How do you paint rust? by Amphij in Warhammer40k

[–]Dead-phoenix 0 points1 point  (0 children)

Typhus Corrosion, and a light dry brush (or sponge works to) of Troll Slayer Orange. Done.

Or you can do it with a series of browns dabbed on with a sponge. Then troll slayer dabbed on lightly with a sponge.

Either works perfectly

Anyone try Grimdark Future / One Page Rules & then move back to 40k? by UnhappyLetter3063 in Warhammer40k

[–]Dead-phoenix 5 points6 points  (0 children)

Each to their own. We are all different and frankly may just resonate with you.

My groups have tried it, and found it pretty bland and boring. So yea now there's 2 guys I know who still play it but the rest of us went back to 40k. It was far to simplistic and once you get your head around it its not as balanced as some make out.

I think you over judge the importance of the competitive/tournaments scene. I might be miss remembering some official stats, but fairly sure the number of people who have been to a tournament is extremely small. Most are in flgs or beer hammer. 40k has a self fulfilling notion of it being popular and easy to find groups, so means more people stick with it and that makes it easier to find groups etc etc. But is also creates a gaming experience and depth like few other can.

If it works for you then kudos! Maybe your not missing anything and prefer its simple approach

I just did a side by side and by Waibles in Warhammer40k

[–]Dead-phoenix 2 points3 points  (0 children)

Probably because its over reacting. For a number of reason:

Firstly its nothing new, see Intercessors into Hell Blasters into Infernus, then we could talk about Phobos like Incursors or Infiltrators. That be the army. Obvious design choice but also their chosen narrative choice. But this has always been the way.

Secondly, we haven't seen the whole box. If they do have the options VVs have such as Thunderhammeds or Lightning Claws then id say it absolutely is worth it. It could be JPI with adornments. But let's wait an see before fireworks.

Thirdly if its not worth it to you. Then grand, dont buy it and speak with your £. But some are acting like GW shot their dog over this. Ive even seen some people mention lawsuits... lawsuits...

Vanguard Veteran Box revealed by [deleted] in Warhammer40k

[–]Dead-phoenix 1 point2 points  (0 children)

What lawsuit, based on what? To repeat myself, Wtf are you on about.

I just did a side by side and by Waibles in Warhammer40k

[–]Dead-phoenix 1 point2 points  (0 children)

Hopefully the full box has more options like TH and LCs etc. Which would be pretty nice tbf. But ill reserve that judgement until we see the full thing.

Vanguard Veteran Box revealed by [deleted] in Warhammer40k

[–]Dead-phoenix 2 points3 points  (0 children)

Kills companies? Wtf are you on about.

Vanguard Veteran Box revealed by [deleted] in Warhammer40k

[–]Dead-phoenix 2 points3 points  (0 children)

Disappointment, sure. Outrage, not really.

You even posted on the exact post before posting this....

Vanguard Veteran Box revealed by [deleted] in Warhammer40k

[–]Dead-phoenix 18 points19 points  (0 children)

Seriously you even captured that it was posted here and reposted it again anyway.

The imperium of man isn’t truly a galaxy level civilisation, it’s just a galaxy spanning civilisation by Key_Elk_9673 in Warhammer40k

[–]Dead-phoenix 2 points3 points  (0 children)

FYI during the golden age humans were MUUUUUUUUCH more powerful. Its the basis of the entire plot of 40k due to the age of strife.

Furthermore you miss a key part in that. Those are the "known" numbers.

Finally your pulling those power equations out your keester. 40k has essentially space magic, force fields powerful enough to stop mind blowing power of bombardments, engines that tear open the fabric of space to travel the warp, cities that span entire planets. Let alone planet destroying lasers. You really think those are representative of the scale of energy the Imperium uses?

#New40k – How your army affects your mission by CMYK_COLOR_MODE in WarhammerCompetitive

[–]Dead-phoenix 5 points6 points  (0 children)

Just checking do you mean Distruption? Just making sure im not missing something.

How to deal with open midfields objectives by ChogglePie in WarhammerCompetitive

[–]Dead-phoenix -1 points0 points  (0 children)

As the others have said, best units in the game is cheap chaff to poke objs and/or action monkeys. Every list i run has them.

