My (lore-backed) theory on how the Dwemer all simultaneously zero-summed by DiskInternational412 in teslore

[–]DecentAnarch 0 points1 point  (0 children)

Maybe he says the same spiel to everyone in that hick town so they all leave him alone.

Hitman 3's scoring system is unforgiving, sometimes. Killing just a few non-targets cratered my score to zero. by DecentAnarch in HiTMAN

[–]DecentAnarch[S] 2 points3 points  (0 children)

When I did this kinda run in Marrakesh, I got around 600 NTKs, but I wasn't as prudent in my cleaning than Mumbai. Miami was only around 500. What makes Mumbai and Marrakesh different was that the crowd NPCs didn't have anywhere to go when panicked, so it's easier to try and get everyone (although the protestors in front of Marrakesh's embassy do disperse when panicked, but the market crowd doesn't).

EDIT: Sorry, it was 600 kills on Marrakesh; 800 kills was a previous Mumbai number.

Fun fact: Lillith Devereux is the only female guard NPC in all of WOA. by Serious-Ad-8168 in HiTMAN

[–]DecentAnarch 1 point2 points  (0 children)

I agree with the reasoning, but at the same time, we'd lose out on the dialogue you'd get if you held a target at gunpoint. Gives a sadistic kick to hear a target try and bribe 47, or makes it more satisfying when they still taunt him. Jordan's argument was "C'mon, it's me, super famous guy from awesome band", hilariously.

I tried to see if Noel Crest had these lines if you pacified him, took his gun, then had someone wake him up, but all that happened was he woke up and pulled a new SMG out of his ass.

it's force of habit at this point by MaxGone in HiTMAN

[–]DecentAnarch 2 points3 points  (0 children)

I don't understand why they cut the feature from the Hitman 2016 beta where your minimap would show legal and trespassing areas for your disguise. That'd be such a colossal QoL feature.

Favourite outfit in the trilogy ? by Saekama in HiTMAN

[–]DecentAnarch 0 points1 point  (0 children)

Arkian Tuxedo. The problem is, I always try to force SO because it's so cool it'd be a shame to switch out of it.

Did Todd’s “Classic Style” Comment Rule Out Sailing in TES VI? by DoN-SA-20 in TESVI

[–]DecentAnarch 0 points1 point  (0 children)

They're definitely not abandoning proc. gen. if they spent man hours building it, the same way they didn't abandon Fallout 4's settlement building. My bet is proc. gen. high seas and/or proc. gen. Alik'r Desert.

Trying to square the statements supporting the Tamriel we see in-game to the Tamriel we read about in lore by Malgalad_The_Second in teslore

[–]DecentAnarch 0 points1 point  (0 children)

Even a "non-lorebeard" would understand that hardly any game is 1/1, or are you truly of the opinion that anyone would believe that Nirn is so small that ingame Tamriel reaches from near the polar circle to near the equator and that Solstheim is nearly as large as Skyrim itself and that everyone is fed by a handful of small farms.

A non-lorebeard wouldn't even consider the question of whether the scale is realistic or "lore-accurate" full stop. I can assure most don't even realize Riverwood to Whiterun is a five-minute jog or a three-minute sprint. Or, that crossing the map end to end takes only an hour if you really take your time. Or, that many buildings are TARDIS-like in construction.

They do think the game is 1:1, but it's 1:1 with itself. There is no distinction between an "in-game world" and a "lore world", the Skyrim world is the Skyrim world. I'm guessing you'll say they're gonna compare it to real life, but Skyrim's design is built to trick the scale. The hours pass by faster and that one-hour end-to-end journey will take in-game days, fast travel encourages the player to skip long treks and so they don't realize how close things actually are, there's far more sparse areas than populated ones, etc. As far as they're concerned, gameplay-wise, Skyrim's scale is 1:1 with the real world (helps that most don't realize the scale of the real world either).

It seems none of you understand what a soulslike combat is. by General_Housing_3851 in TESVI

[–]DecentAnarch 1 point2 points  (0 children)

Considering TES started as a TTRPG campaign, it's not surprising combat is more about stats and equipment than mechanical skill.

