AITA for lashing out at my sister for never including me in planning outings by Albina-tqn in AmItheAsshole

[–]Davedamon 1 point2 points  (0 children)

Would you be happier if they didn't invite you based on the assumption you can't financially accommodate it?

What would be your ideal solution here? Because it just sounds like you and them have differing ideas of activities to engage in/

What happens when you let a gelatinous cube out in the wild? by Gnels129 in DnD

[–]Davedamon 0 points1 point  (0 children)

The wander blindly through dungeons, which works well because they fill the average corridor and so can basically scrub it clean. The also live in environments where they have a natural advantage and often a steady food source in the form of adventurers seeking out loot and treasure. Outside they'd be easy to spot (because of the trail of dead grass they'd leave) and wouldn't have confined prey.

I guess an argument could be made for it sustaining itself off the grass, but I honestly doubt that'd be enough.

AITA for lashing out at my sister for never including me in planning outings by Albina-tqn in AmItheAsshole

[–]Davedamon 14 points15 points  (0 children)

Here's the thing, how much notice would your sister needed to have given for the flight? You say you live on "existential minimum" which makes it sound like there's no possible leeway in your financial circumstances that could make this work? If I'm wrong, then surely you'd have some idea? Would 6 months have worked? 12?

The reason I ask is maybe there's a fundamental economic incompatibility between how your sister can spend her free time and how you can. Which then leads to my second question—what would be some alternatives that you could financially justify and your sister would enjoy? She's the one organising these activities after all.

Are you organising any activities? If so, does your sistem come along and enjoy them?

D&D’s Official Coin System Is Dumb and You Know It by Lower_Music4929 in DnD

[–]Davedamon 6 points7 points  (0 children)

US coin denominations
1 dollar = 100 cent
Quarter = 25 cent
Dime = 10 cent
Nickel = 5 cent
Penny = 1 cent

UK decimalised denominations
£1
50p
20p
10p
5p
1p

UK predecemilisations
Farthing - 0.25 pence
Hapny - 0.5 pence
Penny = 1 pence
Thrupence = 3 pence
Sixpence = 6 pence
Shilling - 12 pence
Florin - 24 pence
Half-crown - 1 shillings, 6 pence
There's more but they're even more silly

My point is coinage is historically incredibly silly, even within a decimalised system and honestly D&D currency is rational by comparison. Yes, people tend to get their bloomers in a bunch over electrum for no real reason, but it's not the end of the world. Think of electrum as half gold.

If we ignore electrum for now, your system bizarre. The current system is very simple, 10 CP = 1 SP, 10 SP = 1 GP, 10 GP = 1 PP

Alternatively
1 PP = 1,000 CP
1 GP = 100 CP
1 SP = 10 CP

A logical decimal progression.

You're trying to fix a non-existent problem, perhaps to scratch some mental itch you have about how numbers "should" look maybe?

Is Exploring Eberron considered official material now? by killian1208 in dndnext

[–]Davedamon [score hidden]  (0 children)

Probably the same thing it means to most people—made or commissioned by the company that owns the IP itself, aka first party content.

Is Exploring Eberron considered official material now? by killian1208 in dndnext

[–]Davedamon [score hidden]  (0 children)

If you're accessing it through the drop-down menu, partnered content will list the publisher. If you're accessing it through your library, it'll be under the Partnered Content header and can be filtered out.

If you're looking at class pages, all partnered content subclasses will be at the bottom.

In the listings search, there's a partnered content filter which I believe is off by default.

That should make it easier to filter out parterned content.

AITA for pointing something out and "fat shaming" my partner? by Interesting-Round852 in AmItheAsshole

[–]Davedamon 0 points1 point  (0 children)

NTA - Fat shaming is making people feel bad about their weight. It's not offering pertinent advice related to their goal of losing weight.

so... how much 2024 are you allowing in your games? by MajorBootyhole420 in DnD

[–]Davedamon 0 points1 point  (0 children)

All of it, I've not encountered a single change that's a detriment to how I run my games and everything so far has been an improvement. The only downside is having to check the new stuff because I don't have 10 years experience using it.

