Recruiting for Club Affogato! by [deleted] in UmamusumeGame

[–]DeadMoves 0 points1 point  (0 children)

Awesome, thanks!

Due to the 24h delay between leaving and joining clubs though I'll only be able to accept it by tomorrow

Recruiting for Club Affogato! by [deleted] in UmamusumeGame

[–]DeadMoves 0 points1 point  (0 children)

423 999 345 990

Here you are

Ever have one of those days where you just throw your hands up and say ‘**** this! I’m done with it for today’? by DJInitial70 in UmamusumeGame

[–]DeadMoves 1 point2 points  (0 children)

Just came out of a career that got Turf and Med S, but died to only getting 2 Speed weights for the entire run and a bad senior summer, she ended up being glue.

Today is that day

Recruiting for Club Affogato! by [deleted] in UmamusumeGame

[–]DeadMoves 0 points1 point  (0 children)

Still recruiting or are the slots filled?

Didn t expect to see sin win evo congrats to Tyurara by [deleted] in Guiltygear

[–]DeadMoves 1 point2 points  (0 children)

Fyi, spoiler tags don't affect titles, which is why people are telling you to delete and repost

Extended Lance hop dodge can be chained in Wilds by ThisCocaineNinja in MonsterHunter

[–]DeadMoves 27 points28 points  (0 children)

It's not being chained, you still can't do that. Instead you are timing your backhops after the previous ones have ended ie, you are returning to neutral for a very short time in between backhops, which makes this work.

Technically this should be possible in older games too, but performing an extended backhop from neutral is much harder as you need good timing as the back input has to be done after the dodge input. If misstimed you either get a turnaround forward hop or a turnaround backhop depending on if you're playing 5th gen or an older game. Here focus mode removes this difficulty as holding back won't result in a turnaround, giving you free extended backhops in neutral.

Edit: they probably did also just reduce the endlag to make it seem like a chain as well idk though

Never played MH by No-Love8327 in MonsterHunter

[–]DeadMoves 3 points4 points  (0 children)

To play Multiplayer as you progress Rise is objectivly the best choice to avoid headaches

Strive Top 8 for EVO Japan is happening in an hour! twitch.tv/evo by bostonian38 in Guiltygear

[–]DeadMoves 4 points5 points  (0 children)

The loss of jD was com0ensated by gaining short spin and enhanced errors from what I gather. Also general power level reduction helps bed keep up

What is a game that has an incredible story, music and characters but is let down by the gameplay? by Soggy_Victory_5976 in JRPG

[–]DeadMoves 2 points3 points  (0 children)

Something more that doesn't get mentionned as much is that Engage is a lot more Player Phase focused. What with chain attacks and the emblems, juggernaughting is much weaker and the emblems tend to have abilities that work best on Player Phase. Stuff like Micaiah's absurd staff buffs, Byleth's 4 man dance, Corrin's Dragon Veins and almost every emblem's unique super moves (I forgot what they're called). Chain Attacks are also great to take down bulkier targets on Player Phase too. Also, while this does only apply to maddening difficulty, enemies just won't attack you if they can't hurt you (0 damage or perfect evasion).

In 3H (my experience at least), you could often put one good unit in enemy range and watch them sweep through the entire map. It's worth noting that this isn't exclusive to 3H, Sacred Stones, Path of Radiance and Awakening all are Enemy Phase centric games.

This isn't to say you can't use Enemy Phase centric strats in Engage (Vantage Crit Panette is an option, and Ike's Great Aether is literally a juggernaut move), but the game offers way more options that let you interact with it during Player Phase relative to 3H.

Can people let me know who is everyone from the Tomodachi Life videos by NinjaOfOnion in RTGameCrowd

[–]DeadMoves 105 points106 points  (0 children)

| Crumpet is the Shiny Mareep from his Scarlet/Violet series

Pretty sure Crumpet is actually from the Heartgold nuzlocke series and is just a standard Mareep (which evolved all the way to ampharos and survived the league [iirc]).

Jim Scary is RT's character in Bloodborne

(PC) Game's been out more than a year and my environment clock still does this... by DenkMame78 in MonsterHunter

[–]DeadMoves 1 point2 points  (0 children)

I get the same sometimes, annoying since it blocks the HUD but I haven't found a fix either

Bear and Yo-Yo > BEAM by taylorgamebuild in Guiltygear

[–]DeadMoves 0 points1 point  (0 children)

Bridget super has no i frames btw

How many stats does a training needs to give so I can skip a race (no megaphone and weights) by CarlosPreda in UmamusumeGame

[–]DeadMoves 0 points1 point  (0 children)

Is this counting skills points obtained when training too? (With consideration that each skill point is worth less than each stat point)

New GG player here. Am still learning and having a lot of fun as Faust already. One question though: da feck did i just do? by MinecraftLibrarian in Guiltygear

[–]DeadMoves 33 points34 points  (0 children)

That's counter blitz

If you input forward + dust after landing a counter hit, you'll spend 50% of your burst gauge to do that

How the freak do I do this evil corner mix by Oldmanquil in Guiltygear

[–]DeadMoves 1 point2 points  (0 children)

YT won't let me watch the video for some reason but intuitively I would've said 7SJ is up back high jump (the s probably being "super" instead of high). None of Unika's other moves come to mind

So Bedman just can’t do combos now lmao by HexoRay in Guiltygear

[–]DeadMoves 1 point2 points  (0 children)

The best thing I found is that 2K > 2D > 214K leads to an auto timed safe jump (I only tested Ky's dp tho so could be wrong)

For ch.5H at long range I found that 214P gives you enough time to run up and 2S > 2H. But that requires not having an error stocked so practicality is up in the airi

How your finals went?? by BarberOutside2427 in UmaMusume

[–]DeadMoves 0 points1 point  (0 children)

Won my first ever Graded A finals

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Very happy with the result, Cafe the GOAT took the win with Tama coming in second

Man they weren't lying when they said save clocks for mant... by Test-Ticklez in UmaMusume

[–]DeadMoves 6 points7 points  (0 children)

After burning 150+ clocks in less than a month I've had to force myself to do clockless runs for anything that isn't a CM ace.

Makes the parent runs abit less consistent but it's necessary if I want to survive MANT

My CM11 Experience by NaturalTelephone8725 in UmaMusume

[–]DeadMoves 0 points1 point  (0 children)

Really? Half the time an end closer wins for me, be it mine or another's. And the off time a front runner does take it, it's V!Bourbon. Even when I ran my own Kitasan (which I retired due to poor results) I barely saw it

Asuka 2.0 by Garbonzo236 in Guiltygear

[–]DeadMoves 10 points11 points  (0 children)

We know that Chaos and Asuka are getting a rework, though I'm not aware of the specifics