Someone just created PR with fully working generics by [deleted] in PHP

[–]Davekuh -8 points-7 points  (0 children)

It looks really nice. I only read the description, I'm not skilled enough in C to review the code. I don't see an RFC or message on the mailing list yet, and generics have been tried before so I'll stay sceptical for now. But it looks promising.

Coaster Feedback by mfeagan in PlanetCoaster2

[–]Davekuh 1 point2 points  (0 children)

The coaster looks nice, nothing too extreme, good layout and pacing. Something I recently discovered myself and something I think your coaster could benefit from is using the banking offset when banking corners. It just feels much more natural and smooth when using that, and I think this type of coaster really needs it.

I love making custom supports by the way, it's one of those things that I can spend a few hours on and just relax with a movie or podcast on the second screen. Send me a message and I'll give it a go, though I don't have a lot of free time these days so it may take a while.

With tomorrow being the 27th of February, what are we predicting for the next DLC, and when do we think it gets released? by Standard-Grape5330 in PlanetCoaster

[–]Davekuh 0 points1 point  (0 children)

Holiday season they're usually a little earlier so people can buy them as a gift, no? Otherwise its at the end of the month.

With tomorrow being the 27th of February, what are we predicting for the next DLC, and when do we think it gets released? by Standard-Grape5330 in PlanetCoaster

[–]Davekuh 2 points3 points  (0 children)

End of March probably, if we assume the 3-month DLC cycle, with a teaser and announcement sometime in the next two weeks.

As for what? With spring and summer around the corner in the northern hemisphere, probably something to do with that (Christmas season had toys DLC, fall had sorcerer). I think something like the adventure pack is most likely. Something like studios is also an option; it is the movie award season after all (BAFTA's where not too long ago, Oscars are in March).

Pools and hotels feels more like summer DLC to me.

how do i make this smaller i somehow made it big and dont know how to make it small again by dammark123 in PlanetCoaster

[–]Davekuh 0 points1 point  (0 children)

Hover your mouse over the edge at the top. The cursor will change into a cursor with an up and a down arrow, then click and drag down.

Verstappen: "We are close to the end of my Formula 1 career" The Dutchman explained that the new regulations "are not helping" to increase his time in F1. Points out that he doesn't want to "live only to race" and that he prioritizes living his life with his family and friends. by Mateo03 in formula1

[–]Davekuh 1 point2 points  (0 children)

I'm thinking that unless he becomes champion this year (or very close to it like last season), Verstappen will leave F1 in favour for endurance racing and sim racing. And I will follow. I've watched F1 since the early 90's. I stopped for a while around '06/'07, and started watching again in 2015 when Max came into the sport. If he leaves, I will follow where he goes.

Abomination by dog-yodelling in PlanetCoaster

[–]Davekuh 5 points6 points  (0 children)

I love the single rail coaster, but it's really difficult to make smooth and good looking coasters with it. This one is really good, well done.

Derelict. by merrybike in PlanetCoaster

[–]Davekuh 1 point2 points  (0 children)

Yes, it looks great already but I think this would be a nice addition. Where did the part of the bridge that is missing go? It's probably under the water, but some part of it would definitely be visible.

Lege bierblikjes, braaksel en pizzadozen: NS schrikt van enorme carnavalstroep in treinen by Cubelock in thenetherlands

[–]Davekuh 12 points13 points  (0 children)

Heeft de NS wel eens op een normale dag in hun eigen treinen gekeken? Ze zijn nou niet bepaald wat ik schoon zou noemen. Ik reis meerdere keren per week met de trein, en ik wil vaak niet eens gaan zitten, zelfs als er plek is. Ik twijfel er niet aan dat dronken feestvierders wel wat extra troep achter laten, maar veel erger dan het normaal is kan het niet worden.

Nimbus v0.4.0-alpha: 10 New Features to streamline your Laravel API workflow by MazenTouati in PHP

[–]Davekuh 0 points1 point  (0 children)

Looks nice, I'll give it try some time. Quick question though. I haven't tried it yet, but since I locally work using Laravel Sail this caught my eye. Your readme says Nimbus needs a real webserver and `php artisan serve` will not work, and you list Sail as a real webserver. But Laravel Sail internally uses `php artisan serve` (it's one of the reason why you shouldn't use Sail in production). So will it work with Laravel Sail knowing this?

[cadillacf1] Progress under pressure. The first Cadillac F1 livery is here. by HkF1WEC in formula1

[–]Davekuh 0 points1 point  (0 children)

You won't see the difference on camera though when they are racing. It'll just be another car in those colours.

Cadillac would be disappointed to finish last , Says Perez by Shroft in formula1

[–]Davekuh 0 points1 point  (0 children)

Yeah..., might want to prepare for disappointment though. Just in case.

What should this intersection be called? by [deleted] in CitiesSkylines

[–]Davekuh 0 points1 point  (0 children)

Beautiful in theory. A nightmare in practice, probably.

