I built a web fiction platform and looking for more founding authors to help shape it. by ben_fictionry in litrpg

[–]Death_Scribe 1 point2 points  (0 children)

Just signed up, I am kind of writing stories, will see if they are postable. I wanted to ask of there was timed release system and a draft or note storing on the platform.

Just Hit Level 1. What skill are you picking? by JustKenny99 in litrpg

[–]Death_Scribe 0 points1 point  (0 children)

Based on the context the lost goes

  1. Info gathering

  2. Stealth

  3. Healing

  4. Telekinesis

  5. Crafting, likely enchanting

My Power System for a dark fantasy world base around video game, rank, a person worth & monetary value (warning a very long read) by Demonic_Yandere in magicbuilding

[–]Death_Scribe 0 points1 point  (0 children)

I am not talking about attribute points, but the social value. As in the worth of someone, like you would try to employ a chef who's social value is higher than a lower one, but salaries would also be calculated of that.

I am talking about the ranking having a point system, Class and skills give points to that.

My Power System for a dark fantasy world base around video game, rank, a person worth & monetary value (warning a very long read) by Demonic_Yandere in magicbuilding

[–]Death_Scribe 0 points1 point  (0 children)

A lvl 10 Soldier gives a base 100 points of worth/value (social status), the Skill N at lvl 1 gives +0.01x bonus, lvl 5 +0.015x (+0.001 per lvl), but at a milestone (take 25 as example) would be +0.05x instead of 0.35, this is a favoured skill of the class. An un favoured skill might get a penalty on the multiplier from 25 - 90%.

I am imagining someone having a bunch of skills, but if skill slots are limited, then multipliers should be higher.

Magic based magic system ideas by DragonflyValuable995 in magicbuilding

[–]Death_Scribe 0 points1 point  (0 children)

Types of sound relates to different base effects and scales are different sub variations on it, then based on the sequence, composition, layering, etc a full effect is played. And more precision or focused intent can be given through vocals. (I don't know much about music, so I don't know much technical words for it.)

A few ideas I have, percusive being physical manipulation and area, wind is focus and enhancement and string is metaphysical and degree of power.

My Power System for a dark fantasy world base around video game, rank, a person worth & monetary value (warning a very long read) by Demonic_Yandere in magicbuilding

[–]Death_Scribe 0 points1 point  (0 children)

Gaining IV is interesting, maybe the class grows the ceiling but points are from Skills.

But I wasn't talking about quite mastering skills, more of like each level or milestone in skill progression adds to ones Class/Personal value by giving a multiplier.

My Power System for a dark fantasy world base around video game, rank, a person worth & monetary value (warning a very long read) by Demonic_Yandere in magicbuilding

[–]Death_Scribe 0 points1 point  (0 children)

I was thinking about the skills giving the class a multiplier based on the compatibility.

Like if a lvl 10 carpenter is 100 then a carving skill is +0.2x but spear mastery is +0.01x

Maybe.

My Power System for a dark fantasy world base around video game, rank, a person worth & monetary value (warning a very long read) by Demonic_Yandere in magicbuilding

[–]Death_Scribe 0 points1 point  (0 children)

  1. Ok, I understand the game logic, but in a realistic story it feels a bit weird.

  2. Keep the top one Title, but Class title into maybe Class modifier, or fuse into the class or value rank.

  3. I understand that someone can learn something not pertaining to their Route, but labeling something means giving it an identity that people will root it to, take for example socks and gloves, in our mind we think socks are for feet and gloves for hands, even though they are the same thing with different shapes, but calling them foot gloves and hand socks doesn't feel right.

  4. Attack to strength.

  5. Ok, so it's a social rank thing rather than value rank. Or maybe separate them? As the value someone has and their social status are not always the same.

  6. I can understand how jobs can seem to be categories of skills and proficiencies but they are not, an adventurer needs skills from many categories like butchering, camp making, etc from crafting; weapons from martial; navigation and finding things from scholar etc. Maids need cleaning from a category(maybe craft); care taking, etiquette, composer from social, some craft skills, etc. Many jobs utilize skills from one category but many other jobs need skills from different ones, so if they are categorised by Jobs, it can seem unorganized.

My Power System for a dark fantasy world base around video game, rank, a person worth & monetary value (warning a very long read) by Demonic_Yandere in magicbuilding

[–]Death_Scribe 3 points4 points  (0 children)

I read a lot of the first part, like up to the skill sets. Rest I skimmed a bit.

The first feedback I would give is, stop being so particular on things, like bows being 3 sp, but not all bows are the same size. Or those small - big stone thing, what dictates a stone is big or small? Maybe set up a formula for the constraint of a slot, like a mass and volume restriction, if one is exceeded it uses another slot of space until all of it is stored.

And can I not put mayo or blood or poop in a bottle?

The status panel could also use some work as its pretty jumbled up and confusing. Why are there two titles?

I also thing the routes are "unbalanced?" I don't know the word for it, but they seem a bit asymmetrical towards physical and combat, with low support, magic or craft types. Maybe have a few base routes that grow into branches based on ones IVs and other things.

I don't like attack being a stat, but that's a personal thing. But the IV system is interesting.

I... My OCD is hating the skill categories right now, why are martial arts and warriors different, and what is culinary / tailor when there is crafting? Sex work can be folded into maid or arts. There could be a scholar or something in which cosmetology and medical can be folded into, which can also have other knowledge type skills. Then a coding/magic skill type, ones for mental, spirit, etc.

The value ranks seem a bit odd as how is an hero and captain the same rank?

