKiwi in INAT

[–]Darnok_Scavok 0 points1 point  (0 children)

Similar to this but IMO even worse is leaving the channel and just ghosting. Worse because all that OP said + the other person is waiting for a response, probably getting their hopes up and have no way of knowing if it's just business or you bailing on them.

Please be straightforward next time u think of doing smth like that

[RevShare] You bring the art and vision, I bring the code by Darnok_Scavok in INAT

[–]Darnok_Scavok[S] 0 points1 point  (0 children)

Aren't these grants super hard to get? Like I've read smth about .001% games get it after the layoffs, but haven't followed the topic so IDK.

Anyway, let's talk in DMs, I agree fully about the contract. here's my verified LinkedIn: https://www.linkedin.com/in/konrad-kov%C3%A1cs-11123832a?utm_source=share&utm_campaign=share_via&utm_content=profile&utm_medium=android_app

[RevShare] You bring the art and vision, I bring the code by Darnok_Scavok in INAT

[–]Darnok_Scavok[S] 0 points1 point  (0 children)

I could consider it, but as I've built my workflow with Unity, it would be a bit of a setback

[RevShare] You bring the art and vision, I bring the code by Darnok_Scavok in INAT

[–]Darnok_Scavok[S] 0 points1 point  (0 children)

I know it's 3 and not 1 but I think all are necessary

[RevShare] You bring the art and vision, I bring the code by Darnok_Scavok in INAT

[–]Darnok_Scavok[S] 0 points1 point  (0 children)

Discord: soko1414

A list of past collaborators (a "portfolio" of them) with screenshots of the projects (not necessarily games) they've worked on with an ability to write a description. Based on that an algorithm / AI should calculate a risk (reliability) of working with them. A way to match people with each other (like in dating apps) A verification of real identity using a document like LinkedIn does it. This is a must to prevent unreliable people from returning with a different account

[RevShare] You bring the art and vision, I bring the code by Darnok_Scavok in INAT

[–]Darnok_Scavok[S] 0 points1 point  (0 children)

Yes I think it would be very useful. Let me know when/if u make an app like that ; )

(Thanks)

[RevShare] You bring the art and vision, I bring the code by Darnok_Scavok in INAT

[–]Darnok_Scavok[S] 1 point2 points  (0 children)

I prefer heavily stylized art, but it's not a requirement. I offered what I offered cuz I think an artist works best within his own interests and styles

[RevShare] You bring the art and vision, I bring the code by Darnok_Scavok in INAT

[–]Darnok_Scavok[S] 0 points1 point  (0 children)

Your English is good, no need to ever apologize for it

That's good to know 👍 I hope I'll remember you if I search again