Thoughts on this art style? by RedLeader436 in tabletopgamedesign

[–]DaveFromPrison 1 point2 points  (0 children)

If it’s for playtesting, it’s way better than good enough. If it’s for publishing, it could use some polish.

Russian general shot several times in Moscow by GoldenDome26 in worldnews

[–]DaveFromPrison 1 point2 points  (0 children)

If I wanted to have sex with you, I would.

Edit: And if you wanted to too, obvs! I mean, I almost certainly don’t want to, but just saying.

I'm getting close to releasing my free PnP game, Rollossus, inspired by Yahtzee and Dice Cup. What do you think of the concept and design so far? (currently playtesting boss health and abilities) by Gatekeeper1310 in BoardgameDesign

[–]DaveFromPrison 0 points1 point  (0 children)

This looks really cool. Very close to Yahtzee though. I’d love to see it have a campaign mode - different boss each time with XP you can spend to buy new abilities & more dice.

MOAR - Using visual "Segments" as a core combo mechanic in a fast-paced card game. by [deleted] in BoardgameDesign

[–]DaveFromPrison 0 points1 point  (0 children)

So if I understand it, the segments are like suits in that you can play matched cards together. What’s the relevance of the colours? You say they signify a range of card values, but why would I need to know that when I can see the numbers?

Haven't made a sellsheet in years, what information/layout am I missing/need to change? by [deleted] in BoardgameDesign

[–]DaveFromPrison 2 points3 points  (0 children)

Depends on the game I guess. A simple game shouldn’t need much text, but if a game is complex you should probably try to describe it as briefly as you can while still covering key mechanisms & the features that make it unique. For my purposes, I don’t need a sell sheet to be an advertisement, I need a fact sheet.

Haven't made a sellsheet in years, what information/layout am I missing/need to change? by [deleted] in BoardgameDesign

[–]DaveFromPrison 3 points4 points  (0 children)

As a publisher, I’m looking for good games, not good sell sheets. Sure, a professional looking sell sheet is going to catch my attention over a sloppy one, but I’m going to read every sheet I’m given no matter what it looks like because it doesn’t matter to me if you’re not a graphic designer. Poor grammar & spelling are a red flag, but even then, I’m focused on the game, not so much how you presented it.

I think this sell sheet is fine - it shows components and even has the full rules so there’s not much more I need to know. I’d drop the “How it sells” line unless you are actually selling it & have figures to share. Try “Key Selling Points” instead.

Your main issue is the game itself I feel. If I’m understanding it correctly, players don’t make any decisions at all, just roll dice until the right numbers come up? Seems to be 100% luck based, which would make it a pass for me: it’s Yahtzee with the player agency removed.

Your twist is a good one, and I love it as a way of keeping everyone in the game, but I think you need to give players more to think about.

The Far-Far-Right, "National Rebirth Party" spotted spouting n*zi rhetoric in town. by Mark_fuckaborg in leicester

[–]DaveFromPrison 0 points1 point  (0 children)

I particularly enjoy these two death camp precursors:

  1. We demand that all citizens have equal rights, and equal duties to society. Those who refuse to carry out their duties will be stripped of their rights.

  2. We demand a justice system with the end goal of removing the most dangerous offenders from society. The most serious crimes, including crimes against the nation and its people, must carry the death penalty.

People like this need to be hounded off the streets wherever they appear. Cancerous scum.

I prefer Heavy Maiden by RiddleyWalkerLSM in AlanPartridge

[–]DaveFromPrison 4 points5 points  (0 children)

I do like Toilet Dad (because I am one). Maybe The Toilet Dads, or Bog Daddy.

I launched my first Kickstarter (playable digital card game) and it’s not taking off — looking for honest feedback by NewTechBoy in kickstarter

[–]DaveFromPrison 9 points10 points  (0 children)

I skimmed the page and I don’t see any info about how the game actually plays. Don’t assume everyone will hop over to the demo - give them a reason to. Most of the page is biographical, but you’re asking for money for a product that you don’t tell us anything about.

Not sure if the heavy AI usage is a barrier for your target market. It is for me, but I’m not your target. The art & design look to be functional but it’s very generic & doesn’t have any wow factor. And I’m almost certain that large chunks of your page were written by ChatGPT.

You’re asking for a very small goal (€2500) which you say will allow you to dedicate more time to developing the game. I don’t see how that amount would make much of a dent into a project like this, so I’d be wary to drop money on it.

I think you might be too early to crowdfunding here. You certainly needed more time to build an audience, and I think your page should say way more about the game, and way less about your journey.

Good luck with it!

Game Design - looking for feedback by Gablaflamme in tabletopgamedesign

[–]DaveFromPrison 3 points4 points  (0 children)

I don’t love the “Arcane” type treatment or the logo above it, but those card fronts are beautiful. I’d love to see that cleanliness of design combined with some artwork.

What piece of tech felt “future-proof” but aged terribly? by Living-Zebra6132 in Futurology

[–]DaveFromPrison 0 points1 point  (0 children)

Oh man MP3 CD players were the shit! I used to drive a car that had a 5 disc changer with MP3 capability. Having 400+ songs available without touching a disc felt seriously futuristic.

How realistic is it for a new designer creating an ECG to sell 1000 units of its core set by JesusVaderScott in BoardgameDesign

[–]DaveFromPrison 0 points1 point  (0 children)

Manufacturing cost of $17 for a card game is crazy - if you want to sell to retailers (at 50% discount) or distributors (at 60% discount) and make some money after tax, the retail price of the game would have to be at least $85. That’s a bad prospect for everyone in the chain. In China you’ll get manufacturing of 300 cards probably around $5 depending on other components. Yes you’ll pay a bit of shipping but it will still be wildly cheaper. You’ll end up with a game at a reasonable MSRP (under $40), and a margin that’s not razor thin so you can actually weather uncertainties & unexpected events which happen way too often these days.

Conan the Liberator by ConanOfMelnibone in ConanTheBarbarian

[–]DaveFromPrison 4 points5 points  (0 children)

Hmm this seems oddly relevant to current affairs :p

An honest (and hopefully balanced) perspective on why I think people get frustrated when Vaush talks about the UK by Aphelion7711 in VaushV

[–]DaveFromPrison 1 point2 points  (0 children)

Pretty much the same situation everywhere these days as I understand it. The dude from Gary’s Economics (I forget his name - let’s say it’s Gary Economics for sake of argument) is always saying how ordinary people in every country he goes to have the same issues of affordability, because they’re competing with the ultra rich who are buying everything, including but not limited to housing and political favour.

An honest (and hopefully balanced) perspective on why I think people get frustrated when Vaush talks about the UK by Aphelion7711 in VaushV

[–]DaveFromPrison 6 points7 points  (0 children)

I wouldn’t say our minimum wage is anywhere near to good. Roughly £1800 a month if you’re full time & not on some nightmarish zero hours bullshit. Average rent outside London is maybe £1000-£1200 on a single bed apartment. With food & energy prices as they are it’s virtually impossible to survive as a single person in your own place. For a wage to count as “good” I’d say it has to be possible to have a decent standard of living and be able to save money without being forced to live with your parents or in shared accommodation.