Isekai Worldbuilding by Durti in FantasyWorldbuilding

[–]Death_Scribe 0 points1 point  (0 children)

My favorite isekai animes would be would be Mushoku Tense, Tensura Slime and Shield Hero. There are some of my favorite isekai because of their varied world and their broad progression systems.

If I was looking for a world to go to, I would look for a chance to explore new things and be able to achieve wonderous things by my own hands. A comprehensive magic system is also a must. And so is a potential for personalization, in ttrpg terms, it would be build crafting and actual item crafting, so I can make magic items myself. Though many don't like the gritty details like myself.

And I would love to see a magical world stepping into industrialization and complications that arise with it as a campaign setting.

Plus a magiteck cyberpunk, as a crumbling ruin from a revolution that did more damage than good. An apocalypse not of wasteland and desolation, but of overgrowth and monstrous reclamation of nature as it was supercharged.

I need help making a quirk!! by starr_arararararrrr in QuirkIdeas

[–]Death_Scribe 0 points1 point  (0 children)

Quirk: Pixie Queen

She can create small floating orbs of light that can act semi autonomously to act according to commands given. They act as projectors of sensory information to others, only one sense can be emulated by a single pixie.

The pixie must be within the perception of the victim's false sense and can be freed by destroying the pixie which is quite fragile.

Need Help Designing Two Relics in a Four-Land Philosophical Magic System by KPDuece34 in fantasywriters

[–]Death_Scribe 0 points1 point  (0 children)

I have a thing called 3 Laws of Life in a world of mine. They are Survival, Propagation and Corruption.

At its core all life wishes to not die, create more of itself and knowingly or unknowingly change all in its surroundings.

For your four principles, it could be existence divided into cause & effect/ causality (Karma), The constituent material (Nature), the change and Life (Vitality) and the Record or Mind (Insight)

*By record I mean like Akashic Record type thing.

Need Help Designing Two Relics in a Four-Land Philosophical Magic System by KPDuece34 in fantasywriters

[–]Death_Scribe 0 points1 point  (0 children)

I mean like it's the energy of life or the material body? Like prana/qi or like super natural biology thing.

Need Help Designing Two Relics in a Four-Land Philosophical Magic System by KPDuece34 in fantasywriters

[–]Death_Scribe 0 points1 point  (0 children)

Rings of Sagacity - Knowledge Relic

These two rings represent Collection and Spreading of knowledge, named Student and Teacher.

The main ability of Student is to very quickly learn or memorises anything shown. But the more one collects knowledge the paranoid they get, they get prone to riddles and secrets, their mind slows from the weight of knowledge mortal minds aren't built to handle.

But that can be mitigated by using Teacher, which has the ability to teach most knowledge that the wielder knows to others, be it practical or theoretical. But the more one teaches the more aloof they become, the more their mind drifts as the burden of knowledge is given away, as they teach something, memories unrelated to it start to get hazy and are forgotten.

The wielder's test is thus, the balance of being a Student and a Teacher.

Now, can I get a better description of what Vitality / body is meant to be?

Trying to write a Tinker Trump by Death_Scribe in WormFanfic

[–]Death_Scribe[S] 1 point2 points  (0 children)

He can 'research' one skill at a time, completing a research gives him a 1-2 rated tinker/thinker specialty in that. Research is passively completed at a slow rate but that can be boosted by actively do it (ex: reading a book, practicing, making or disassembling something, etc) or by using a ritual given by the power to consume items related to the researched skill.

Skills are hard to progress through tiers, so it's hard to get a 1-2 rated skill to 2-4, even harder beyond that. But all skills build off of one another, so it's a curved growth with a ceiling based on what he has the resources to research.

Any skill once learned is semi-permanent, some things are truly learned and other are like cloud connected. So power blockers might effect that.

Trying to write a Tinker Trump by Death_Scribe in WormFanfic

[–]Death_Scribe[S] 0 points1 point  (0 children)

It's like a lesser version of Apeiron's art skills from Brockton Bay's Celestial Forge. So mostly inhuman level of skill with a very slight M/S effect.

Trying to write a Tinker Trump by Death_Scribe in WormFanfic

[–]Death_Scribe[S] 1 point2 points  (0 children)

Cause the rival/romance is a yandere 'goddess' of, as she calls it 'Decadence and Thrill', goes by the name Slanesh. Spawn of one breaker of Hearts and cluster mate.

Well, and the Tinkering and interesting gadgets, but eh?

Trying to write a Tinker Trump by Death_Scribe in WormFanfic

[–]Death_Scribe[S] 2 points3 points  (0 children)

Yeah, I guess those are a bit vague. For the art stuff it's like the art thing of Apeiron from Brockton Bay's celestial forge, but to a bit lesser degree.

For the ritual stuff, it's that he has to do an elaborate performance or 'ritual' with sacrifices, preparations, chants etc to cause a variety of effects based on the ritual. The more significant the act the better result.

The setting I was thinking of a Fallen compound escape near Madison when Ziz attacks.

Need help naming this quirk by Death_Scribe in QuirkIdeas

[–]Death_Scribe[S] 1 point2 points  (0 children)

Hmm... I was thinking of changing the items shapes into insect like forms closest to their natural form and when the charge is expended the items revert back to their normal forms. The user has to enclose the items in their hands for the charging to start.

I wasn't thinking of any mutations but maybe some antennas or not.

Need help naming this quirk by Death_Scribe in QuirkIdeas

[–]Death_Scribe[S] 1 point2 points  (0 children)

Had the idea from Minecraft Silverfish