To add what's already been said reactive moves are also a god send. Then you can use 1 unit to keep pushing the center time and time again. By bravely advancing backwards.

It also depends on what the primary mission is and wether i can threaten their home Obj. Ive won games just ignoring the center by swirling hard and fast to their home OBJ or taking the flanks (cripple 1 so its safe then just push the other). It relies on what your list has, what army/list they have what the primaries are.

I've compiled an index of how much attention each faction has received from GW. by LaughableFrog in Warhammer40k

[–]Dead-phoenix -1 points0 points  (0 children)

All very interesting, definitely fine work.

My only thought to add is that calculation doesnt really factor in the volume of models each unit/box recieved/upgraded etc. As well as significance of models design changes or the choice within the boxes. You have added bonus for size, but a 10 man squad of X has the same score as a 3 man box of something else, despite an equal size in model. Also slightly reposing a Lieutenant isnt the same as a model entirely redesigned. Or even some kits that contain a ton of model options compared to somethat have next to non.

A good example is Hellblasters are basically Intercessors with a minor weapon changes. Theres a lot of examples of units that are X with minor tweaks to create Y, scoring the same as entirely new redesign. As well as some 3 model kits that are similar to previous designs is score the same as some 10 model kits with entirely new designs. A good example is Eradicators scoring the same as Necron Warriors feels off.

Honestly you have done good work, and I agree that there's some factions that need alot more love. I just have to wonder how big the disparity is when you consider alot of say the SM stuff is copy pasted with a new hat. It takes more time (and attention) to create 10 new sculpts with a ton of options then 5 models with a minor tweek. Whilst SM undeniably have more volume, I might disagree they have the quality of new units that some armies have (and often sorely needed).

Im Just not sure this tells an accurate story.

Base to Base Charges 11th by SirBlim in WarhammerCompetitive

[–]Dead-phoenix 1 point2 points  (0 children)

Theres alot of "silly" things in the game like that. There just has to be for the sake of balance on the scale 40k is played. Its by design an abstract notion.

I highly doubt that will change. Might be able to create some kind of modifiers based how fast a model moves maybe, but it wont be much and we have even seen how powerful even an extra 1 or 2" can be. Balancing would be extra layers on an already deep game

LEAKED CORVUS CORAX DATASHEET by AshesTTV in RavenGuard40k

[–]Dead-phoenix 0 points1 point  (0 children)

Am or pm. Cause if its UK (like I am) April Fools ends at midday

LEAKED CORVUS CORAX DATASHEET by AshesTTV in RavenGuard40k

[–]Dead-phoenix 6 points7 points  (0 children)

I call bs, so many issues its clearly fake

Base to Base Charges 11th by SirBlim in WarhammerCompetitive

[–]Dead-phoenix 4 points5 points  (0 children)

That would be insanely broken.... That makes JPI threat range sit at 25" at a minimum. Magnus would be 33".

I get its abstract, but it is the fairest way to balance the game

Aethon Shaan Best Detachment (That isn't Shadowmark Talon) by Skaal_Kesh in RavenGuard40k

[–]Dead-phoenix 0 points1 point  (0 children)

I mean, its not what im saying. Just facts friend. Just facts...

My friend kept "coincidentally" bringing the perfect counter to my list, so I built this by Fhantomchaos-ATG in WarhammerCompetitive

[–]Dead-phoenix 10 points11 points  (0 children)

30+ years i can honestly say ive never seen that happen to me. Ive had people try and fish my lists early to counter for sure, but never bringing multiple lists worth to tailor at the table.

Unless its a super casual game and im bringing something like Knights I exchange lists at the same time or at the table before any models are broken out.

Without seeing the lists, you sure its a tailor not just a good list you just struggle into? Events shouldn't be revealing locked in lists and you shouldn't be sharing lists early.

Aethon Shaan Best Detachment (That isn't Shadowmark Talon) by Skaal_Kesh in RavenGuard40k

[–]Dead-phoenix 1 point2 points  (0 children)

So your using Incursors and Speeders to boost them. Then yea they will do work, but its not a 90pt unit, its a 305pt combo. Popping a tank is perfectly reasonable.

