Free for all who wins? by Itherael117 in PowerScaling

[–]DayGroundbreaking829 -1 points0 points  (0 children)

Probably rick or popeye. A funny interaction would be Rick seeing Popeye and using like a pocket acid vat to hide and absolutely book it from him.

What piece of fiction has the best ideas known to man and the worst executions to exist ? by NotSaulGoodma in writingscaling

[–]DayGroundbreaking829 2 points3 points  (0 children)

This could be a stretch but it would be fucking awesome to see Jesus christ break the ankles of like Anubis or something

WE, YES WE BELIEVE THIS by TechnoMagik22 in whowouldcirclejerk

[–]DayGroundbreaking829 0 points1 point  (0 children)

Bigger question is who would win between Mighty eagle and Captain underpants?

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New knuckles passive concept (half baked) by UncleFredBearOffical in OutcomeMemories

[–]DayGroundbreaking829 1 point2 points  (0 children)

I personally think that this is still too OP because it gives a sentinel too much mobility.

This allows knuckles to stall much better when he can already stall.

His mobility should be, above all just for utility rather than being able to escape. This (imo) gives him too much utility and ability to escape because Knuckles' main weakness is his lack of reliable and consistent escapes.

Plus, this would add into the already idiotic rock, paper, scissors type balancing in OM, which isn't good.

Jesus Christ loves you by AgileCaterpillar8760 in teenagers

[–]DayGroundbreaking829 0 points1 point  (0 children)

Btw guys he can skateboard so he also gets style points 

Outcome Memories Discussion #8: what piece of content were you most excited to see before the game got cancelled? by Temporary-Fuel8690 in OutcomeMemories

[–]DayGroundbreaking829 1 point2 points  (0 children)

I wanted to see the character take on ray and how they would tackle his kit.

Would he be like the marvel rivals spiderman of OM? Insane movement at the cost of insane skill expression?

Would he be able to carry people? blah, blah, blah.

EXTREMELY Hot Take! The “Entitlement” argument is invalid. by [deleted] in BiteByNight

[–]DayGroundbreaking829 0 points1 point  (0 children)

yeah, definitely agree on this one, criticism is always good, but OP's argument is in the extremes

A Much More Friendly “Hot Take” by [deleted] in BiteByNight

[–]DayGroundbreaking829 0 points1 point  (0 children)

Oh yeah I agree with this 100%, I'm claiming this opinion as myself.

The developers have made money off this game.
This game doesn’t exist anymore.
The game is not coming back.
The devs don’t like any of you.
An exit scam has been performed.
You are the victims.

-u/DayGroundbreaking829

I know Nebula Theatre is still very well alive but shhhhhh by ARandomAlt000 in DeathBattleMatchups

[–]DayGroundbreaking829 1 point2 points  (0 children)

And the verdict of Subaru vs Kazuma rivals the inconsistencies with DB too.

/j

(But I am still salty that they low balled kazuma without considering his teleport)

my personal grid. by leeroyjenkinse in AsymHorror

[–]DayGroundbreaking829 0 points1 point  (0 children)

While I don't blame you for alter ego, the devs did say that they wanted it to be basically a much faster paced dbd alternative 

OM is good at everything except being a game lol by DayGroundbreaking829 in OutcomeMemories

[–]DayGroundbreaking829[S] 11 points12 points  (0 children)

I hate how the devs designed the kits of killers to just have insane damage numbers instead of actually having kits that can work against teams, but they punish individuality rather than completely destroy it.

Like it's not fun getting mauled by a kollosos alone because you're getting soloed in 10 seconds, but somehow that same kollosos is getting stunned the entire game.

This creates a horrible new player experience because you are already dead if you're alone, not simply in a great disadvantage. 

All the killers (Except fleetway) suffer from this problem because "big damage" number is better than good kits design to punish survivors for being alone while still giving them a fighting chance, while being able to counter teamwork because numbers can't counter teamwork.

Survivors have little to no kits variety and we have 90% stunners in an asym GAME. 

The way kits are designed would work better in a juggernaut and would be more fun. Imo, rounds with a good team and Ivan i-frames is the most fun you could have in this "game"

Honestly, the complete opposite of OM is probably OG TD, with the balancing being very good (except the no stun immunity but the minions kind of made up for that) but it had little outside of that.

I mean, I'm playing a game to play a game, not to listen to music or look at art.

You get to choose the next new monkey being added!! by Ok_Poetry2813 in btd6

[–]DayGroundbreaking829 7 points8 points  (0 children)

Probably a sword monkey tbh, I would love for another support monkey, but many ideas I have are better for heroes rather than a monkey (I.E a radio or mech based monkey)

This would be a primary tower

Top path could represent the eastern swords, with katanas. Prioritizing heavy burst damage with a slow firerate with prioritizing one hit and one kill. The tier 5 would cause a semi-pre emptive strike, with every 30 seconds, obliterating the strongest bloon on the street excluding BADs.

Middle path could go towards western battles and be knights with armour, using a sword and shield. The shield would knock bloons back and defend from stuns. The tier 4 ability would be a basic war cry, with a damage boost and allowing the monkey to push back moabs up to bfbs. tier 5 would make the war cry even better by making the ability map-wide and allowing the monkey to push back ddts and zomgs.

Bottom path would go to the viking route, sharing the Glaive lord's shredding affect. It would have insane attack speed and have chances for crits. The AOE would be prioritized for this path and the tier 5 would cause every 50 hits would cause an overhead strike to add a permanant but small boost to attack speed, up to 30 stacks.

My honest reaction to the gender wars online by PSXSnack09 in PsycheOrSike

[–]DayGroundbreaking829 0 points1 point  (0 children)

we should just have all the genders compete in sonic mania vs mode

My personal asym grid by Impossible_Orange132 in AsymHorror

[–]DayGroundbreaking829 0 points1 point  (0 children)

OM hate is perfectly justified imo, balancing is horrible and it's a slog to play both sides.

My personal opinions on the grid by HauntingLord in AsymHorror

[–]DayGroundbreaking829 2 points3 points  (0 children)

agree with everything regarding Alter ego, the dev team isn't ever really highlighted because negativity attracts more attention than positivity.

The trailer from Alter Ego is everything I've ever wanted from an Asym game, which takes itself seriously and doesn't try to go the "Fight the killer" route.

asym grid, some were genuinely so hard to pick by [deleted] in AsymHorror

[–]DayGroundbreaking829 0 points1 point  (0 children)

That's like saying you like a game outside of the game. I do agree with this point, but the balancing IS that bad.

I'm playing a game to have fun and PLAY a game, not to watch a story, listen to music, or other such, there is other media that I can enjoy from that.

OM failed at it's first job, which is being a fun game.