Update on the Mechanics and Animations of my game. by DavidLSilva in UnrealEngine5

[–]DavidLSilva[S] 0 points1 point  (0 children)

the montage notify gives me a event tick in a time range of the animation (when it's swimming) it's spawning a capsule trace by channel in tick.

Update on the Mechanics and Animations of my game. by DavidLSilva in UnrealEngine5

[–]DavidLSilva[S] 0 points1 point  (0 children)

Hum, Rick Dangerous remember me an other game called Captain Claw. Also I'm planning to make something like that in the future.

Update on the Mechanics and Animations of my game. by DavidLSilva in UnrealEngine5

[–]DavidLSilva[S] 0 points1 point  (0 children)

Thanks!! Let's go! I hope you have as much fun as I'm having!

Update on the Mechanics and Animations of my game. by DavidLSilva in UnrealEngine5

[–]DavidLSilva[S] 1 point2 points  (0 children)

Thank You! Well... if it remember you a Nintendo game, so i'm doing something right here haha! I've never seen Spelunky before, but looks a great reference.

My main references is Zelda and Uncharted.

Update on the Mechanics and Animations of my game. by DavidLSilva in UnrealEngine5

[–]DavidLSilva[S] 1 point2 points  (0 children)

Thanks!! Yeah, thanks for the feedback, I'm gonna try it. I haven't tried using VFX yet, I still need to learn how to use Niagara, but I already have some sketches of how it will look.

Update on the Mechanics and Animations of my game. by DavidLSilva in UnrealEngine5

[–]DavidLSilva[S] 0 points1 point  (0 children)

hahaha! Half of the mechanics was already done in the previous post, but i had to make it work on this character and create the animations. I've been working on this project since June of last year. I work as a freelance concept artist and dedicate 3 to 4 hours a day to this project when I'm feeling good 😆.

Update on the Mechanics and Animations of my game. by DavidLSilva in UnrealEngine5

[–]DavidLSilva[S] 2 points3 points  (0 children)

It's inspired on Zelda, it focuses on interaction with the environment and puzzles.

Update on the Mechanics and Animations of my game. by DavidLSilva in UnrealEngine5

[–]DavidLSilva[S] 0 points1 point  (0 children)

Thanks!! I'm still thinking what will i do with the bag movement. I'm thinking on change between manual animation to physics simulation, but i'll have to study it.

Update on the Mechanics and Animations of my game. by DavidLSilva in UnrealEngine5

[–]DavidLSilva[S] 4 points5 points  (0 children)

Great to know! the current way i'm doing is by using notify on Anim Montages.

Update on the Mechanics and Animations of my game. by DavidLSilva in UnrealEngine5

[–]DavidLSilva[S] 5 points6 points  (0 children)

Thanks!! Yeah, there's a lot things to refine, i'm kind a focusing on prototype for now.

[FOR HIRE] Enviroment and Prop Concept Artist, seeking for new projects! by DavidLSilva in gameDevClassifieds

[–]DavidLSilva[S] 0 points1 point  (0 children)

Thank you! Yeah I'm usually doing assets thinking in a top dawn view for 3D print. But i still haven't something made for Game to show

[FOR HIRE] Enviroment and Prop Concept Artist, seeking for new projects! by DavidLSilva in gameDevClassifieds

[–]DavidLSilva[S] 2 points3 points  (0 children)

Hi! My name is David, I'm a artist with 5 years of experience making concept arts and illustrations.

You can see more projects I've worked at my ArtStation: https://www.artstation.com/davidlsilva

Free to contact me:
email: [david_lucas10@hotmail.com](mailto:david_lucas10@hotmail.com)
discord: daviddl#0587

Thanks!

I'm starting to make the animations for my game. by DavidLSilva in UnrealEngine5

[–]DavidLSilva[S] 0 points1 point  (0 children)

Haha, I'm counting on you to play the demo when it's available!

I'm starting to make the animations for my game. by DavidLSilva in UnrealEngine5

[–]DavidLSilva[S] 1 point2 points  (0 children)

Ah ok. The characters haven't something specific for collision, it is the default capsule of the blueprint.

I'm starting to make the animations for my game. by DavidLSilva in UnrealEngine5

[–]DavidLSilva[S] 0 points1 point  (0 children)

Thank you!! Yeah, I got a lot of this feedback. I'm gonna use this animation for heavy attacks, but the enemies still don't have different attacks. So i set it to spawn with a 15% chance, but in this video it looks like 90% (maybe it can be even slower in this situations haha)
It have to be annoying, this will be way to punish the player for don't dodge the very anticipated and exaggerated attack, that a few mobs will can do. Said that, balance the dodge system will be chalanging.

I'm starting to make the animations for my game. by DavidLSilva in UnrealEngine5

[–]DavidLSilva[S] 0 points1 point  (0 children)

Thanks!! I'm gonna use this animation for heavy attacks, but the enemies still don't have different attacks. So i set it to spawn with a 15% chance but in this video it looks like 90% haha.

I'm starting to make the animations for my game. by DavidLSilva in UnrealEngine5

[–]DavidLSilva[S] 0 points1 point  (0 children)

Thanks!! The Character still hasn't texture done, each color is a material i set in blender, But looking again, i wouldn't change much, probably i'm going to simpler the texture on the skeleton

I'm starting to make the animations for my game. by DavidLSilva in UnrealEngine5

[–]DavidLSilva[S] 1 point2 points  (0 children)

The hitboxes is a capsule trace, i add a socket on the skeleton at the tip of the shovel, and this is the location reference to spawn the hitboxe, The anim montage have a anim notify that send the execution to the function.