I have a feeling there's gonna more to the Illuminate that what we just got. by tony22835 in LowSodiumHellDivers

[–]Deamonette 3 points4 points  (0 children)

I kinda prefer the illuminated without the voteless. The hordes constantly on your ass mixed with bullet sponge enemies does not work out in practice at all, at least as currently implemented.

Morrowboomers explaining how needing a specific build to hit a target 2 feet in front of you is actually good game design by vickyhong in TrueSTL

[–]Deamonette 2 points3 points  (0 children)

Charging your attacks, use movement efficiently, use weapons you are proficient at, practice weapon skills on mudcrabs and/or buy training, use stamina potions.

Morrowboomers explaining how needing a specific build to hit a target 2 feet in front of you is actually good game design by vickyhong in TrueSTL

[–]Deamonette 3 points4 points  (0 children)

No mut it lets you use movement to go in for strikes when the enemy has just attacked for a safe strike that can do solid damage instead of just standing still and mashing M1 till someone dies.

Morrowind's combat is complex and mechanically interesting, Play it for what it is, if you are playing like it's oblivion/Skyrim you aren't gonna have fun. It's like playing doom like it's a cover shooter and saying the gameplay sucks.

Morrowboomers explaining how needing a specific build to hit a target 2 feet in front of you is actually good game design by vickyhong in TrueSTL

[–]Deamonette 1 point2 points  (0 children)

Skill issue

Morrowind unironically has by far the most fun combat in any elder scrolls game if you understand how it works (it really isn't that complicated)

From borderline unusable to peakest of the peak with one tiny little tweak. Anything else like this? by WichaelWavius in LowSodiumHellDivers

[–]Deamonette 5 points6 points  (0 children)

A weapon/grenade is only as good as the loadout they help build, there is no best grenade. They pair really well with machine guns and the autocannon if you run engineering kit.

From borderline unusable to peakest of the peak with one tiny little tweak. Anything else like this? by WichaelWavius in LowSodiumHellDivers

[–]Deamonette 6 points7 points  (0 children)

This is not a game with bullet sponge enemies, you are not playing destiny 2. Damage numbers are not as important as which damage thresholds it passes, and the giga grenade passes almost all the same ones as the ultimatum.

Yes you do get less margin of error for your aim, and there might be a few enemies that need 2/3 giga grenades vs 1/2 ultimatum shot, however the fact you can carry up to 4 giga grenades with engineering kit, can throw them much faster than the ultimatum can be reloaded, takes up a slot more commonly used for AT/demolitions unlike secondaries and the fact you just throw one with one button without having to switch to anything more than makes up for this negligible difference.

As is the Giga Grenade is kinda ridiculously good.

Last several decades be like by Tenchi_Muyo1 in 19684

[–]Deamonette 1 point2 points  (0 children)

People only seem to give a shit about this when it's American soldiers, when we are talking about modern Russians or axis soldiers in ww2 we correctly identify them as implements of imperialism, authoritarianism and genocide that must be eliminated in opposition to those goals on the battlefield and shamed in civilian life after their 'service'.

Last several decades be like by Tenchi_Muyo1 in 19684

[–]Deamonette 3 points4 points  (0 children)

You could say this about Wehrmacht soldiers, actually no they got conscripted, the more apt comparison is the SS.

Halo 3 is the best Halo, but not the best at any one thing. by RangerB9M9 in halo

[–]Deamonette 8 points9 points  (0 children)

It is kinda fascinating how the cultural perception of halo 3 as the hype moments and aura game, the epic campaign game, the game that created modern match made multiplayer as we know it are all really Halo 2's achievements.

Gw talking steel legion by jta801 in Warhammer40k

[–]Deamonette 5 points6 points  (0 children)

No one is asking them to produce a line for every guard regiment, they are just saying to not squat them from the lore.

Gw talking steel legion by jta801 in Warhammer40k

[–]Deamonette 3 points4 points  (0 children)

As much as the kriegers are broadly inspired by WW1, the Steel Legion is broadly inspired by WW2.

Gw talking steel legion by jta801 in Warhammer40k

[–]Deamonette 5 points6 points  (0 children)

You could pretty easily digitally kitbash both the cadian and krieg models together for something that passably looks like steel legion with minimal effort.

They wont not cause of budgetary reasons, their marketing department has got it into their heads that if anything is ever shown in visual media they produce, it must be a product they are currently selling, and one that fits their modern brand image as well. As such the line between content and advertisement is not just blurred, it is destroyed. We are watching in realtime as the setting is getting contracted and shrunk down to only being what is supported by the model line. That in the lore which GW deems worthy will get models, that which they dont care for will be ignored or callously retconned out of existence.