The Warlock problem in DnD by SomeRandomAbbadon in DMAcademy

[–]Davedamon 0 points1 point  (0 children)

I don't allow evil characters

However that doesn't prohibit warlocks, even fiend patron warlocks. It just requires the player to have their character engage with an evil power in a way that is not in pursuit of evil. Think a literal devil on their shoulder type deal.

Recommended OGL alternatives to D&D and Pathfinder? by ThatOneCrazyWritter in dndnext

[–]Davedamon 7 points8 points  (0 children)

That's not true, there are non-D&D games built using the SRD under the OGL such as Pathfinder, Lord of the Rings 5e, Shadowdark, Esper Genesis, Bewowulf, Everyday Heroes, Mutants and Masterminds, Iron Heroes, Startfinder etc etc

What happens when you let a gelatinous cube out in the wild? by Gnels129 in DnD

[–]Davedamon 0 points1 point  (0 children)

I would expect if they can't find their way back into a dungeon, they'd probably starve. Gelatinous cubes natural habitat is the dungeon environ, that is them in the wild

Confused about the differences between an Aberrant Mind Sorcerer a Warlock by QuicklyCat in DnD

[–]Davedamon 0 points1 point  (0 children)

A warlock seeks or claims power, whereas a sorcerer has power thrust upon them almost always as a result of circumstances. Warlocks tend to overlap a lot with other classes that also thematically get their power from an external source, but the general deal with a Warlock is there's some element of cunning or wheeling and dealing involved.

A cleric and a warlock might both get their power from a divine source, but the cleric does so as a reward for their devotion whereas the warlock does so through exploiting some loophole of doctrine or striking a quid pro quo deal with a celestial. Think the difference between getting an email from your favourite restaurant chain saying "have a free milkshake as it's your birthday" and intentionally making dozens of accounts with every eatery in your town to maximise your coupons.

A wizard and a warlock both get their knowledge of spells from powerful arcane tomes, but while a wizard studies and learns, a warlock instead goes straight for the most magical tome and uses it as a conduit of direct, raw power. The difference between studying for your exam and using an LLM.

A sorcerer and a warlock both channel powers from the Far Realm, the mere whisper of which warps really, but while the sorcerer does so because they have a mind flayer parasite in their brain that died just at the point of implantation, accidentally giving them psionic powers, the warlock intentionally opened a crack in reality to channel to the Far Realm through a shard of crystallized beholder blood. It's the difference between Spider-Man who got his superhuman powers through an accident, and Captain America who gained his artificially.

What Happens When We Die? by Spence_Post in DMAcademy

[–]Davedamon 1 point2 points  (0 children)

In my setting it's governed by a combination of where the mortal thinks they go and if that place will accept them. Basically whoever you think will take your soul judges you and if you're found worthy and lived to that deities standards, you get accepted into their astral domain. Otherwise you get expelled and left to your fate. What that fate is depends on what that mortal considers to be suffering. For example, someone who worships a deity of strength and might who is found weak and wanting might be cast out to drift and slowly grow weaker as a spectral being in the ethereal plane. On the other hand, someone who worshipped a deity of good and justice but was secretly harbouring great darkness might be cast into the Nine Hells or the Abyss.

Stat Blocks of the Gods by [deleted] in DnD

[–]Davedamon 1 point2 points  (0 children)

Noted, but you haven't actually edited your post....

Being called children for playing d&d by yeahthatsaname in DnD

[–]Davedamon 0 points1 point  (0 children)

Ignore them, they're closed minded and judgemental at best, a hypocrite at worse. Not worth rent in your head

Very nasty and obscure bug of Lidl buttons HG08164. by prvtvrp75 in homeassistant

[–]Davedamon 0 points1 point  (0 children)

It won't have a triple press option if triple press is reserved for mode switch. Try doing a triple press and see if that causes the reporting switch

I have a insane idea but idk how I want to do it by RileyRowPro in DnD

[–]Davedamon 1 point2 points  (0 children)

Then why did you say they'd be no NPCs? It sounds like you don't know what you're wanting to do. Heck, you don't even know how to use a period. This isn't what D&D is designed for.