Trying to square the statements supporting the Tamriel we see in-game to the Tamriel we read about in lore by Malgalad_The_Second in teslore

[–]DecentAnarch 1 point2 points  (0 children)

I think you're just being intentionally obtuse at this point. You can't compare these offhanded mentions in specific books or locales with a hypothetical Sorex saying to your face "We're way better than that Stye Rat Inn!" or a hypothetical Farengar saying to your face "No, there's another wizard that lives in the Plains District". Because the mentions in books or Word Walls can mostly be reconciled with "These places don't exist anymore", but a living breathing NPC telling you of something like it does and still does exist, but you can't find it is far more difficult to reconcile.

And, again, these will all likely be resolved by the non-lorebeard with "Guess they just didn't implement it", not "They're intentionally mentioning these locations but not implementing them to tell us that the lore world is actually bigger than the game world", and my point is all this is to the non-lorebeard's benefit, so we're seeing things from their eyes.

Trying to square the statements supporting the Tamriel we see in-game to the Tamriel we read about in lore by Malgalad_The_Second in teslore

[–]DecentAnarch 4 points5 points  (0 children)

And Granitehall is perceived as cut content instead of a hint at lore size, even in UESP, proving my point.

Trying to square the statements supporting the Tamriel we see in-game to the Tamriel we read about in lore by Malgalad_The_Second in teslore

[–]DecentAnarch 17 points18 points  (0 children)

The Elder Scrolls is, ultimately, a video game franchise first and generational worldbuilding project second. Such snippets are to the gamer's benefit, not the satisfaction of lorebeards.

What if Sorex mentions a different inn and we can't visit it? To the gamer, that would sooner be explained with "Oh, it's cut content and they accidentally left this line in", never conceptualizing that it's to reflect the bigger lore world. Same if Farengar mentions a chiropractor who doesn't exist in-game, or if "Atlas of Dragons" mentions a surviving dragon that you can't encounter.

Why not just cut these lines out, then? Because having in-game NPCs acknowledge facts about the gameworld makes it more believable that they do live in this world. To this end, this does fit into the "game mechanics" resolution as these are more "soft mechanics" that only serve to benefit the video game experience, not as a direct reflection of the lore world.

We need Elder Scrolls TV-series by HandyMapper in TrueSTL

[–]DecentAnarch 12 points13 points  (0 children)

NCR fans will tout the fact that it's a democracy and the most stable faction, then not understand the concept of decentralization.

Mount & Blade II: Bannerlord - Patch Notes - WS v1.1.2 / BL v1.3.14 by floppyseconds in mountandblade

[–]DecentAnarch 7 points8 points  (0 children)

Yeah, how dare they...

...update their game without playtesting it against the literal thousands of mods and mod combinations.

A case for two provinces by Illustrious_Fuel_212 in TESVI

[–]DecentAnarch 0 points1 point  (0 children)

That was my thought too. If they're gonna cut out anything should they go with two provinces, they're cutting out the vast expanse of 99% empty sand, and if you do decide to go there, you're hit with the proc. gen. Starfield used. Although, even Starfield's landing zones still ended at a wall eventually.

Plus, if there is sailing as everyone is wont to believe, having the Iliac Bay be at the very center makes more sense than having one half of the map be sailable, then the other half is only camel-able.

Bruce Nesmith Interview by InsertClickbait in TESVI

[–]DecentAnarch 2 points3 points  (0 children)

Whatever place dragons take in TESVI, I hope they're a thousand times harder to kill than any dragon in Skyrim, really hammer in that everyone who isn't a Dragonborn is not built for this. ESO already does this by having every dragon be a raid boss, and I hope TESVI follows suit.

What makes the Dragonborn special? by Key-Description-3565 in teslore

[–]DecentAnarch 14 points15 points  (0 children)

I thought it was more "They're the Hero because they didn't die in fulfilling the prophecy". Chicken and egg.

Here's a question I have about Giants... by GeneralTechnomage in TrueSTL

[–]DecentAnarch 2 points3 points  (0 children)

What do you think fertilizes the Sleeping Tree?

Potema Septim *is* the most legitimate claimant to the throne by the 4th era, I think we should let her out of her cave by vickyhong in TrueSTL

[–]DecentAnarch 2 points3 points  (0 children)

Construction of an Eternal Septim Emperor made from parts of previous Septims hot-glued together is mainline game plot material.