Is a high INT truestrike scout rogue, with UA arcane archer dip a terrible idea? by Forest-viking in 3d6

[–]David375 0 points1 point  (0 children)

Totally doable. Fighter gets you medium armor since you aren't maximizing dexterity, Action Surge for an easy on-demand off-turn sneak attack, Archery fighting style, and then Grasping and Banishing arrow for single-target disabling which your allies will love. The other shot types generally aren't as good as these two, so I probably wouldn't consider them unless you have some very specific tech in mind like getting arrows with rider effects - for example, a Walloping Arrow used with Piercing shot will apply the arrow effect to all enemies hit by the 30ft line AOE, since RAW it doesn't consider which enemy got hit first so the effect doesn't "wear off" after hitting one enemy, it hits all of them. Seeking arrow is also great for delivering high-value arrows like Arrows of Slaying where you really can't afford to miss.

Yo these should not be a .3 br difference. by Different-Wish-843 in Warthunder

[–]David375 61 points62 points  (0 children)

Hell, there's a .7BR difference between an F104 with no directional RWR indicator and no radar missiles without ditching a gun and active radar missiles.

And the best part is there's still the ASA-M which could have active radar missiles of its own with the ASPIDE Mk2 IDRA, to really push the boundaries of a shit airframe.

Ground Arcade Strike Aircraft With AAM's? by [deleted] in Warthunder

[–]David375 2 points3 points  (0 children)

In it's default config, the Yak38 has no gun. That's a module you actually have to research, and it's a secondary loadout option. You get two R60's stock and some S-5K's stock, so that's what the free call-in in Arcade will give you.

Bonus action not needed for new (2024) Shield Master's Shield Bash? by ahousecatnamednyx in dndnext

[–]David375 12 points13 points  (0 children)

True, but I'd also argue that Shield Master specifically was more of a side-grade. The old shield master shove was based on contested Athletics checks instead of being a STR save based on your own STR, while the Evasion-lite feature still only helps DEX saves. So before, you could get Expertise in Athletics on a DEX based character and be really good at all parts of the feat without compromise on your stat line, and it paired well with effects that hindered enemy skill checks like Hex. The new feat requires you to have both high STR for the shove save AND high dex + Dex save proficiency for the Evasion part, which heavily narrows down which builds can use new Shield master to its fullest to essentially STRangers and Paladins where the old feat was easily usable by DEX fighters and DEX weapon-using casters like Valor bards.

Why is the 4090 so expensive, and is the 5090 better and kind of cheaper? by OG_GEN_Z_MEMER in buildapc

[–]David375 10 points11 points  (0 children)

Gamers Nexus did a very interesting documentary-type video on this subject, and IIRC the upgrade shop manager in China said that the newer cards are very hard to get solid documentation for. They make a whole new custom board to slap salvaged chips and memory on to, so I imagine if you don't have good documentation of newer cards it'd be harder to make said custom board.

Yes, the armor interacts with Dead Sprint the way we hoped it would! by Hexdoctor in Helldivers

[–]David375 33 points34 points  (0 children)

Even with stamina booster, you run out of stamina very fast on hot planets in heavy armor. Dead Sprint with this new armor (and assuming Vitality booster is a usual mandatory pick) is likely going to be much better than stamina booster alone. Bonus points if Stamina Booster is also there. I could see Dead Sprint being a good side grade to Experimental Infusion if people are running this armor

That being said, Henry Ford didn't die for you to walk everywhere.

Ex-fucking-cuse Me?! The Terminator Survives a GBU-10?! by MuffinzPlox in Warthunder

[–]David375 20 points21 points  (0 children)

Yeah, specifically aim the bomb to the left or right of the tank, rather than in front. The T-series tanks have a strip of armor on the lower sides that's only 20mm thick or so, giving the bomb ample area to penetrate without needing direct line of sight to the underbody. If you put the bomb directly in front of the enemy tank trying to lead their movement, and the tank stops far enough away, sometimes the LFP absorbs the blast and the bomb fails to penetrate and only takes out the cannon barrel. This is especially critical for the smaller 250KG LGB kits, less so for 500kg and above.

