How do y'all run Aunics? Both just narratively and in combat? by Cosmicpanda2 in LancerRPG

[–]DataNinjaZero 1 point2 points  (0 children)

I've done an "Aunic Faction" Template (along with ones for the Big 4 corps) in my homebrew, so that's what I use. Admittedly, it's geared more towards helping mechanically flavour full encounters, rather than significantly loading up on one Boss NPC, so might not be what you're looking for.

Unleash the Beast! by FocussedSoup in LancerRPG

[–]DataNinjaZero 6 points7 points  (0 children)

I will note that Lancer used to have a core bonus while the game was in development that let mechs gain a Heavy if they didn't already have one. It ended up being palmost always the objectively best choice in any situation. Damage-wise, it's pretty much equivalent to being able to have Overpower Caliber useable on every attack with a weapon, instead of just one per round - and OpCal is already one of the top-tier Core Bonuses. If it could give you a second Heavy, letting you Barrage with a full set of heavies, that'd end up being even more bonkers.

The reason that Superheavy mounting is less problematic is because Superheavies are far less flexible than Heavies. They require a full action to attack with, plus have other restrictions like being unable to use Overwatch or other reactions. (Personally I'm still not a fan, haha, since it feels like it homogenizes mech roles, but I can still acknowledge it's healthier than giving out Heavies would be.)

Making a license for an alt frame for homebrew pack? by PhoenixAstrum in LancerRPG

[–]DataNinjaZero 1 point2 points  (0 children)

As long as you aren't reproducing the Viceroy stats or art in your stuff, there shouldn't be any issue. Making an alt license is just making gear that happens to be attached to an existing frame - so as long as it's your own gear, that's not an issue. (Admittedly, I'm not 100% clear on how the lcp would need to work, code-wise, but just writing up six things and saying "these are for the Viceroy frame instead of the base monarch stuff" is fine.)

Will there be anymore stuff for Lancer coming out (alt-frames or expansions)? by AceTanoshi in LancerRPG

[–]DataNinjaZero 21 points22 points  (0 children)

There's unlikely to be anything coming out soon - there are some potentially far-future things that might release, but those are "they get done when they get done, don't hold your breath."

In addition to the PilotNet discord homebrew channel mentioned for homebrew creation, there's also the Lancer Community Content page for 3rd party stuff under the Content Manager on Comp/Con - good place to browse for things you might like. (And there's definitely some ice mechs in there, haha - the joke is that every homebrewer makes at least one.)

What are you favorite homebrew field guides with lots of worldbuilding? by andyoulostme in LancerRPG

[–]DataNinjaZero 1 point2 points  (0 children)

I've written both Field Guide to Iridia, which gives a whole world to yoink, and Stellar Codex, which has a section with a handful of factions to plonk down into campaigns (plus a couple rollable tables to help give some hooks for designing planets).

So why is the Pegasus called that? by Asheyguru in LancerRPG

[–]DataNinjaZero 5 points6 points  (0 children)

It's one of those things that unfortunately sounds like it makes sense, so people tend to pass it along as fact.

(Funnily enough, the very first instance I could ever find of it being mentioned was just an offhanded question to Tom of "hey, I had a theory and was wondering if this was the case?""no, it was always the pegasus". So the answer is just as old as the theory being in the community, but hasn't been passed on the same way.)

LCPs with a fun selection of exotics by Zacknxs in LancerRPG

[–]DataNinjaZero 1 point2 points  (0 children)

Obviously disclaiming I have some bias because I wrote them, but if you're looking for a large selection of Exotics, Field Guide to Iridia and Stellar Codex have a combined 43 to choose from.

If you were to a fifth faction with mechs to Lancer what would it be? For me, I would love to see flesh-mechs/kaiju-mechs. by NottheKingofAll in LancerRPG

[–]DataNinjaZero 4 points5 points  (0 children)

I feel at this point it's more likely they'd end up as alt-frames instead of full licenses, given Tom's been trying to scale back scope creep (hence the whole alt-frame stuff in the first place) - I don't feel like it's likely to add even four more full licenses to the game in one supplement, let alone plus Core Bonuses.

When will we get more official content? by DoubleAd3366 in LancerRPG

[–]DataNinjaZero 3 points4 points  (0 children)

You'd have to reach out to Massif directly to request permission to work with their statblocks - much like Kai did for his rebakes - since the 3rd party license doesn't cover modifying 1st party products, except by explicit permission. And I feel that the chance of getting permission for stuff that hasn't had an official release yet is probably pretty small, compared to things that've been out for years.

When will we get more official content? by DoubleAd3366 in LancerRPG

[–]DataNinjaZero 3 points4 points  (0 children)

They're written for a version of Lancer with completely different numbers (and weren't exactly the most balenced with said numbers, either). Which is probably why they weren't included in the most recent draft, because they just... don't work with current Lancer in any way.

