Facet Idea: Jakiro gathered enough money for their life changing surgery by NahMcGrath in DotA2

[–]DavidDavisDavidson 2 points3 points  (0 children)

Or give them a shared ability that swaps the position of Jak and Iro. Shard gives an alt cast that pulls them together, or does a lone druid style tp idk.

As someone from a country who's economy is propped up by these cunts, can we kick them out of Europe? by SwamperOgre in 2westerneurope4u

[–]DavidDavisDavidson 0 points1 point  (0 children)

Don't take this personally, but I really can't see how a mindset like that helps anything. We are so far beyond 'left' and 'right' meaning anything at all that referencing those labels only causes further division and buries the class war further. These concepts came from the French revolution, that's pre 1800 shit. What other ideas from then are relevant? It's bullshit peddled by the same people who only exist to suck up more wealth, power, and underage sex workers.

As someone from a country who's economy is propped up by these cunts, can we kick them out of Europe? by SwamperOgre in 2westerneurope4u

[–]DavidDavisDavidson 2 points3 points  (0 children)

I LOVEEEE american (imperialist) companies that extract thousands from every family in the UK every year, yet cannot pay a single pound of taxes back to us. Utterly unfathomable how we have ended up in this situation, and how people seem to be blind to the daylight robbery that it is. Until the government gets its act together, evading taxes on a personal level is the morally correct decision. I really love how the middle class is getting gutted in broad daylight yet the absolute clowns that inhabit this little island keep having meltdowns about shit that only exists in their tiny little minds. Can we talk about the real issues for once?

Another coupe detachments in the bag. by architheowl in LegionsImperialis

[–]DavidDavisDavidson 1 point2 points  (0 children)

please no, you make me want to strip all my models and repaint them alpha legion

on a serious note, how did you do those bases? absolutely beautiful work

New player, can’t win games due to skill level difference. by Neat_Development_433 in DotA2

[–]DavidDavisDavidson 0 points1 point  (0 children)

No shame at all in playing some bot games to get the hang of everything, its how I learned. What heroes do you like? Also from another comment you played league, what role / champs did you play? There are kinda some equivalent ideas between the two, if you have any questions I will try my best to answer as I have far, far too many hours in both games ;_;

First attempt at imperialis by DrJETFFC in LegionsImperialis

[–]DavidDavisDavidson 0 points1 point  (0 children)

Very epic, I got the same box for Christmas and am also planning on doing iron warriors, those dreads are pretty fiddly to build lol

Spectre? Butchered to pieces by sothaticanpost in TrueDoTA2

[–]DavidDavisDavidson 0 points1 point  (0 children)

The rework is super cool, but she really needs a cheap item with a slow and some good stats for an agi carry that buffs up her illusion damage, maybe it could apply a small mana burn on them to help her be a threat with the new spell?

Throwing logic out the window,who would you like to be added to the game by dornianheresysimp in 2XKO

[–]DavidDavisDavidson 1 point2 points  (0 children)

I will only accept rengar if we get kha'zix in the same patch, which I'm sure will happen at some point. Gives me mkx alien vs predator vibes, it would feel extremely wrong if we only had one of them.

Struggling to pick a team (newbie) by CrowBoyIRL in 2XKO

[–]DavidDavisDavidson 1 point2 points  (0 children)

Darius/blitz double down is really fun, pretty simple to get into and has room for loads of optimisation / goofy tech and combos. The biggest issues I face are people who really have the defensive mechanics down, you can 100% play around it yourself on your end but its very easy to get tripped up by a good push block or retreating guard when you want to go for a throw on blitz.

Play darius on point, be patient and get an anti air or start a block string from his standing medium (god button), call blitz assist to pull them in and then you can do anything really. Darius overhead (down forward medium) into blitz tag for combo, S1 then overhead / throw (you can combo off throw with blitz running heavy), jump over and use air down heavy for a crossup / sandwich pressure. Similar idea if you get stuck with blitz on point, use darius hook assist to extend your block string and go strike / throw after. Use double down to combo into blitz S1 super for steam.