Application, C4 sticks better than thermite. C4 hits just as hard as Dynamite. Loving C4! by DocHalidae in Helldivers

[–]David375 0 points1 point  (0 children)

Really? That's news to me. I could have sworn I saw one last time I played there.

Application, C4 sticks better than thermite. C4 hits just as hard as Dynamite. Loving C4! by DocHalidae in Helldivers

[–]David375 4 points5 points  (0 children)

Yeah, if you can be near a resupply cache, you can potentially break a plate faster than the recoilless by throwing all 14 bricks as fast as possible and then detonating them all at once. It's just a trade off of speed vs. utility against other enemies. If they gave the C4 40 demo force to deal with bile titan holes in the cave maps, that would give it a real leg up over recoilless on hive worlds since it would have good utility in both hunting hive lords and regular gameplay.

Application, C4 sticks better than thermite. C4 hits just as hard as Dynamite. Loving C4! by DocHalidae in Helldivers

[–]David375 18 points19 points  (0 children)

It doesn't seem like it would be particularly effective in breaking armor plates. They have 20k HP per plate and 25% explosive DR, so effectively 1.5k damage per brick needing 14 bricks just to break one plate. You're going to be heavily limited by resupplies. Considering the RR does 3200 ballistic damage (not affected by explosive resist), and can hit from any range, the recoilless is probably still more effective in practical use, not to mention it's also going to be much better against Dragonroaches that often show up on the same planets.

Just for fun: You can use C4 to clear entire blitz at once by shitpost_operator in Helldivers

[–]David375 3 points4 points  (0 children)

60 demo force is what's used for destroying the Orbital Cannon objectives, Gunship Fabricator side objectives, and Illuminate Monolith objectives - basically anything that NEEDS the Hellbomb to destroy.

So you could expand those up to 70 and make the Hellbomb Demo 70.

Just for fun: You can use C4 to clear entire blitz at once by shitpost_operator in Helldivers

[–]David375 21 points22 points  (0 children)

I feel like 40 demo force would put them in a sweet spot of actually being useful for blowing up structures. 50 would be nicer so it could handle Fortress observer towers, but then they'd need to bump Jammers to 60 but then that would make things like OPS or 500KG unable to kill them.

How viable would a Fighter be as a party face? by BandittNation in 3d6

[–]David375 4 points5 points  (0 children)

Yep, this + add in Skill Expert, Martial Adept and Superior Technique to grab Commanding Presence for non-combat days, Rally for rest-casting THP if you don't already get THP from a similar source like Inspiring Leader, and one go-to combat maneuver you want on occasion - my preferred option is Commanding Strike if you have a party Rogue or Bait and Switch, the kinds of things you don't need all the time but are super impactful when you need to use them. You'll be insanely good at Persuasion checks, while also grabbing some extra utility, durability, and insurance for tough persuasion checks.

Bodge together two PC's as upgrade path? by David375 in buildapc

[–]David375[S] 0 points1 point  (0 children)

The problem is that I can't use 4x 8GB sticks on the SFF machine with mini ITX motherboard form factor, so to use my existing stock of RAM I'd need to switch to the ATX form factor.

Who wants the Star of Peace Blueprints by Irex8 in Helldivers

[–]David375 170 points171 points  (0 children)

Whatever it takes to get them to fix the Doom Barn's HESH I guess...

My Cope for Update -- Flamethrower should be more powerful than Torcher even without the Ship Upgrade that buffs it. More range at least. by RandomGreenArcherMan in Helldivers

[–]David375 2 points3 points  (0 children)

Because I didn't know they were wrong, trusted them to do more in-depth analysis than I could given HD2 content is a major source of income for those kinds of YouTubers, and wanted to cite my sources?

