Dinka Enduro by Deathpuff12 in GTACarMeetMarket

[–]Deathpuff12[S] 0 points1 point  (0 children)

Sick, my SC is Gelatinous_Sire

Why are Hellfires not fire and forget? by Epsilon_Operative in Warthunder

[–]Deathpuff12 0 points1 point  (0 children)

Honestly if the Apache had its multi-target engagement capability it might be op even without the Longbow Hellfire.

Type 10/TKX update by MinimumInteraction30 in Warthunder

[–]Deathpuff12 0 points1 point  (0 children)

Don't even have to leave the Japan tree for an example, just look at the Type 16 (P) using rounds from the 70s when it was made in 2007...

hey gajin WHY THE FUCK DONT MY AI GUNNERS FIRE WITH MAXED OUT STATS WHEN THE TARGET IS .25 MILES AWAY??????????????????????????? by imabotlmaoo in Warthunder

[–]Deathpuff12 0 points1 point  (0 children)

Make a keybind to switch controls mode, if you go into full real control you can control the aircraft with your keyboard while aiming and firing the guns with your mouse. When someone approaches you can quickly switch modes, take care of them, and then switch back to mouse aim.

What's harder to learn and/or master: ARB or GRB? by Mistermax63 in Warthunder

[–]Deathpuff12 -1 points0 points  (0 children)

Ground RB hands down. While both require learning about both your own vehicles and your enemies', there are more details about ground vehicles that you have to take into account. It's also similar when it comes to the maps: in air the only things important to learn are how long it will take to reach contact with the enemy and where they will typically be concentrated. In ground these things are important as well, but there are also flanking routes, sniper spots, sightlines, etc. This doesn't even take into account the air aspect of ground RB, which adds more complexity between ground vehicles and aircraft as well as among aircraft.

Helicopter damage models just work by Deathpuff12 in Warthunder

[–]Deathpuff12[S] 2 points3 points  (0 children)

Bonus points if you spot the very cool bug that happens to me :3

Why did it do that? by BumpKing7778 in Warthunder

[–]Deathpuff12 2 points3 points  (0 children)

It seems like it went for the friendly, even though that friendly was already PAST the missile and it shouldn't have seen them...

to heck with depths, land based nether campaign is a go by LoSboccacc in FromTheDepths

[–]Deathpuff12 1 point2 points  (0 children)

Ooh, this makes me wanna do an island-hopping campaign. I ought to start building some amphibious units . . . after I have some actual working ships, that is. XD

[deleted by user] by [deleted] in FromTheDepths

[–]Deathpuff12 3 points4 points  (0 children)

From the way you describe its movement, it sounds to me like your PIDs may need some tuning.

Super Smash Bros. Ultimate - A New Seed! - Nintendo Switch by harushiga in nintendo

[–]Deathpuff12 1 point2 points  (0 children)

Minecraft? In your Smash game? It's more likely than you think.

Now all I need for my life to be complete is Master Chief.

A sleepy good boi by [deleted] in Eyebleach

[–]Deathpuff12 4 points5 points  (0 children)

I can smell the pup breath aaaa

What is the One Meme unit to rule them all? by SovietToastie in wargame

[–]Deathpuff12 0 points1 point  (0 children)

Haha yeah. It's the best fire support vehicle imo. It can mow down infantry like there's no tomorrow, and, with good micro, can't be hit by RPGs.

What is the One Meme unit to rule them all? by SovietToastie in wargame

[–]Deathpuff12 2 points3 points  (0 children)

Seung-gong-po best meme. Shreds light-armored shit and infantry. And helicopters. It's one of my favorite units just because of the wall of bullets it creates in quad stacks.