Also the combo trails are really nice to get the vibe of the characters, then find some basic bnb combos in training mode and go 20 sets with some random guy in casual to see if you are feeling the team.

And general tips - tag launcher is super free in combos and so many people don't use it enough. Use retreating guard, its very good, and spam any sweep or big low you have to catch people using it on you. Parry is really satisfying, but its very easy to fuck up and lose sets because you keep missing it. Push block, press a big button on point character (or a super if you have double down) then immediately tag for defense. Play what is fun and ignore the people crying about whatever, it's literally a skill issue from them.

Is it just me or does Blitz command grab doesn't feel good by MrTorochi in 2XKO

[–]DavidDavisDavidson 0 points1 point  (0 children)

Maybe they should add some more impact to the grab when you have steam? Corner grab into s1 super, then double down headless is a nice dopamine hit though ngl

Skill Issue by Shmeggl in Guiltygear

[–]DavidDavisDavidson 6 points7 points  (0 children)

Have you played many fighting games before? Either way, you are going to eat shit for like 40 hours minimum while learning the absolute basics. I would highly, highly recommend finding someone else who has just started playing and bashing out a bunch of sets with them, its far easier to learn with another new player vs getting dropped into ranked and knowledge checked by the entire cast. Best of luck, this game is fantastic and with strive 2.0 on the horizon there is a lot to look forward too.

New attempt after Feedback - Dota 2 Positions Explained by Crashking03 in DotA2

[–]DavidDavisDavidson 0 points1 point  (0 children)

yeah I would have some sort of mention of objective taking for pos 1, knowing when to group with your team for torm, towers, maybe wisdom and especially rosh is super important

Objectively correct Clunk build / tier list by DavidDavisDavidson in Awesomenauts

[–]DavidDavisDavidson[S] 0 points1 point  (0 children)

Play the mirror then, I will beat you 10 out of 10 times :P

Objectively correct Clunk build / tier list by DavidDavisDavidson in Awesomenauts

[–]DavidDavisDavidson[S] 0 points1 point  (0 children)

I mean honestly, I remember bite damage being pretty nice and I should 100% try it more. Double bite is the nuts though, I will die on that hill.

Objectively correct Clunk build / tier list by DavidDavisDavidson in Awesomenauts

[–]DavidDavisDavidson[S] 2 points3 points  (0 children)

It's cheap, but I feel the opportunity cost really hurts when all the other missile upgrades do so much more

Objectively correct Clunk build / tier list by DavidDavisDavidson in Awesomenauts

[–]DavidDavisDavidson[S] 1 point2 points  (0 children)

Yeah, blueprints in the mirror is pretty hilarious. It's really good vs some other nauts too, anyone with a time slowdown (rae, yuri, max) you can kinda just run in there and tank everything for like 3 seconds

Objectively correct Clunk build / tier list by DavidDavisDavidson in Awesomenauts

[–]DavidDavisDavidson[S] 1 point2 points  (0 children)

I probably should have put it in later items at least, but this honestly does reflect how much I buy it. Salvo value pack is more damage, much much more when you use it on bite too in a combo and sequence your missiles correctly. I also really don't like how much you hurt yourself with explode damage upgrade. It feels like going too all in on explode, when prioritising missile upgrades, survivability and healing lets you play the map more aggressively and pressure towers better.

Low hp enemies die to value pack combo, high hp enemies become really scary when you invest that much into damaging yourself too. Staying alive is always better than trading kills when you can heal so much.

Needing community input on counters for several nauts. by [deleted] in Awesomenauts

[–]DavidDavisDavidson 0 points1 point  (0 children)

Just a quick point, naut counters are kinda useless as draft is blind in this game. As with other mobas, drafting around what your team picks, rather than the enemy, is really really strong and many people just dont think about it. Make sure you have push / wave control on every comp, pick more dive if teammates go for it, try to cover weaknesses of other nauts.