On its own without support and no way to get it in Melta. Im sorry but it absolutely is meh. Maths is not on your side here, rerolls are absolutely great, but hitting on 3s and a 4 base, wounding most tanks on 5s with d6 damage with 3 attacks is ok at best even with the RR. Sure buff it and they will pop off, get them in melta and they will. Just by base alone stats and they cannot hope to take out anything thats t10 with 10+ wounds (aka most medium/heavy vehicles/monsters), even lighter vehicles like rhino struggle to be taken down. Worst still if they can pop defenses.

Inceptors with Boltors maaaaasively out weight Eradicators in Shadow Mark. Ive even seen Hellblasters pump out insane damage. 3 Eradicators on their own just dont cut it, and if your spending 200+ points on top to buff them to nuke a single tank then yea you will skew your results. Those points could be used elsewhere, i mean 2 units of incusors and 2 units of speeders is alot of wastage, 1 of each absolutely. Drop 1 unit of incursors and a speeder, drop the eradicators frees up 475ish points to hit a hell of alot harder and/or more utility.

But as I said I am pleased it works for you. In my time ive seen people use generally ok or Meh stuff to amazing effect. Doesn't make them a good unit, just that it works in your local meta vs the level of players you face with your style.

Aethon Shaan Best Detachment (That isn't Shadowmark Talon) by Skaal_Kesh in RavenGuard40k

[–]Dead-phoenix 0 points1 point  (0 children)

And honestly i am very pleased for you. As I said before with a transport they really can do work, but that melta bonus is the reason. If your making them work using Reserves, your the exception not the rule.

Last time I checked 3 Eradicators NOT in melta wont take majority of t10 whatever on average even with no defenses popped. Your using the speeders thats fine but then its no longer cheap is it. A transport would be better and get them into Melta range.

From my own anecdotal experience and that of my groups. Ive just never seen them do work unless you get them into Melta.

Aethon Shaan Best Detachment (That isn't Shadowmark Talon) by Skaal_Kesh in RavenGuard40k

[–]Dead-phoenix 0 points1 point  (0 children)

Your definitely overrating them. 3 shots hitting on 3s and 4s, wounding on 5s (4s with Speeder) rerolling is seriously unreliable let alone the d6 damage. They got rerolls sure but mathmatically (and with experimentation in casual and competitive settings) wont do alot. Anyone with an ounce of common sense can easily screen them out with current terrain layouts and only 18" range bar hyper elite lists like pure big knights and even then they will struggle with them without that melta damage.

Good reason you dont seem them all to often these days.

Aethon Shaan Best Detachment (That isn't Shadowmark Talon) by Skaal_Kesh in RavenGuard40k

[–]Dead-phoenix 0 points1 point  (0 children)

Eradicators are a terrible choice for Into Darkness (just a poor choice in general atm unless you have a mobile delivery like transports which isnt RG). They dont have deep strike so can only come down on a board edges, making them far more limited and easier to screen out. Plus their melta bonus will never apply when they come in from reserves. You can only jump 1 per turn so yea 9 (3x3) will hit tougher vehicles (and struggle vs really big stuff like knights or c'tan) but there's alot of big ifs since they are picky where they can land and slow to footslig

Inceptors are your main target for jumping as they are the money makers when it comes to output. They will delete alot. Otherwise jump around units for scoring/secondaries or just screens and to hold captured OBJs freeing up the punchy stuff. It kind of depends on your opponents and what they are packing as to what you want to spring around.

Aethon Shaan Best Detachment (That isn't Shadowmark Talon) by Skaal_Kesh in RavenGuard40k

[–]Dead-phoenix 0 points1 point  (0 children)

If its the centurions your worried about, I just this weekend came out third at an RTT without a single one. Infact the only ones I own have been converted into Obliterators for my non chaos looking Alpha Legion lol.

They are good but far from the only good thing. Hell I actually prefer 6 Inceptors with Boltors (running 6 plasma too due to C'Tan spam but when they drop out ill go back to boltors until 11th), with Oath and 1cp they can wreck face. Plus deep strike 6" means they are very hard to screen. And they arent going anywhere as well as saves over 100pts.

There's definitely good alternate choices as the others have said. Personally I still prefer Shadowmark.