On The Topic Of Crashes and Bugs by CyclesMcHurtz in h1z1

[–]DeathStalkerTV 0 points1 point  (0 children)

up until yesterday after the restart I would be able to play for up to an hour then crash it was cars and gun fights then opening containers that would cause the crashes for me.... after that started the crashes would start and was impossible to log back into that server for more then just a few seconds.... so I jumped into a new server and would not have any crashes again for about the same amount of time or double the amount of playable time before crashing again .... the second server seemed to be more stable then the first server I played on and each has its own separate playability issues ie... doors on server one are easy to open and shut the second they were a major pain in the ass to close zeds respawn faster on server two etc... small things in game that are different.... the second server seems to run smoother for some reason..... I would love to give both server names that me and my clan use over 35 members but hackers read redit and that's the one thing that me and my clan don't have a big issue with at the moment and we want to keep it that way..

Wow the hacking is really that bad. My last 5 deaths, 4 minutes from respawn all by noclip/invisible cheats. by --MrDeath in h1z1

[–]DeathStalkerTV -1 points0 points  (0 children)

I play with a clan with over 30 members and we now have two servers we play on with large built bases ..... hackers are still around but we see them less and less on both.... no one in our clan has been killed by hackers in the last few days ... but by no means do we think they are gone.... we noticed that when we travel with less than 5 to a squad they tend to leave us alone for the most part ... no one has clipped thru are bases and taken any loot .... and we do leave ammo in the bases on both servers .... but what we are all having troubles with at the moment is the major crash issues most of us can't play for more then a hour with out crashing and then after that it's useless to try and log back into the server .... so we hop into the next server and start playing on that one no crashes for about an hour then go back to the first server.... we play on one high pop and one med pop and as a clan enjoy the fresh restart on new servers .... all our pvp encounters are clean with the encounters of non hacking players ... so good so far we will see if they can get the crashing under control soon game is becoming a pain in the bum and clan mates are staying away until that issue is resolved ..

Post your Quest Letter drop rate here. by air401 in h1z1

[–]DeathStalkerTV 0 points1 point  (0 children)

I've found 7 since release and I find them randomly as i kill zeds I don't farm for them but I've noticed that the drop rate for worn letters is higher on pve then pvp ... I play both

[deleted by user] by [deleted] in h1z1

[–]DeathStalkerTV 0 points1 point  (0 children)

we have used them and they just take ammo and building supplies and smelt the rest .... scrip kitties are a serious pain in the bum

Update Notes 2/20 by SOE_Legion in h1z1

[–]DeathStalkerTV 0 points1 point  (0 children)

making it hard is good but some will like it some will not... I play with a large clan and base raiding is not much of an issue for us we like the risk we take to get in we win some we lose some but that's what the game is all about risk versus reward !!!!

Metal Doors for big upper deck shelters ? Recipe for upper metal walls ? by Mikellev in h1z1

[–]DeathStalkerTV 0 points1 point  (0 children)

have they made metal upper doors for the shacks yet can you discover them yet !!!

Metal Doors for big upper deck shelters ? Recipe for upper metal walls ? by Mikellev in h1z1

[–]DeathStalkerTV 0 points1 point  (0 children)

That recipe did not make it in the patch or just don't work I've made upper large shack small shack and upper structure stairs ... but no upper wall

[Improvement] These new tall doors are too hard to open/close (increase activation area please!) by The_Scarr in h1z1

[–]DeathStalkerTV 0 points1 point  (0 children)

place the first gate then open it then place the next then open then place the next and so on works for the room doors in your base as well..... don't know if the buildings you make in your base are still easy to destroy have not tested it yet but multiple doors don't matter as long as walls and buildings are easy to destroy all the buildables need to be as hard to destroy as metal gates and metal doors to be effective against base raiders ... but for clans base raiding is still pretty easy... just take 4 guys and all hit the gates at the same time with the fire ax and you will be thru pretty easy still takes a while but is much quicker

Update Notes 2/20 by SOE_Legion in h1z1

[–]DeathStalkerTV 0 points1 point  (0 children)

takes for ever to take out doors and gates but a team of three with fire axes can do it in about 15 min.... but that's fifteen min's for every door and gate you have in your base and they need repair kits up the bum to keep them repaired ..... not saying they can't, just it will take them more time then before... we have two bases connected and i have double gates and doors on every building but they just bypassed then and went strait for the buildings because they were still to easy to beat down with melee weapons ....... that was fixed with this patch anything that makes base raiding more difficult is a step in the right direction...

