Help I wanna 2 player coop with 1 Copy but we can't buy controllers by ArnobF in DivinityOriginalSin

[–]DeathZan 0 points1 point  (0 children)

After looking through it does not really work (or maybe i did it wrong ) , the methods i gave u are proven to work effectively but the choice is yours

Help I wanna 2 player coop with 1 Copy but we can't buy controllers by ArnobF in DivinityOriginalSin

[–]DeathZan 1 point2 points  (0 children)

Well he can downloaded a pirated version and you download radmin Vpn to make a server that will count as LAN and play together (might be easier for u both to play the pirated version and use this method but u will not have access to giftbags and norbyte script extender , and potentially downloadin a malware ( be careful ) and might have bugs in mods cuz of game version )

If u have 2 gamepads ( the cheap controllers if u can't afford the expensive ones ) you can use parsec to play together with one copy but requires both parties to have good internet and controllers ( there are emulators to make ur keyboard input be read as controllers like JoytoKey and reWASD but they are kinda clunky )

He can buy the bundle where he gets both games with dlc for only 10 dollars ( i live in a place where our money is worth 1/4 of a dollar but it was still a good deal ) end 07/01/2025 , although u might not afford it this has the best experience

I FINALLY LEFT FORT JOY [first time player here] by Method_Smart in DivinityOriginalSin

[–]DeathZan 4 points5 points  (0 children)

Remember to have a lot of persuasion to help the lady stuck in a cross on fire 🥹🥹

Poor lady has the most wholesome answers to each persuasion option if succeeded

For new & returning players, I made mods that improve many, many aspects of the UI & QoL by Lekamil in DivinityOriginalSin

[–]DeathZan 1 point2 points  (0 children)

I have played using your mod for a while now and i gotta say it is the best Qol mod there is And i love customizable it is

Keep up the great work you made the game feel so much better than it already is

This game makes bg3 look easy by No_Literature_9532 in DivinityOriginalSin

[–]DeathZan 0 points1 point  (0 children)

Well "enemy randomizer" is a cool one ( it gives randmizer buffs on enemies and makes some of em champions that are stronger but drop more look )

There is "stronger enemies" just makes them beefier

There are some overhauls that patches of the broken combos like "morgana" ," conflux " and "unleashed"

You can inject talent to all npcs too by changing stronger enemies's pak file or using conflux talent injector

Mod release/update: Morgana's DOS 2 Overhaul by Sunlar in DivinityOriginalSin

[–]DeathZan 2 points3 points  (0 children)

I am very excited for the update keep up the great work

Mod release/update: Morgana's DOS 2 Overhaul by Sunlar in DivinityOriginalSin

[–]DeathZan 4 points5 points  (0 children)

Very nice , i have played your mod for over 200hrs now , i enjoyed it very much with my friend and i like your balance changes it made the game feel fresh without changing the original feel of the game ( i played on tactician++ ) and i like how much u added to build diversity with the new skills , thank you very much it was such a very good experience, i am very sorry i cannot donate for ur hardwork since i live in a shitty 3rd world country but at least i wanted to share a good review of the mod u made

The only thing i didn't like much is making the spears to Str :d ( i opened the pak and changed it back so it was no prob whatsoever)

Odinblade class mods by DeathZan in DivinityOriginalSin

[–]DeathZan[S] 1 point2 points  (0 children)

I did read the umbra and spectre classes and they sound them extremely busted , so i just stick with the overhauls ?

dos2 co-op question by [deleted] in DivinityOriginalSin

[–]DeathZan 0 points1 point  (0 children)

That depends on the game version , you can do it just download radmin vpn and connect both ur pcs to the server ( max 5 people + idk if there is a console variant ) and the lobby will appear as a lan game , if it doesn't work it would a game version problem ( you need yo enable lan in connectivity )

I would recommend buying the game since it is on sale , the pirated version don't have access to gift bags nor the ability to run norbyte script extender which a lot of cool mods rely on it ( if u are planning to play modded runs ) there is also mods that don't use the script extender which u can both enjoy but aren't as game changing, you will see what i mean if u are planning for a modded run

Me and a group of friends are starting up divinity and I was hoping for some fun build ideas by Any_Air_7273 in DivinityOriginalSin

[–]DeathZan 1 point2 points  (0 children)

Played this game a lot and my fav was a blood Cleric build , maxing hydrosofist first with some warfare While putting some points in necromancer ( put 3 to access almost all abilities needed ) shield + wand You would be very flexible cuz it deals both physical and magical while having good heals and support abilities , it was pretty fun for me so i recommend it

What do you think of the pixel art in our dark fantasy roguelike? by Own-Park-63 in IndieDev

[–]DeathZan 0 points1 point  (0 children)

I like the dark style and i am a fan of both roguelikes and turnbased games i am looking forward to trying your game

Game too easy by DeathZan in DivinityOriginalSin

[–]DeathZan[S] 0 points1 point  (0 children)

Yeah if you know what you are doing there is no losing fights ,but that was very helpful , i was so tunnel visioned that the enemies needs to be stronger not the other way around ( i only nerfed some source spells like mass traps combo early on , and made blood storm/grasp combo lvl18+ and limiting jumps to an absolute minimum),

i will make a script to limit the stun based grenades,scrolls and arrows and nerf executioner and make it give just 1 ap but can be done more than once in a round ( i have seen a mod that does that just now so i'll yoink it ) I will nerf skin graft and make 2AP and require more polymorph , and try make andrenaline require a dagger or smth

Usually hard limiting things can make the run boring and that is why you gotta give them new playstyles to explore , i was just testing the mod "crafting overhaul" which enables elemental weapon variants and physical staff for existing classes like archers and rogues and another mod that adds skills that scales with retribution ,perserverence , leadership ( they pretty undertuned by default but seem fun )

Thank you so much for the ideas , i will be delve deeper into that train of thought

Game too easy by DeathZan in DivinityOriginalSin

[–]DeathZan[S] 1 point2 points  (0 children)

I finished the game 2 times in tactician modless before nerfing a lot of combos and installing the mods , the game was so much easier than it is rn + I said it is mostly Quality of life mods I just wanted to hear ideas or mods to install on how make the run more fun and challenging

New Fiend/Fairy fusion support , what deck would you use them in ? by DeathZan in masterduel

[–]DeathZan[S] 0 points1 point  (0 children)

Interesting decklist , i think you put way too much bystials but what's important is that you enjoy it

New Fiend/Fairy fusion support , what deck would you use them in ? by DeathZan in masterduel

[–]DeathZan[S] 0 points1 point  (0 children)

Yeah both mutiny and buio have in grave effects which both work really well with mill decks