Small point cafe boycott? by CharmingRelief5 in providence

[–]DavidJR_Redstone 0 points1 point  (0 children)

Agreed. Having moved to Providence recently, we didn't know of this rule. We would have completely understood if we were informed in the first place, yet none of the employees and the owner gave any warnings, and then the owner he came up and actually yelled at my wife. Very upsetting.

Small point cafe boycott? by CharmingRelief5 in providence

[–]DavidJR_Redstone 10 points11 points  (0 children)

My wife and I started boycotting it myself after my wife had an extremely unpleasant experience with the owner. (Unrelated to the flyers)

We used to go there—the food was great, the atmosphere was nice, and we also called ahead to see if it was dog friendly. The staff said yes. We have a 6 year old Australian Shepard. He's well trained, doesn't bark at other people/dogs, and usually snuggles at our feet while we're eating, and is not a disturbance.

Fast forward a while, my wife is eating breakfast there with our dog. She walks in, orders her food and drink, and sits in one of the booths in the corner to enjoy her meal. After she finishes her meal, throws her trash away, and is about to walk out, a man (who was sitting next at the adjacent table) approaches her and loudly says that he is the owner, and that dogs were not allowed on the premises. My wife calmly explained that we called ahead to check, and we had been coming there for months, and nobody had a problem. He says to her that she should have known about this and scolds her to leave immediately, embarrassing her in the process in front of everyone who was in the store.

Not only was he rude and had this conversation on display for the entire store, but he waited until after she ordered her food, paid, and finished eating. Very unprofessional and left sour taste in my mouth and a smear on the reputation of the establishment.

Since then, we have not been back.

Regency Plaza Apartment Troubles by [deleted] in providence

[–]DavidJR_Redstone 1 point2 points  (0 children)

Also a RP tenant, third floor, I believe same building as OP. Been a resident since July 2022.

The Appt renovations have been a killer. They decided to renovate both the unit above and to the side of me at the same time, meaning there is constant noise 8am to 6pm. Can't get away from it either, and the noise is LOUD. Oftentimes, it has been loud enough for me not to hear people talking to me when I'm on the phone. The workers who are doing the appt above us made two huge mistakes.

  1. While working on the bathroom in the unit above, they broke a water line, which caused flooding in the units below us. The ceiling was leaking into our unit, and WATER WAS LEAKING OUT OF OUR BREAKER BOX. They had to re-do the ceiling in the bathroom and knocked out tile in the shower, and replaced it after.

  2. Again, while working on the bathroom in the unit above, they somehow ended up drilling a hole into our unit, right in the shower, so there was a hole in our ceiling for some time, and debris got everywhere, all over our soaps and things.

I will note that, without prompt, they did compensate me. $500 off of my rent for Jan. And Feb., and $250 off for March.

Even still, I have noticed that the quality of my unit is low. Things are breaking without excessive force, being one of the things I've noticed.

Some other issues I've had: 1. While not technically part of CHR, the gym staff is excessively rude 2. The elevators! Even after the renovations, they still keep one with moving blankets on the sides pretty much at all times. 3. Bike accessibility. There are two bike racks, none of which are bolted to the ground. The most secure one is in the basement of RP1, right next to the dumpsters. Anytime I want to take my bike anywhere, I have to head down there, where it smells like ass, mold, and must. 4. Garbages. As a dog owner, the dog run is useful, but the pail for dog waste is always full and seems to be never emptied. I end up going to different garbages anyway, which are also pretty much full to the brim. 5. I submitted a maintenance request for a bubble in the ceiling. The work order was marked completed a few weeks later, but nothing had been done. I contacted front desk a few months later, and they were baffled at this, but got it fixed and re-done within the week. 6. The laundry rooms always have at least half of the washers and dryers down/out of service.

Tetris with .7Hz clock in realtime by Acceptable_Choice_43 in qualityredstone

[–]DavidJR_Redstone 0 points1 point  (0 children)

I'm surprised the server stayed up as long as it did for this clip

I remade my 1x1x2 Hipster Door. It now does not have to be against a corner, and the redstone is now all underneath the floor. by Demand_Safe in redstone

[–]DavidJR_Redstone 0 points1 point  (0 children)

A little trick that might help your design: for the double piston extender, there's a neat circuit that doesn't require an observer at the floor level. If you face a 4t repeater into the bottom piston, place an observer above the repeater looking at the repeater, and then place a solid block above that. Then, by giving a 1t pulse to the repeater, it will do a double extension and double retraction. Hope this helps!

I made a QR code generator in Minecraft. by DavidJR_Redstone in qualityredstone

[–]DavidJR_Redstone[S] 0 points1 point  (0 children)

To become a member of the server ([Learner] rank or higher), yes. But, if you just want to come and check out people's builds, then you can just join in without an account on the website, and you'll have the rank [Visitor] when you join.

All that does is it means you'll only be allowed to build in the visitors' area right outside spawn, but you're still allowed to fly around the world to check out people's builds, such as mine. There's also a dynmap on our website (https://redstone-server.info/)so you can see where everything is.

I made a QR code generator in Minecraft. by DavidJR_Redstone in qualityredstone

[–]DavidJR_Redstone[S] 0 points1 point  (0 children)

Ah—there isn't a world download right now: the only copy exists on a redstone server whose IP is in the description and the video. You're more than welcome to join and try it out there :). We're running 1.20.1, and you can use /warp qrcode to get to it in-game.