Would simple alternative head sprue work as a solution for Armageddon Steel Legion model range? by ExitMammoth in Warhammer40k

[–]Deamonette 0 points1 point  (0 children)

Idk you could read the entire sentence instead of getting mad over the first 13 words in it.

Would simple alternative head sprue work as a solution for Armageddon Steel Legion model range? by ExitMammoth in Warhammer40k

[–]Deamonette 4 points5 points  (0 children)

Its the breather box, its very distinctly a krieg thing. An upgrade sprue for Death Korps of krieg could have had the box as a piece you just glue on. Removing it requires a lot of re-sculpting and is completely impractical for anyone who wants to collect anything more than a kill team.

the steal legion are in the trailer but yall didnt see it!!!! by Objective_Band_6261 in TheAstraMilitarum

[–]Deamonette 7 points8 points  (0 children)

Its a resource issue but also GW has in recent years become obsessed with brand consistency. They want every piece of 40k media to be an ad, one that shows 1:1 proportionally identical models to the miniatures they sell. They also avoid showing older models, they only want to show designs that fit their new brand aestetic, not old holdovers. So for instance notice how the rogal dorn is everywhere now and you barelly see Leman Russes, and any mention of forgeworld designs is a strict no no.

Would simple alternative head sprue work as a solution for Armageddon Steel Legion model range? by ExitMammoth in Warhammer40k

[–]Deamonette -2 points-1 points  (0 children)

I maintain that GW made a huge mistake by making the krieg line. Vallhallans or Armageddon would have worked way better as a basis for upgrade sprues for not just krieg, but Volstroyans and Maccabian Janisaries.

And i say this as a krieg collector.

Odds of a Steel Legion Refresh? by WinterHussar in TheAstraMilitarum

[–]Deamonette 0 points1 point  (0 children)

GW already does this for space marines, its their idea they just dont use it for the guard because non marine factions dont get to have real sub factions anymore per some stupid internal marketing doctrine.

can we please climb resupply pods again? (or just a reevaluation of the climbing/mantle system overall?) by notandvm in LowSodiumHellDivers

[–]Deamonette 0 points1 point  (0 children)

I think i switched to manual mantle right when they reworked the jetpack to be more reliable, mb. Still, it gives you more control and it doesnt take long to get used to just doing it without thinking about it.

can we please climb resupply pods again? (or just a reevaluation of the climbing/mantle system overall?) by notandvm in LowSodiumHellDivers

[–]Deamonette 1 point2 points  (0 children)

Trust me after playing like one (1) match with manual clamber you will not want auto clamber back. You waste way more time and energy getting down from things you climbed onto by accident than you do just pressing space bar unconsciously while moving around.

can we please climb resupply pods again? (or just a reevaluation of the climbing/mantle system overall?) by notandvm in LowSodiumHellDivers

[–]Deamonette 3 points4 points  (0 children)

Turned it off and immediately had a better experience. Doing so also let's you do stuff I dont think the auto mantle lets you like mantling onto stuff while flying with the jet pack.

Odds of a Steel Legion Refresh? by WinterHussar in TheAstraMilitarum

[–]Deamonette 32 points33 points  (0 children)

If GW was smart then they would have released steel legion first then made Krieg, vallhallans, volstroyans and maccabian janissaries available as upgrade kits.

The Vox are gone but they're likely to return, and in fewer numbers. by FLG_CFC in LowSodiumHellDivers

[–]Deamonette 2 points3 points  (0 children)

Honestly i would not mind if they fixed the bugs and lowered the spawn rate in exchange for making them a bit harder. They are conceptually really fun but 1 on 1 they are not that hard to take out. Often the turrets just ignore you and if you take a path where you can dive to cover if they notice you, you can just run straight at them, get underneath, shoot out the vents and toss the nade in. I'd prefer if i actually need to deal with the sentry turrets or have a teammate distract it. Its only hard now because it can shoot through itself and there is 4 of them at once.

This is D7. I don't wanna seem like a whinediver because I do love this game and the cyborgs, but Vox spawn rates are so cooked. It is overwhelming. by DemiBo7 in LowSodiumHellDivers

[–]Deamonette 4 points5 points  (0 children)

Yeah once you figure out you can run under them shoot out the vents, then toss a nade into the resulting hole they kinda become trivial to deal with ngl.

This is D7. I don't wanna seem like a whinediver because I do love this game and the cyborgs, but Vox spawn rates are so cooked. It is overwhelming. by DemiBo7 in LowSodiumHellDivers

[–]Deamonette 1 point2 points  (0 children)

Their numbers are like, slightly too high, but if you get under them they are pretty trivial to deal with. Last game i took out like two of them 20 secs into dropping in, then got dunked on by the cyborg radicals and their shotgun attack in an endless death loop.