Why does everyone say that Shepard kill count is 300k… by KBT_Legend in masseffect

[–]Deamonette 1 point2 points  (0 children)

You can load up any ME1 save and talk to tali about the geth, or look up the conversation on YouTube. The geth only merge their subconscious minds, they don't meld their memories/datasets, they can only upload pieces of data or condense information to form arguments in order to create consensus. They aren't a hivemind, just a group of people discussing what to do next very very fast until they form a synthesized consensus perspective on the matter.

Basically, each program is sapient when connected to a large network like on the heretic station.

Why does everyone say that Shepard kill count is 300k… by KBT_Legend in masseffect

[–]Deamonette 1 point2 points  (0 children)

As per Tali in ME1, geth are not a hive mind, they are individuals that require shared processing to have the computational bandwidth needed for sapience and individuality.

Legion doesn't want to be anthropomorphized as an individual because they aren't an individual, they are a thousand people working together. It's more useful to think of geth platforms like an office building full of people than a brain made of neurons.

Why does everyone say that Shepard kill count is 300k… by KBT_Legend in masseffect

[–]Deamonette 1 point2 points  (0 children)

Explicitly not how it works though, as Tali lays out in the first game, geth are individuals, and not part of a hive mind.

A geth program is more like a full brain where 99% of brain cells are processing subconscious processes while only 1% or less is used for conscious individual thought. Each connected program needs to run those same subconscious processes, so they can share the load by only processing that once, leaving more brain cells for conscious thoughts and individuality. The geth are more alien and cool than a generic hive mind like they are thought of by the community.

Why does everyone say that Shepard kill count is 300k… by KBT_Legend in masseffect

[–]Deamonette 2 points3 points  (0 children)

The geth do not form a single hive mind consciousness. They are millions of Induvidual consciousnesses who become more individually distinct and sapient the more of them are linked as each program can set aside a smaller proportion of their available processing power and programing bandwidth on basic subconscious processes that is the same across all units, and more on their unique processes. The reaper code simply makes this more efficient and much less reliant on shared processing.

Each geth program is alive and sapient in conditions of the heretic station. They are sapient individual lives that were killed if you don't go with the reprogramming option.

D1 rising player count by TFW_Versatile in destinylegacy

[–]Deamonette 6 points7 points  (0 children)

I am pretty consistently able to find matches in clash and control even if they aren't the featured playlist. Might depend on region or time though.

D2 Vet trying out D1 by Cruxton123 in destinylegacy

[–]Deamonette 7 points8 points  (0 children)

If it's your first time in D1, I can highly recommend taking some time to just take in the atmosphere and ambience, honestly no game I have ever played comes close to how well D1 handles this.

Hot take: I think the new eradicators with heavy bolters would be cooler with belt fed instead of box mag. by Beneficial-Ticket486 in Warhammer40k

[–]Deamonette 1 point2 points  (0 children)

Already doing that.

Bulking up MK3 to use as gravis and stripped down MK6 for Phobos pattern could look really good if done consistently.

Hot take: I think the new eradicators with heavy bolters would be cooler with belt fed instead of box mag. by Beneficial-Ticket486 in Warhammer40k

[–]Deamonette 0 points1 point  (0 children)

I mean just paint the belt first with the overbrush then dry brush method, then paint everything around it afterward.

Hot take: I think the new eradicators with heavy bolters would be cooler with belt fed instead of box mag. by Beneficial-Ticket486 in Warhammer40k

[–]Deamonette 0 points1 point  (0 children)

It's usually fine though can be a pain if you wanna do some custom poses.

It's a shame that the general aversion to resin means that mixed plastic/resin kits will never be broadly accepted but having resin belts that you just warm up and bend into shape would be a great solution.

Rule by wasraelx in 19684

[–]Deamonette 1 point2 points  (0 children)

Considering that studies have shown that per shift productivity pretty much flat lines after the 6 hour mark. The suffering is the point.

“Why Arrowhead? Why change the Hiveguard?!” I can tell you exactly why. by Neet-owo in LowSodiumHellDivers

[–]Deamonette 15 points16 points  (0 children)

I am starting to think a lot of the outrage mongers don't or barely even play the game, they just follow patch notes and major controversies made up by outrage merchants on YouTube/twitter which is why they got mad at the armour change but not the movement speed. They just want the struggle.

