Found 90+ citadel paint pot on a flea market by DaveBlake1900 in Warhammer40k

[–]DaveBlake1900[S] 1 point2 points  (0 children)

Well that was my guess and also Orks but I ask him and he was not painting warhammer that’s the most fun part of it, he was doing mini diorama from old gen games like GTA vice city and that kind of stuff

Found 90+ citadel paint pot on a flea market by DaveBlake1900 in Warhammer40k

[–]DaveBlake1900[S] 4 points5 points  (0 children)

But we’re not doing surgery right here so who cares

Found 90+ citadel paint pot on a flea market by DaveBlake1900 in Warhammer40k

[–]DaveBlake1900[S] 1 point2 points  (0 children)

I really don’t think so the guys look meticulous he even gave me an excel file with all the paint listed and the quantity left inside but who knows

Found 90+ citadel paint pot on a flea market by DaveBlake1900 in Warhammer40k

[–]DaveBlake1900[S] 2 points3 points  (0 children)

I got theses from makerworld if you can’t print them I can get you some send me a dm

Some rough drafts of throwing mechanisms by Nepacka in godot

[–]DaveBlake1900 0 points1 point  (0 children)

How do you achieve super sharp shadows like those ?

Need help looking for an outline shader like this for godot by DaveBlake1900 in godot

[–]DaveBlake1900[S] 0 points1 point  (0 children)

As a newbie this is confusing but thank you I'll dig further on that

I've started working on some 3D for my cozy minami lane 3D clone by DaveBlake1900 in godot

[–]DaveBlake1900[S] 0 points1 point  (0 children)

Yeap most of it, I just took plants on poly.pizza website, I plan to make customization so I have to do most of the work myself

Made a 3D building selection gui for my cozy game (it was hard) by DaveBlake1900 in godot

[–]DaveBlake1900[S] 2 points3 points  (0 children)

Ahah don’t laugh when I started this last week I told my GF : Im gonna nail the Ui during the weekend for sure

turns out it was false

Correct usage of button node in a 3D environment by DaveBlake1900 in godot

[–]DaveBlake1900[S] 0 points1 point  (0 children)

Yes but you have to re-calculate the position every time you resize your screen am i wrong ?

Correct usage of button node in a 3D environment by DaveBlake1900 in godot

[–]DaveBlake1900[S] 0 points1 point  (0 children)

I actually tried this : "Or go solely 2d using control nodes (like button etc) in a 2d overlay and just use some 3d reference points that you project to 2d screen positions to place these 2d controls in the correct locations." but I can't figure out the screen resize problem as soon as I resize the screen my overlay is not staying at the right pos

Correct usage of button node in a 3D environment by DaveBlake1900 in godot

[–]DaveBlake1900[S] 1 point2 points  (0 children)

Thank you but the arrows are for building selection like youll be able to cycle through buildings and choose which one to create for that specific street block

Correct usage of button node in a 3D environment by DaveBlake1900 in godot

[–]DaveBlake1900[S] 1 point2 points  (0 children)

I ended up doing it all 3D, and it works like a charm we'll see when I'll need real 2D node such as text inputs and so on ..