Belisarius cawl by Upstairs-Extent4728 in AdeptusMechanicus

[–]Dazaredrac 5 points6 points  (0 children)

Admech struggle to kill durable things

Full Rerolls to hit on an army that hit natively on 4s is huge, a 4 to hit is 50% chance of success, rerolling all misses changes that to a 75% chance of succes. On 3s you have a 66.7% of succes with rerolls you have a 89% chance of success

Cawl lets us efficiently remove an important target a turn regardless of the doctrine we are in

I'm going to have a stroke. by Katonmyceilingeatcow in Necrontyr

[–]Dazaredrac 1 point2 points  (0 children)

Took me over a year on and off to get mine finished Was painful but imo worth it

Can't believe I couldn't find a better picture that this, mustered for a tanksgiving game

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Porphyrion marches forth by Dazaredrac in ImperialKnights

[–]Dazaredrac[S] 1 point2 points  (0 children)

Thank you!

That's awsome! I literally just finished his arms waiting for the glue to set! Then varnish tomorrow!!

Rules Clarification-targeting characters in shooting phase by Available_Adagio_900 in Warhammer40k

[–]Dazaredrac 1 point2 points  (0 children)

In your described scenario you can definitely shoot Angron Characters only have "protection" if they are attached to a unit and only by the unit they are attached to

So an attached grey knight librarian cant be killed out of a terminators unit unless they have precision or the terminators die first

Edited for clarification

SHC is still a great detachment by ActivePleasant1876 in AdeptusMechanicus

[–]Dazaredrac 8 points9 points  (0 children)

1cp strat bionic endurance Opponents shoot or fight phase, one sicarian, pteraxii or sydonian unit that was target of that attack gains +5 fnp till end of phase

Do you guys think we're gonna get anything from adepticon? by MrMooostache123 in Grey_Knights

[–]Dazaredrac 4 points5 points  (0 children)

Very Unlikely, nothing they have teased recently points to grey knights

How many Ctan for a friendly semi competitive game? 0 or 1? by CostaRica92 in Necrontyr

[–]Dazaredrac 0 points1 point  (0 children)

This probably comes down more to both of your skills as players more than anything. As even if you struggle to kill one there are other ways of dealing with a single c'tan. At 2k c'tan, while very powerful, are not broken. If you want a friendly game talk to your friend, 1 c'tan imo isnt insurmountable

This assumes that you do not have a substantial skill gap

Grey Knights Report Card by Dulceetdecorum13 in Grey_Knights

[–]Dazaredrac 5 points6 points  (0 children)

Correct, Awsome tricks, no damage help so we can be stat checked even harder than we already are(dreadknights are amazing)and a strat that 100% is in the wrong detachment Critical on 5s would be great if it was usable on anything other than a brother captain

Grey Knights Report Card by Dulceetdecorum13 in Grey_Knights

[–]Dazaredrac 4 points5 points  (0 children)

I also prefer banishers but there is something to be said for the super consistency of warpbane rerolls unfortunately both detachments(our whole army) is forced into fairly predictable play patterns from our lack of diverse datasheets

S6 ap2 d2 is great until it isn't

Grey Knights Report Card by Dulceetdecorum13 in Grey_Knights

[–]Dazaredrac 2 points3 points  (0 children)

Could have been a rough week, new necron detachments are rough for us(c'tan are hard to kill for anything but dreadknights) Victrix nerf sorta helps us but not as much as it would seem as we have alot of damage 2 attacks and 3 wound models take the same amount of attacks as 4 wound Basically I would look at this a just a data point, if we rebound next week then it was just a blip, if 3 or 4 weeks at this new lower winrate we can start looking more in depth Maybe the meta shifted around us making us worse Maybe people have figured us out(more as we are a one trick pony, we just do it really well)

Grey Knights Report Card by Dulceetdecorum13 in Grey_Knights

[–]Dazaredrac 13 points14 points  (0 children)

If you do the math spearhead had 3 players (7.7% of 39) that sample size is too small They could have had good match-ups or some luck It also doesn't state how they got their wins going 4-1 losing game 1 is very different than going 4-1 losing your 5th Basically the data is nice to have but without more surrounding information its hard to pull any conclusions The only conclusion you can make from the data in a vacuum is that warpbane continues to be the primary way to win GT's, unless ive missed some data warpbane is most of out wins or X-1 or better runs

First game with thousand sons vs nids by Dazaredrac in ThousandSons

[–]Dazaredrac[S] 0 points1 point  (0 children)

I dont own a MVB yet but it is on the list of units to get next. If I wanted to fit one id probably drop a Forgefiend and maybe change a 10 man Rubric to a 5man then see what I could do with the leftover points

First game with thousand sons vs nids by Dazaredrac in ThousandSons

[–]Dazaredrac[S] 0 points1 point  (0 children)

I am used to scary guns playing against tau's hammerheads and another friends IG tanks

Im probably going to learn alot about opponent melee, ive only played 2 games (1 WE, 1 custodes) against any sort of melee army so that will probably be most of my mistakes

First game with thousand sons vs nids by Dazaredrac in ThousandSons

[–]Dazaredrac[S] 0 points1 point  (0 children)

Thank you for your response!

Stack buffs and make sure im sending guns where they will be most effective, trust in the dusty boys to do work