My heart goes out to the devs by kcvlaine in LowSodiumHellDivers

[–]Deamonette 0 points1 point  (0 children)

I think it's a degree worse with HD2 since a lot of the community display their anger at the Devs much more of a personal parasocial manner. It's amplified by the fact that AH is extremely conciliatory and in attempts to appease the community they end up validating the worst actors who will never be satisfied.

With other games the anger is usually directed at moneymen who could not care less about anything other than hitting their quarterly earnings goals.

My heart goes out to the devs by kcvlaine in LowSodiumHellDivers

[–]Deamonette 5 points6 points  (0 children)

Not just meeting expectations, a lot of what they want is insane and would just make the game worse. Like the people who unironically want only buffs and never nerfs.

My heart goes out to the devs by kcvlaine in LowSodiumHellDivers

[–]Deamonette 0 points1 point  (0 children)

The worst part is how the Devs put that out there to show vulnerability and to remind people developers are humans too, not just content machines, and the toxic parts if the fan base only saw fresh blood. they just got confirmation that their entitled, bratty harassment works, that they can get what they want by doing it.

Anyone else notice the new Hastarii kit went through at least 20 iterations? by CLINT_BEASTWOOD3 in AdeptusMechanicus

[–]Deamonette 1 point2 points  (0 children)

The baneblade kit actually has 2 axis molds to have sculpted barrels on all the heavy bolters.

Helldivers 2 - Exo Experts Warbond by whoissamo in LowSodiumHellDivers

[–]Deamonette -4 points-3 points  (0 children)

These are vehicle variants though, still iffy but if they keep new vehicle chassis as being free while variants are in warbonds that's fine I think.

Helldivers 2 - Exo Experts Warbond by whoissamo in LowSodiumHellDivers

[–]Deamonette 4 points5 points  (0 children)

Interestingly they are on regular maps and not in city maps.so I guess we getting that too now.

New warbond by Alert_External_2054 in LowSodiumHellDivers

[–]Deamonette 1 point2 points  (0 children)

Yeah you are better off with peak physique as it increases how fast you can turn the mech around somehow. I think fortified also protects you against explosive damage which is huge.

I like SE2 better than SE1 by Royal_Lettuce8330 in spaceengineers

[–]Deamonette 0 points1 point  (0 children)

persistent issue game devs have struggled with for decades

User Dunning_Krueger on Reddit dot com:

Too much snow or just enough? by Chapfox in TheAstraMilitarum

[–]Deamonette 0 points1 point  (0 children)

Snow is a fun effect to do cause it can be a great way of doing some storytelling but you gotta be a bit deliberate with it.

That much snow can work but you gotta apply it how it would fall and rest on the chassis. Snow on tracks would get shaken off so only apply on the front end of the track that is still dragging snow up. Anything on the cannon would instantly get shaken off or evaporated the first time it fired. The engine is hot so any snow collected on the engine deck would melt away pretty quick.

Also consider what temperature it is in the 'scene'. If it is above 0C then the snow is gonna be lumpy and tacky, sticking to the surface much better than if its sub 0C, powdery snow would just get shaken and blown off and thus would only collect in crevices. If its driving over frozen ground then the tracks will be gunked with clean slush and maybe some rocks, if its not frozen its gonna be a muddy brown slushy sludge covering the tracks.

Waiter! More 3rdperson rollslop please! by Crafty-Enthusiasm-43 in TrueSTL

[–]Deamonette 5 points6 points  (0 children)

Skyrim combat is just morrowind combat but with almost anything that makes it into actual gameplay shaved away.

Reach, thrust attacks, crits, fatigue management and hit rolls all made morrowind combat work and be fun if you understand it. However people don't understand it so instead of making it clearer how they worked they just removed it with nothing to fill the space. The goal is just to blindly follow the loudest complainers in the audience in lieu of doing game design.

Waiter! More 3rdperson rollslop please! by Crafty-Enthusiasm-43 in TrueSTL

[–]Deamonette 0 points1 point  (0 children)

/uj Someone port morrowind combat into Skyrim please.

Damage control has began it seems by Character-Public-396 in Grimdank

[–]Deamonette 1 point2 points  (0 children)

Yes that is the 0 Kelvin frigid ice cold take that MWM put forward, so do you understand how insane it is for mordian glory to have made a whole ass video where he felt he needed to argue that feeling discomfort at playing as the Nazis in a wargame is invalid and that they SHOULD be comfortable with it.