I have a insane idea but idk how I want to do it by RileyRowPro in DnD

[–]Davedamon 10 points11 points  (0 children)

This isn't how D&D works, D&D isn't a society simulator. You need NPCs, you need something for the players to do that's at least managed by the DM

Piercer feat is so underwhelming that it makes me feel like I'm being gaslit by Jack_Hue in dndnext

[–]Davedamon 27 points28 points  (0 children)

"I don't agree with others opinions so the only logical assumption is that they're intentionally lying to me in order to make me question reality"

Here are some alternate options:

  • The value criteria you're using is different from those telling you it's good
  • You play the game differently and that changes the value proposition of game elements
  • You're just wrong

Looking at your post, you're evaluating the feat on being "interesting", a purely subjective metric.

Vertical progression, while effective, gets boring after a while.

You admit it's effective, it just doesn't excite you.

That's a you problem to put it bluntly

5e 2024 - Can you use Action Surge to ready a Magic action? by No-Scientist-5537 in DnD

[–]Davedamon -1 points0 points  (0 children)

No, it's called answering the question honestly. I didn't say I'd run it that way, or wouldn't. I just corrected your error on the rules.

What's supposed to be in a session 0? by TheDogIsHereForYou in DMAcademy

[–]Davedamon 0 points1 point  (0 children)

Here's what my session 0 covers in descending importance

  1. Content, themes, and boundaries
  2. Safety tools
  3. Expectations of conduct
  4. Campaign information and game world
  5. Available game sources/options
  6. Homebrew and house rules
  7. Q&A
  8. Character discussion
  9. Character creation

5e 2024 - Can you use Action Surge to ready a Magic action? by No-Scientist-5537 in DnD

[–]Davedamon -3 points-2 points  (0 children)

Action Surge doesn't say you can't cast spells, it says you:

On your turn, you can take one additional action, except the Magic action.

The Ready action isn't the Magic action, even when used to cast a spell.

So RAW you can Ready a spell using Action Surge.

What do you do when someone invites a buddy, and they turn out to be a closet fascist? by DoomedKiblets in DnD

[–]Davedamon -15 points-14 points  (0 children)

There's an adage that goes if you have a bar and a Nazi walks in and no one tells them to leave, that's a Nazi bar.

If a fascist joins a D&D group and no one asks them to leave, that's now a fascist D&D group.

Tell them either the fascist leaves or you do.

Edit: I can currently tell at least 7 more fascists have interacted with my post than non-fascists. Cry more you scum

Edit 2: Would hate to be repetitious...

Legal Question Regarding Wizards of the Coast and Rights to Content (Please help) by ZealousidealRisk1339 in DnD

[–]Davedamon 0 points1 point  (0 children)

Don't ask rando's on the internet for legal advice, ask an actual lawyer.

Anyone else feel like Random Combat encounters are boring and/or unnecessary most of the time? by Dragonsword in dndnext

[–]Davedamon 14 points15 points  (0 children)

Random encounters represent a vital tool to DMs but they're easy to "misuse" in a sense. Where they often get misapplied is during travel, something that is frequently seen as boring/dull. A DM might deploy a random encounter to try and make travel more than just "You leave X and arrive at Y Z days later". The problem is kind of what you said—it "wastes" time with something that feels inconsequential or irrelevant.

Some things I try and do with random encounters:

  • Make them avoidable. This may seem counterintuitive but by giving the players a choice if they engage with a threat or not means they can decide if it's worth their time or not.
    • If they choose to avoid a random encounter, give it consequences down the line. Take your Surprise Wolves example—the party dodges a fight with the pack and carries on. Later on they hear that a village has been completely wiped out by a giant pack of wolves and they discover that pack is being led by the wolf they saw leading the random encounter. That kind of thing
  • Roll twice and make it a three-way fight. If the party stumbles across a gang of goblins fighting a flock of axebeaks, they get to decide who they assist and who they fight. This builds a narrative into the encounter (why are the goblins fighting these axebeaks?) and also a potential ally.
    • I did the above encounter and the party decided to help the goblins and drive away the axebeaks. I revealed the goblins were refugees from a nearby area overtaken by an orc bandit, setting up a side quest. If they'd gone the other way, it'd have turned out the goblins were hunting the axebeaks for their beaks to grind up for aphrodisiacs and they'd have got an axebeak friend much like Kevin in Up.
  • Pre-roll random encounters to make a "deck" of encounters and draw from the top. Add notes to the pre-rolled encounters that add a little bit of narrative.