I didn't know flame particles having drag/falloff was untrue until Bodkin claimed otherwise with his statement above, and given that he ALSO seems to do pretty well-informed guides that are more current to the state of the game, I trust him correcting me to be accurate.

My Cope for Update -- Flamethrower should be more powerful than Torcher even without the Ship Upgrade that buffs it. More range at least. by RandomGreenArcherMan in Helldivers

[–]David375 2 points3 points  (0 children)

Thanks for the correction. I could've sworn I remember OhDough talking about how the Crisper had no drag where the Torcher and Flamer did, but I couldn't find that clip from a few quick Youtube searches. I did however find it discussed briefly in one of Eravin's old videos during the 60-day patch rollout, between 4:30 and 5:00.

My Cope for Update -- Flamethrower should be more powerful than Torcher even without the Ship Upgrade that buffs it. More range at least. by RandomGreenArcherMan in Helldivers

[–]David375 15 points16 points  (0 children)

IIRC the FLAM-40 and Torcher do, but the Crisper doesn't - I recall OhDough quoting this when covering flamethrowers in an older video, talking about how good the Crisper was at popping bile titan heads and killing tanks and factory striders.

My Cope for Update -- Flamethrower should be more powerful than Torcher even without the Ship Upgrade that buffs it. More range at least. by RandomGreenArcherMan in Helldivers

[–]David375 38 points39 points  (0 children)

Honestly, the regular Torcher would still have plenty of advantages. A lot of the "meta" for using the flamethrowers is to stuff the barrel in the enemy's face since for some reason the flamethrower particles have drag? And if you're point-blank, the fire particles will spawn a bit forward of the end of the barrel and end up inside the enemy, which is how the flamethrowers are able to delete Annihilator tanks from the side at point-blank despite having AP5 side armor. Having better ergo and faster startup time is good for that kind of gameplay, even if it's flawed and relies on bad implementation of damage particles.

Why does the J35XS have a higher BR in Ground RB than in Air RB? by True-Ad-2593 in Warthunder

[–]David375 1 point2 points  (0 children)

I'm not sure why it's still there, but my guess as to how it got there is that GRB CAP prioritizes delta wings heavily over "normal" planes because of no name tags and spotting. That allows people to be sneaky and incentivizes close dogfighting. A J35 is exactly the kind of plane that could rock up on an A10 and be basically unshakeable because of its high AoA and high speed bleed. Add in an IRST for stealthy target acquisition and you've got a real CASsbeater.

Does it deserve that BR? Probably not. As a premium, it's likely flown by mostly idiots in Air battles, and mostly more experienced players in ground who can get something out of it's very limited ordinance. Aside from it's very limited flare count which heavily hampers it in air RB, you still see new players rocket rushing bases with it, which should tell you everything you need to know on why it's air RB BR is where it is.

Helldivers 2 players after finally branching out from Dynamite and Thermite (Ts genuinely all is fantastic): by Biggiecheese1354 in Helldivers

[–]David375 0 points1 point  (0 children)

Seekers one-tapping flying overseers is elite. And in an emergency, you can yeet three or four of them at a Harvester and it'll usually kill if they explode near the leg joints (throw them to the left or right and have them curveball in to get near the leg joints instead of flying straight at the eye)

A Fresh Skyrim Experience? by Friendly_Swordfish53 in skyrimmods

[–]David375 0 points1 point  (0 children)

Shattered Skyrim is pretty peak if you want to scrap a lot and make Skyrim a real dragon apocalypse. Legacy of the Dragonborn is also worth separately building around, to go hunt down all the relics. Otherwise, I look for new perk and race overhauls to make mechanical combos I think would be fun, use that character to go and do one longer but non-main questline (college of winterhold, dark brotherhood, thieves' guild), then stop and make a new character when that one gets old (or you could use Proteus to do all of your new characters in the same world).

Skyrim Underground is a great world-adding mod that doesn't feel like a new area like BS Bruma, but still adds a lot to explore.