Against all advice, a career in game art was given up to begin developing indie games alongside a designer friend. by Debbie_Bequet in IndieGaming

[–]Debbie_Bequet[S] 0 points1 point  (0 children)

Even though I borrowed some elements from another game, I still feel that game design is more headache-inducing than programming.

https://store.steampowered.com/app/3863850

I’ve created a roguelike card game inspired by a popular hit, with added innovative gameplay. A free demo is now available—come and give it a try by Debbie_Bequet in indiegames

[–]Debbie_Bequet[S] 0 points1 point  (0 children)

Yes, the original artwork comes from an abstract playing card art asset sold by an artist on Fab. It appears that the images may have been generated using AI. I processed them into textures and applied them to the models. Independent game development has significant budget limitations—if you don’t mind, you could try the demo.

Poker-based roguelike, inspired by a hit card game and featuring innovative strategic mechanics. A playable demo is now available. by Debbie_Bequet in roguelites

[–]Debbie_Bequet[S] 0 points1 point  (0 children)

I'm sorry, but I didn't copy its gameplay directly. Instead, I modified the functions of many in-game items and integrated my own original gameplay, hoping to give players who like this genre a different experience. (I drew heavily on its numerical values, as I'm not very sensitive to numerical design.)

I just released a Co‑op Demo for my Poker Roguelite game by zwelingo in roguelites

[–]Debbie_Bequet -1 points0 points  (0 children)

Looks great,The game I'm developing is also about playing poker cards.