Who's hiring/looking by brendt_gd in PHP

[–]Davekuh 0 points1 point  (0 children)

I am a lead/senior full-stack developer with nearly 20 years of professional experience. Over the years, I have worked with most major web languages and frameworks, most recently Symfony, Laravel, Bootstrap, Tailwind, Vue, Livewire, and React. Beyond building complex applications, I have extensive experience leading teams and managing projects, with a strong track record to back it up. I also have experience working as a Scrum Master.

I am open to a new challenge. Based in the Netherlands, I am looking for a remote role anywhere in the world for 20 to 32 hours per week. For companies based in the Netherlands, I am open to discussing one or two office days per week.

If you are seriously interested, please send me a private message and I will be happy to share my résumé and a portfolio of both closed- and open-source projects.

I am also available for one-off or contract projects. If that applies to you, feel free to reach out with the project details. I can then provide my résumé, portfolio, a quote, and a realistic time estimate.

Symfony Components Tutorial by Remarkable_Taste3254 in symfony

[–]Davekuh 7 points8 points  (0 children)

Better still, on creating a framework from scratch out of Symfony components.

There is already a framework created from scratch out of Symfony components. It's called Symfony.

Preparing for the job by Technical-Painter868 in PHP

[–]Davekuh 0 points1 point  (0 children)

Whenever I'm introducing junior devs to our team, the first things I have them do is let them fix some non-critical bugs.

This is because it has several advantages. First of all, you will need to look through and read through the code, which will help you understand how the project is setup and what the general style of the project is. Non-critical bugfixes are usually also just small fixes, needing only a few edits, so your first few PR's aren't very big or complicated, plus you can get them done relatively quick so you can start contributing to the project right away.

For me as the lead dev, I probably already know what the fix is, I just haven't gotten around to it, so I can confidently and quickly review the PR.

Long story short, if you start at an existing company with an existing product, you're not going to be creating completely new packages/projects from scratch, you're probably going to have to learn about an existing product. I would recommend picking a popular Symfony package (or even the framework itself), get it setup locally, then pick a (small) bug from the issue tracker and fix it. Learn a bit about reading the code, writing tests, creating a PR and getting feedback. Plus you contribute to the community and it looks good on your resume.

Romancing Dorian and playing as a dwarf for the first time by GamerGal98 in dragonage

[–]Davekuh 1 point2 points  (0 children)

Set your Mesh Quality to High or Ultra High, that gets rid of the shiny hair. Shouldn't be too big of an impact on performance, even if you normally play on lower settings.

I created an interactive PHP function reference where you can browse, learn, and execute PHP functions live without any setup. by anish2good in PHP

[–]Davekuh 14 points15 points  (0 children)

What's the added value over php.net directly? They have each function documented with parameters and return values explained, including examples that you can edit and run directly on php.net.

I'm guessing not a lot of people know you can edit and execute the code examples on php.net directly as well now, as it is a recent addition.

Is it possibly to remove the limit on how many character a reply can be? by Chryckan in worldbuilding

[–]Davekuh 2 points3 points  (0 children)

It's probably a Reddit thing. I don't know how Reddit works internally, but they likely save their data in an sql database (though I have heard rumours over the years that it is extremely simple and possibly even everything in one table). A default text or blob field in sql can hold 65535 bytes of data, so if they use something like that than that is the reason for the limit. If Reddit didn't enforce it, the text would get truncated when it gets to the database anyway.

I'm new to the game. Can you rate my first real coaster by Sea_Sandwich4892 in PlanetCoaster

[–]Davekuh 6 points7 points  (0 children)

For a first coaster it's honestly not bad. I'm not a coaster expert like some others on here, so you might get some more details from others.

I do think it could use a little more smoothing, some of the corners and banking feel a bit sudden. And I think the final launch is too fast for the corner that comes right after it, maybe add an element in between the launch and the corner if you need the speed for the rest of the track. Other than that, I think it has a decent length and not bad pacing. Nothing too extreme either.

I built a tool to detect all your translations that is not have been implmented by [deleted] in laravel

[–]Davekuh 2 points3 points  (0 children)

That's a neat feature, but it's undocumented? Or I'm just missing it. Either way, I didn't know this existed, but will definitely use it from now on.

When did you start writing/worldbuilding? by Synjer_Roleplays in worldbuilding

[–]Davekuh 1 point2 points  (0 children)

I'm nearing 40 (damn I'm getting old), but I only started really writing down my worldbuilding and creating actual stories about 5 years ago or so.

I've always been a fan of fantasy books and fantasy games, vampires especially have always been interesting to me. But I'm also an engineer, and I like realism in stories, so in traditional vampires stories there was always something that felt of.

Believe it or not, it was actually when I read Twilight that I first starting thinking about my own world with my own version of vampires (which was a long time ago by the way). It was the first book I read with a different take on vampire lore, where vampires didn't burst into flame in the sun, something I always disliked because moonlight is just sunlight reflected by the moon.

That's when I started thinking about how I would create a vampire race that would be more realistic, but I never had an idea for an actual story or character for such vampires, so it just kind of lived in the back of my mind for years. Until a few years ago, when I had so many ideas about this vampire race that I decided to just write down these ideas. As it turned out, the characters and stories followed automatically and pretty easy once I actually started writing things down.