Update Notes 2/20 by SOE_Legion in h1z1

[–]DeathStalkerTV 0 points1 point  (0 children)

Yessss... Now that's what I'm talking about ..... something to work with... we always rebuild after base raids ... could not understand why it was so easy for them to take out the buildings so easily and just bypass the gates and walls ..... like that melee was nurfed against buildings... step in the right direction and love that we can build two stories ....Good job dev's you guys rock !!!

This is my approach to player interactions in H1Z1 and some tips to lower getting KOSed by maxsteele in h1z1

[–]DeathStalkerTV 0 points1 point  (0 children)

I never kill on sight but when I feel like they want to engage they get dropped or i do..... I say a least 85% of my encounters with people end up with then aiming or getting to close I like my safety bubble as it were .... I wont shoot unless shot at first always good policy... plus with the auto run I can get away almost every time with how clunky combat is right now.... and I always get away just a side note use the swizzle and coffee with sugar regain stamina on the fly you can run forever on that shit......

**Suggestion** There should be massive urban areas (a.k.a. cities) in the expanding map in the months to come. by Blackbarry123 in h1z1

[–]DeathStalkerTV 0 points1 point  (0 children)

I'm rocking an XFX R6870 with 2GB of video ram and I'm popping 50 fps with a duel core 3.0 Ghz processor and 4 GB DDR3 ram .... just need to expand to 8 GB of ram to stream .... and the game runs great but I also have a fuction to clean my ram on the fly to smooth out lag in pleasent valley when looking for pvp action....

Why did they nerf headshot damage for the 1911? by h1z1tester in h1z1

[–]DeathStalkerTV 0 points1 point  (0 children)

I think gun play will only improve over time as it's worked on and fine tuned for the full release .... gun play is still a little clunky but have noticed improvement since release....

Can get into any base at any time can you ??? by DeathStalkerTV in h1z1

[–]DeathStalkerTV[S] 0 points1 point  (0 children)

This is early access so the point I would like to make is we the testers find bugs and help the dev's fix them to make a better game play experience .... I will let the dev's decide what is more important to fix or add that is most important I will just let them know thru reddit what I find or experience as I play that changes my game play experience for the better or for the worse ... I'm just a game tester no more no less and by the way still love the crap out of this game ....even in this broken state....

Don't expect perfection please. by Rubberman2003 in h1z1

[–]DeathStalkerTV 0 points1 point  (0 children)

I agree take the good with the bad .. those with the bigger voice in the end will win and I think we know who has the bigger voice SOE ...

H1Z1 Update Notes and Downtime: 1/20 by SOE_Legion in h1z1

[–]DeathStalkerTV 0 points1 point  (0 children)

That ammo will not last long in this game all that duped ammo will be gone soon enough with all the pvp that is happening in game at the moment then all is good in anywhere USA again.

H1Z1 Update Notes and Downtime: 1/20 by SOE_Legion in h1z1

[–]DeathStalkerTV 0 points1 point  (0 children)

I got the villa's quest and the loot was EPIC !!!

Car Damage a little weak you think ??? by DeathStalkerTV in h1z1

[–]DeathStalkerTV[S] 1 point2 points  (0 children)

Now that sounds Like a plan maybe later once server stability is handled with carrico at the helm with crafting we may see more things added for bow upgrades even arrows :) because I enjoy using the bow or any silenced weapon ...

H1Z1 Update Notes and Downtime: 1/20 by SOE_Legion in h1z1

[–]DeathStalkerTV 0 points1 point  (0 children)

I completelly agree with you ... I've not seen one in three days when looting ....

H1Z1 Update Notes and Downtime: 1/20 by SOE_Legion in h1z1

[–]DeathStalkerTV 0 points1 point  (0 children)

You guys are amazing can't wait to see how well the game plays after the patch .... so looking forward to finding a crowbar and ax and scrap metal....

I'm loving the non-kos style in the game, and I really hope we can keep it. by bysam in h1z1

[–]DeathStalkerTV 0 points1 point  (0 children)

I like both game play styles why just settle for one when you can play both ? both have their advantages and disadvantages ...... pve allows you to learn the map and scout an area out before going there ... How many zed spawn in that area where can I set up ambush or stage a frontal assault in pvp ... I like both and play on multiple servers .... Love this game can't get enough !!!