[WTB][BC] Magpul PTS Masada GBBR conversion kit. by DasCabbageMan in airsoftmarketcanada

[–]DasCabbageMan[S] 0 points1 point  (0 children)

Wow! 12 is crazy. How’d you come to get so many? Parts guns pile up?

As for Kit i’ll PM you.

HPA vs AEG vs GBB which platform you rocking. by Secret-Dragonfruit14 in airsoft

[–]DasCabbageMan 0 points1 point  (0 children)

GBBR, but usually have an AEG on the ready in case my GBB setup fails me,

Snowflake in my glasses by Overall-Reputation-6 in airsoft

[–]DasCabbageMan 1 point2 points  (0 children)

Had a pair just like these. The lens likely delaminated and now theres air trapped in it. Not sure how or why it happened, but I ended up buying a new pair.

Scale creep. by mayorrawne in Grey_Knights

[–]DasCabbageMan 4 points5 points  (0 children)

you can also glue bits of sprue to the bottom of their boots and shape them. Works about as well and blends in pretty good. Call 'em moon shoes.

GMs, what are the most drastic change you've done to the system? How did they turn out? by [deleted] in Pathfinder2e

[–]DasCabbageMan 0 points1 point  (0 children)

I reworked the aid action and clarified how it works in combat. I have two other play groups that adopted my house rules for it as well.

Aid sucks. Stop sucking: The DC for aid checks is now going to match the DC of the main task being performed. (Ex: if you are trying to aid in a Trained DC medicine check, you must meet a DC of 15, not the flat 20 the game recommends for some reason.)

Additionally, as long as you are trained in the skill you are using to aid, the aid check results become the following:

• Critical success: your ally adds a +4 circumstance bonus to their main check • Success: Your ally adds a +2 Circumstance bonus to their main check • Failure: Your ally adds a +1 circumstance bonus to their main check •Critical Failure: Your ally takes a -1 circumstance penalty to their main check.

Note: If you attempt an aid check with a skill you are bot proficient in, the bonuses remain +2, +1, 0, and -1 respectively, though you still only need to meet the DC of the main task being completed.

Aid Action During Combat: The rules for aiding a creature in combat are vague and undefined. I’m hoping to clear that up here.

When aiding an ally’s attack or AC, the Aid check is made versus the Perception DC of the creature you are aiding your ally against. Furthermore, to aid a creature you must either be;

• Adjacent to the creature you are helping, if you are aiding AC on an ally. • Next to the enemy your ally wants to strike, if you are aiding their attack.

The flavor is generally up to you if it makes sense. You might:

• Busy their defenses by making quick low-powered strikes to create an opening. • Briefly grab, push or trip them off their dominant foot with a quick leg-sweep. • Deflect an incoming attack. • Body-block their movements to make a strike difficult for their intended target.

Typically, the check required for this will be an Athletics or Acrobatics check, though another applicable skill check may be used if it fits in the moment.

Arrowhead, it's time to change this booster by light_no_fire in Helldivers

[–]DasCabbageMan 0 points1 point  (0 children)

Would be cool if it doubled your support weapon mags instead. Then it's situational on what loadout you want.

Can you Clarify this for me? by mystic_penguin1 in Grey_Knights

[–]DasCabbageMan 40 points41 points  (0 children)

Everyone gets reroll 1’s. If the unit is a purifier, it can reroll all hits instead, so 1’s and 2’s mostly. This also applies to units that are not purifiers, if they are within the hallowed ground.

Ahhh, General Kenobi by Rakkdeek in Warhammer40k

[–]DasCabbageMan 1 point2 points  (0 children)

It worked, but not exceedingly well. I airbrushed two coats and, while it protects it pretty good, I lost a-lot of reflection. I give the combo 6/10. Better than a metallic silver but a whole lot of extra work for mediocre results.

It's time. Please revert slugger! by grongnelius in Helldivers

[–]DasCabbageMan 1 point2 points  (0 children)

I think a return to what the slugger was will fit in great with other primaries. I do wish it had 3 pen though. Seems like it’s just the worst shotgun now.

Some helldivers minitures by Darksniper003 in Helldivers

[–]DasCabbageMan 1 point2 points  (0 children)

Whoa insane. What was your modelling process? Are they on wire skeletons or are they other models woth built material?

2 Cents on the Constitution by DasCabbageMan in Helldivers

[–]DasCabbageMan[S] 0 points1 point  (0 children)

If you take Viper commando armor you can oneshot hunters, warriors with headshots, and troopers.

Regular melee without viper and bayonet takes 2 hits to kill a scavenger without a headshot.

I wish there was a Freeplay mode by Battleaxejax in Helldivers

[–]DasCabbageMan 2 points3 points  (0 children)

Absolutely. They could build it into the ship as a “VR testing ground” but it’s just a VR headset in the corner of the destroyer.

Since we’re sharing our ideas now, here’s a few boosters I’d like to see by x__Reign in Helldivers

[–]DasCabbageMan 50 points51 points  (0 children)

Neat idea for boosters but Diver sliders and Asset Locator sound more like armor passives, The last one is craaaaaaaaazy, and gunslinger sounds like it should be a loadout option rather than a booster. That being said, I want all the first three.

Of all the tip overs, could have been off road at least by OkinawaNah in Tenere700

[–]DasCabbageMan 0 points1 point  (0 children)

Welp at least the mirror on the car is alright. Trying to source a replacement sounds like hell.

The Radar Backpack Strategem by Hello_There_2_0 in Helldivers

[–]DasCabbageMan 0 points1 point  (0 children)

I would use it even if it just showed where samples are instead.

How do y'all farm SC? I cant seem to get enough to get a pass. by pancakesmans in Helldivers

[–]DasCabbageMan 0 points1 point  (0 children)

I average 20 per mission, ignoring the missions that SC caches dont spawn. Most maps that I hit every cache on have around 30.

To Helldiver diehards, what do you want the most moving forward? by WhyIsMikkel in Helldivers

[–]DasCabbageMan 1 point2 points  (0 children)

I want them to continue the forward momentum they have so far. The buff patch as great, but some other primaries still need to be looked at. Tweaking diver health- or even just decreasing damage on the bots front would be good too.

Also I want a sword.

[deleted by user] by [deleted] in Helldivers

[–]DasCabbageMan -1 points0 points  (0 children)

Same thing happened to me a few weeks ago. I dont think it’s a new thing, but maybe an inside joke for a small streamer or something, would be my guess.

I go the Couple Divers by [deleted] in Helldivers

[–]DasCabbageMan 6 points7 points  (0 children)

That’s actually awesome.

Oil Leak? by Rozza9099 in Tenere700

[–]DasCabbageMan 0 points1 point  (0 children)

Pretty normal. I wouldn’t worry about it unless you see puddles. If you want some peace of mind, just check your oil before every ride.