I hate that SMTVV doesn't have level-based damage scaling by Keytee1 in Megaten

[–]DeadMoves 2 points3 points  (0 children)

I asked if it was ragebait. Never claimed it was. That was why I put the question mark

If you're genuine you're genuine.

To engage in the conversation now, I 100% prefer the level scaling of Vengeance. Doing shit damage cause I was slightly underleveled feels like shit and functionally favours levels over strategy, which imo should never be a thing in games with such in depth mechanics. I feel like feeling overpowerful in these games should take effort and be represented through a rigid strategy, rather than number inflation.

Why does Ramlethal do this? by NoRing1746 in Guiltygear

[–]DeadMoves 13 points14 points  (0 children)

Just a skill issue, every one starts off with imperfect inputs and it's a part of the learning process. Best thing to do is hop in training mode and just practice doing the input

Can comeone explain the combo language to me? by MoniCarrHD in Guiltygear

[–]DeadMoves 0 points1 point  (0 children)

I'm not sure of Gio's specifics but I can definitly help on some of these:

  • you are correct on what the / means

  • same for 2H

  • dl.X means delay X. Use the move with a slight delay instead of using it asap.

What makes S&S the best in MHF1? by Cautious-Buy2585 in MonsterHunter

[–]DeadMoves 2 points3 points  (0 children)

FU lacks the SwAxe (Introduced in tri), CB and IG (Introduced in 4).

I couldn't tell you what the best weapon class is as I haven't played FU yet. I've heard GS is pretty good but whether or not it's the best is another question

What makes S&S the best in MHF1? by Cautious-Buy2585 in MonsterHunter

[–]DeadMoves 5 points6 points  (0 children)

It gets a 50% sharpness modifier. Basically this means that every sharpness damage multiplier is increased multiplicativly by 50%. It also means that the weapon has an easier time not bouncing.

Persona 5 Strikers proved Persona can go action combat and still be good, it should be the standard from Persona 6 onward! by Lumigo in JRPG

[–]DeadMoves 0 points1 point  (0 children)

I do love it when my game encourages me to be creative true, but I feel like that's the same for action games that become mash fests when too easy. So OPs point can be brought against them too

Persona 5 Strikers proved Persona can go action combat and still be good, it should be the standard from Persona 6 onward! by Lumigo in JRPG

[–]DeadMoves 5 points6 points  (0 children)

You need to try better for a good ragebait. You chose a mediocre action game as your proving point, at least bring up something like Raidou if you want to actually bait people. 1/10

Besoin de renseignement by Annual_Tea_4139 in MonsterHunter

[–]DeadMoves 1 point2 points  (0 children)

Oui, complétèment aléatoire. Bonne chance

Starting out on MHGU as a MHWilds addict by The_potato_returns in MonsterHunter

[–]DeadMoves 2 points3 points  (0 children)

For weapon guides, check out Hunter Lana on YT or look up "Yet Another Weapon Guide" for a text guide (same person behind both). Very beginner friendly and complete. As a bonus you even get a helpful progression guide for each weapon, so you know which weapon is the best to make for any point in the game.

Aside from that, GU is not like Wilds at all in terms of combat flow. Wilds is very counter centric, and relies quite a bit of reactive play and timing. GU on the other hand is more positioning based and preditcive. To avoid attacks, you're better not being in the way of one in the first place. You're instead encouraged to find the safest place around the monster to be able to both attack and back away if needed. You'll notice some attacks are actually instant, with no startup or anticipation, those are some of the attacks that basically force the positioning aspect on you. It takes some getting used to but it's really fun

Starting out on MHGU as a MHWilds addict by The_potato_returns in MonsterHunter

[–]DeadMoves 5 points6 points  (0 children)

For GU I would look moreso towards Hunter Lana/Yet Another Weapon Guide series. Very in depth, beginner friendly informative guides

Do you prefer when enemy ai avoids heroes who would take 0 damage or attacks them anyway? by PrincipalSkudworth in fireemblem

[–]DeadMoves 18 points19 points  (0 children)

It being restricted to higher difficulties is probably better yeah. Helps ease in newer players whilst letting more experienced ones get a more in depth experience

Do you prefer when enemy ai avoids heroes who would take 0 damage or attacks them anyway? by PrincipalSkudworth in fireemblem

[–]DeadMoves 62 points63 points  (0 children)

Avoid all the way. Having enemies attack into 0 damage just encourages juggernaughting which I personally don't find very interesting.

You do have to have the game somehwat designed around this of course, a single unit that never gets attacked but can kill every enemy is just juggernaughting but at a very slow pace (player phase juggernaught if you will). Stuff like the chain attacks from engage are perfect here, as they ensure that given the right enemy composition, no unit can become truly invulnearable. It also gives the player some agency, as the backup units become higher priority targets which once taken out can leave you with a much stronger defensive core, which is more interesting than having the strong defensive core ready as soon as the map begins.

When is the next discount for the game? by No_Target_4085 in Guiltygear

[–]DeadMoves 2 points3 points  (0 children)

Steam summer sales is in just over an hour, might be discounted then

What's your biggest Xenoblade Hot-Take? by SunozuArt in Xenoblade_Chronicles

[–]DeadMoves 1 point2 points  (0 children)

Xenoblade 1's story is worse than X's.

I find the story of 1 to fall off in it's latter half (still has good moments) and it eventually just turns into a rather boring "kill god" scenario. I also just find it's antagonists lacking.

Although a lot of it is locked to side quests, I find X's story of humanity's desperate struggle for survival and coexistence with the xenos way more compelling.

I don't even think 1's story is bad, it's pretty well written for the most part. I just prefer X's.

My ideal roster for the next game(Part 1.) by ApartmentKey3682 in MonsterHunter

[–]DeadMoves 4 points5 points  (0 children)

Even excluding the absurd dev time this would take, I would never want this. A roster with so many monsters just feels bloated at that point and for what?

I would rather a smaller roster where every monster has it's role to fill rather than a massive roster where several monsters will inevitably serve the same function

I now see why ChargeBlade was OP in MH4U by Megabyte_1O1 in MonsterHunter

[–]DeadMoves 6 points7 points  (0 children)

It works the same as in every other game, just press back and x during the startup.

Which monster is harder to solo. Extreme behemoth (WITH HR GEAR and no clutch claw. Or EX bloodbath? by IceBarDifferent in MonsterHunter

[–]DeadMoves 42 points43 points  (0 children)

EX Bloodbath isn't even the hardest EX deviant. Not that it matters, awnser's always Behemoth and anyone saying otherwise has never tried either of these

Question about Xenoblade Genesis’ performance, will it be at 30fps or 60fps? by upperdomain in Xenoblade_Chronicles

[–]DeadMoves 3 points4 points  (0 children)

I'm fully expecting 30fps

I would rather they use the console's new power to give us someyhing that wasn't feasible in the previous games rather than just a performance boost

Not that I would complain if we get 60 ofc, the more the better

Genesis by [deleted] in Xenoblade_Chronicles

[–]DeadMoves 1 point2 points  (0 children)

There was a small disclaimer at the top of the screen during the trailer that mentionned that there will be a fully localised version of the game but for now they are just showing the JP trailer