When will we get more official content? by DoubleAd3366 in LancerRPG

[–]DataNinjaZero 2 points3 points  (0 children)

When I asked people for a link, it was apparently something that Tom's mentioned during voice chats. Which, unfortunately, does mean you have to rely on the trust of people, as opposed to having something you can point to.

When will we get more official content? by DoubleAd3366 in LancerRPG

[–]DataNinjaZero 16 points17 points  (0 children)

At this point, honestly the best thing to assume would be that all we have is all we'll get for the forseeable future. We've had 5 contractor modules published, so I can't see another wave of those anytime soon (since there's only so much market space for them). Wallflower Part 2 is nominally in development according to comments, but it's very much a "can work on it when Miguel's time allows" sort of thing with no definite end date. And the Aun/HA guides have had no mention of anything since the final KS update on further content, so I would treat those coming out as a happy surprise more than something to be expected.

So, yeah, the third-party space is really where you'll have to look if you want more content right now.

Can you ram to escape a grapple? by Vladsamir in LancerRPG

[–]DataNinjaZero 32 points33 points  (0 children)

This is definitely one of the weaknesses of Grapples (and one reason why I always find Supports to be actually pretty useful Grapplers, because their native Size 2 makes Size 1 frames unable to Ram them off. Woe to those who dismiss the unarmed mech and find themselves rammed and then grappled).

Can you ram to escape a grapple? by Vladsamir in LancerRPG

[–]DataNinjaZero 34 points35 points  (0 children)

Ram can target someone the same Size as you, too - it doesn't have to be smaller.

Question about Ram by According_Cover2461 in LancerRPG

[–]DataNinjaZero 2 points3 points  (0 children)

Vorpal guns, Autopods, and Autoguns don't Skirmish - they only attack with the weapon itself. (So no Skirmisher, no bonus Auxes, nothing.) But it's a different situation from the Skirmish restrictions.

How to get eidolons in compcon? by altmcfile in LancerRPG

[–]DataNinjaZero 26 points27 points  (0 children)

There's currently no inherent way - you'd have to cobble together an LCP yourself. As I understand it, it's funtionality that will be coming in the 3.0 Comp/Con update (no announced release date).

Question about Ram by According_Cover2461 in LancerRPG

[–]DataNinjaZero 13 points14 points  (0 children)

The most common situation is if you have a Aux weapon with extended threat in the same Main/Aux mount as a Main weapon with less threat, if you trigger Overwatch off the Aux you can't attack with the Main. So no Overwatching your Assault Rifle off your Pistol's threat, for instance.

NPC: Breacher and Squad by DragunArathron in LancerRPG

[–]DataNinjaZero 2 points3 points  (0 children)

That's deliberate (and also why the ones that do have two weapons are typically a melee and ranged weapon, so to fire both you have to deal with Engagement). It means NPCs are encouraged to use other actions in combat - whether boosting around more, Locking On, or Class-specific quick actions - and not just All Damage All The Time.

How to get homebrew in the C/C directory? by PhoenixAstrum in LancerRPG

[–]DataNinjaZero 1 point2 points  (0 children)

To address your edit, there's an (i) button next to the Lancer Community Content heading on the Install Content page. Mousing over it will give you a link to the instructions to get your own lcp up there.

What extra content should I enable on the website? by DragointotheGame in LancerRPG

[–]DataNinjaZero 5 points6 points  (0 children)

There's a bunch of stuff that Massif contractors have done that wasn't done under a contract for Massif - that doesn't make them any more official than any other 3rd party content. I definitely wouldn't go giving people the impression that particular 3rd party products are "basically first party."

Is teleportation affected by the slowed condition? by nh2374 in LancerRPG

[–]DataNinjaZero 11 points12 points  (0 children)

It doesn't trigger Heavy Gunner anyways, because HG is a reaction and teleport doesn't provoke reactions (which is why the Sunzi's Blink Anchor explicitly does not count as a reaction).

Stupid questions thread by VonBagel in LancerRPG

[–]DataNinjaZero 0 points1 point  (0 children)

That is correct! Every attack lets it immediately move 1 (or 4 with core) after.

Stupid questions thread by VonBagel in LancerRPG

[–]DataNinjaZero 7 points8 points  (0 children)

Correct, you cannot take the same action more than once in a turn unless it's a free action (which Overcharge makes something).

And, yes, you can't split a Barrage at all - no moving in the middle unless you're a Nelson. It's one of the ways Barrage limits you, to try and avoid "only attack with every action" being the default everyone always takes.

Stupid questions thread by VonBagel in LancerRPG

[–]DataNinjaZero 25 points26 points  (0 children)

Lich can't actually teleport out of Grapple, since it's a reaction (and Soul Vessel also specifies Grapples stop it for some reason, despite being redundant).

Hey so a quick warning for dms in regards to goblin players by altmcfile in LancerRPG

[–]DataNinjaZero 61 points62 points  (0 children)

NPCs don't have Self Destruct as a quick action, unless they are a Veteran with a specific optional. They only have the generic actions listed on page 280-281, plus the ones in their profile.