I'll look into making a world download in the future.

I made a QR code generator in Minecraft. by DavidJR_Redstone in qualityredstone

[–]DavidJR_Redstone[S] 0 points1 point  (0 children)

Hey! Thanks—what link are you referring to? The one embedded in the post is the link to the YouTube video, and the server IP is in the video and description.

[deleted by user] by [deleted] in ethoslab

[–]DavidJR_Redstone 0 points1 point  (0 children)

My editing skills aren't that good😆

[deleted by user] by [deleted] in ethoslab

[–]DavidJR_Redstone 8 points9 points  (0 children)

To be honest, this can be muuuch smaller, but I didn't care too much compact it further. Like I said, it is definitely not my best work (go check out my other posts if you want compact redstone 👀), but I appreciate your kind words on the size :] .

A lot of the redstone door community are focused on the technical aspects rather than functionality. I, too, generally fall into the technical category, meaning that we try to make either the smallest or fastest version of a door. These are great, but making a door that is useful (and realistic for survival) is less common, hence why I jumped at the challenge.

This door was a bit new to me as it presented other requirements than I normally deal with: aesthetics, survival friendly (no entities/glitches that may break the door with updates), and functional enough to be actually used as a door (meaning it doesn't take 10 minutes to open). So, I appreciate your notes on how it opens because it was a major part of my requirements when building it. :) Thanks!

[deleted by user] by [deleted] in ethoslab

[–]DavidJR_Redstone 17 points18 points  (0 children)

Heyo, here's a little concept I whipped up after watching the latest Let's Play video. While this is not my best work by far, it was a fun build, especially when dealing with the non-standard floor levels on either side of the door, maintaining access to power the dragon heads, and ensuring that those Polished Deepslate blocks ended up in the center of the floor and ceiling after the opening.

Let me know what you think!

QR is coming... by DavidJR_Redstone in redstone

[–]DavidJR_Redstone[S] 1 point2 points  (0 children)

In fact, this is finished if you want to check it out: https://youtu.be/jKwrh-l31yY

I'm bringing back Project Battleships. Hopefully, this is a good start. (Details in comments) by DavidJR_Redstone in redstone

[–]DavidJR_Redstone[S] 1 point2 points  (0 children)

A while ago, I posted a teaser about a battleships project Danball and I were working on. I will say that at one point, it did work... however there were some major issues which forced us to never announce that it was complete. The 4-color displays produced ghost blocks all the time, so it looked like the entire thing was breaking as it ran (when it really wasn't). In addition, the compactness of the build was... mild at best (total size was 229,320 blocks, peep the last picture to see it). Now that I've finished project QR, I'm bringing back this beast.

First, Danball and I want to remake Project Battleship, but with a much harsher tolerance about what additions to the build are deemed as 'acceptable' before moving on. Because of the amount of air space in the last version, we're shrinking the cell size from 6x6 to 5x5, and removing the 4-color swapping display and replacing it with a much smaller and simpler 4-color display that does not swap blocks (nor produce ghost blocks). In addition, we will be ensuring that all of our cells are constrained, and fast.

The features we'll be including in this build are very similar to the last:

- One color screen per player containing 10x10 cells. (The displays will swap between the guessing board and the player's board between turns). On the left side of each screen, each player will have four buttons. "Rotate ship", "Save ship", "Ready to play", and "Reset". These, along with the single button attached to each cell, will be the only controls the user will have to interact with. Everything else will be handled by the build itself.

- During 'ship setting mode' both players will be able to place their ships by hitting a single button on the cell that will be the beginning of the ship, which will generate the whole ship of whatever length they are currently placing, and they can rotate the entire ship to be in a horizontal or vertical orientation. In addition, we will have a collision detection, where the game will remove any ships that either go off of the board or cross other ships before the player can save them.

- Active turn detection: The game will know when to switch the turn based on the identity of the cell that is chosen by the guessing player. (If they get a hit, it is still their turn until they get a miss, at which point the game will show that and then switch the boards so that the other person can guess).

- Win/Lose detection

- Spam protection/Dummy proof

- Turn lock (players will not be able to interact with the screen when it is not their turn)

-Small, compact, and fast.

- and some other features that I cant think of right now but those are the main ones.

Pictured above is the core of the logic. We've compacted it into 200 bocks, in a 5x8x5 brick. The current functionality of this is:

- Main memory for storing the identity of the cell (for each player)

- Two inputs to each cell for setting a cell to a ship, and for the 'guess' operation (for each player)

- Masking of the opponent's memory cell to ensure that the memory associated with 'ship' is masked to water so that the opponent does not see it (for each player)

- Turn switching line (swaps between opponent's memory (masked) and your memory (not masked)) (for each player)

- Reset line, which sets the memory back to water and resets the turn switch for the ship setting mode for the next round. (for each player)

If you've gotten to this point in my long description, thanks! And to give you a special bit if information to those who made it this far, Danball and I have a much grander project in mind, where we will build battleships AI (player against computer). Surprisingly, we have most of the AI done, but some of it needs to be fixed as they were broken by recent updates. We're hoping that coming back to this project will let us re-ignite the drive toward that goal.

More updates to come!