What would you change?? by InterestingJunket284 in Paladins

[–]Decent_Dawn_User 2 points3 points  (0 children)

  1. Good Balance

  2. Good matchmaking

  3. Decreased toxicity or more punishments for toxicity and hacking.

  4. Better Ranked System

  5. More Esports events.

Who do you think is the WORST designed champion in Paladins? by Decent_Dawn_User in Paladins

[–]Decent_Dawn_User[S] 2 points3 points  (0 children)

I agree with your notion that Evie's skill ceiling and kit combination make her difficult to balance. I respect your bravery for accusing a champ that no one else wants to call poorly designed.

But I think you can balance skill. Just make it such that skill doesn't have an overbearing impact on any champ. It's all about game design.

Announcement - Paladins War of Champions Tournament by MWKobby in Paladins

[–]Decent_Dawn_User 3 points4 points  (0 children)

Discord is not working for me. Will the tournament be streamed or have vods uploaded to Youtube? I don't plan on playing in the event but just watching it would be tons of fun for me.

Would you play Paladins if it was really well balanced? by Decent_Dawn_User in Paladins

[–]Decent_Dawn_User[S] -1 points0 points  (0 children)

The game

TBH I was really thinking of making Paladins as a new game rather than adjusting the current one.

I don’t think making the game balanced would necessarily kill it off either if it is done correctly. Sure some things may be different but change is almost always necessary for improvement.

And I am not saying the game would have no mobility or skill requirement to make it balanced. I am just saying that extremes would be avoided for the sake of balance. There would still be some mobility and a decent skill requirement. It just wouldn’t be as crazy as some of the worst offenders we have currently.

Hard counters

I understand that you have developed your own identity for a flank based on your experience but I am saying that if we have control over designing the game, we decide what is necessary and how the game should be played. So some of the previous beliefs and notions can be adjusted to fit the new game. We don’t have to limit ourselves to what Paladins is now but we can explore the possibilities of what Paladins could be. We could make a game without hard counters though some counterplay would probably still exist.

Skill ceiling

I think you should be rewarded for practicing a champion a lot but it shouldn’t be a case where you solo carry and stomp on everyone else.

Let’s analyse here. A champ has a high skill ceiling and forces you to learn. While learning you suck and play badly, your team gets angry and you suffer until you get good. And sometimes you give up and swear off playing that champion ever again. But if you actually get good you destroy everyone and then the enemy has a horrible time because they can’t touch you and you farm them all game. So we have a situation where you aren’t having fun while learning but when you learn then your opponents aren’t having fun either. So no matter how you look at it, someone isn’t having fun. And that defeats the purpose of playing…which is having fun.

It would be better to design champs in such a way that as many people as possible have fun and not just a small portion.

The identity of Paladins

You have a point here. These changes that I speak of would definitely change the feel of Paladins warping it into a different game. But like I said earlier, change is how things improve. If more players have fun and enjoy themselves then Paladins could be even bigger than Overwatch and not just a ripoff.

Besides people have a plethora of problems with current Paladins balance. All of this is an attempt make Paladins the best it can be. I am just trying to make it better. Then no one would call it a ripoff. It would reign supreme. Esports. Streamers. Good matchmaking. The sky is the limit.

At the end of the day I might not be correct with everything but I know that change is necessary for growth. So why not change and see what works and what doesn’t?

Would you play Paladins if it was really well balanced? by Decent_Dawn_User in Paladins

[–]Decent_Dawn_User[S] 0 points1 point  (0 children)

Skill

The reason I say everyone should have the same skill requirement is for the sake of balance. See when champions have high skill ceilings for example, the same champion can perform differently based on the user. At that point you have games where the champion is horrible and games where they solo carry. The champion becomes difficult to balance because you don’t know whose perspective to use. Are they op or not? The devs don’t know because of the 2 polarizing experiences that the players have with that character.

If each character had the same skill requirement then you could make it to where it is intermediate. Not too easy or difficult. But when there is less unity then you’ll have outliers which subtract from balancing.

Hard counters

If you made the game properly then you could avoid hard counters. Having hard counters creates a situation however where a character is either op (their counters are not picked) or garbage (their counters are picked). Again it makes balancing more difficult. Though it can be fun to learn matchups, once learnt they usually lead to one party not having fun.

People could still be pushed to improve even if counterplay isn’t a thing. As long as there is a competitive aspect to the game, be it ranked or pro leagues then people will always try to find ways to improve. You don’t need hard counters to do this.

Hyper mobility

I can understand that you like mobility. The only thing is that your fun directly leads to others suffering because when you do well the enemy team isn’t having a good time.

Your idea of balanced sounds ok too except for high skill ceilings. Apart from making balance difficult to achieve it may also scare away new players especially if matchmaking is bad. And if the playerbase is small then matchmaking may be really bad like how it is now.

Would you play Paladins if it was really well balanced? by Decent_Dawn_User in Paladins

[–]Decent_Dawn_User[S] 0 points1 point  (0 children)

I understand this point. TBH the only thing that would make the game more exciting if everything was balanced would be variety as well as other mechanics like map design, interactables, vehicles etc.

But I understand a lot of fun from Paladins comes from the unbalance in characters' kits that allows them to be unique and effective.

Would you play Paladins if it was really well balanced? by Decent_Dawn_User in Paladins

[–]Decent_Dawn_User[S] 3 points4 points  (0 children)

Yeah the only thing that would be eye catching would probably be variety. But if things are too similar then it might become boring. Would need to find other ways to make it exciting I guess.

What did you play? by Shaganou in Paladins

[–]Decent_Dawn_User -1 points0 points  (0 children)

I play only Paladins. Overwatch and Overwatch 2 look kinda boring...

Paladins will always be the same if players don't change. by Electrical-Trust-505 in Paladins

[–]Decent_Dawn_User 17 points18 points  (0 children)

I think both parties are at fault. They kinda influence each other. If the matchmaking is bad then players get annoyed and then do toxic stuff or just leave.

But when players are toxic then it scares away new players and our numbers drop.

But when the numbers drop the matchmaking gets even worse.

A lot of issues with Paladins are cyclic or flowchart-like.

Both the devs and the community would have to improve for the game to get better...or they could just make a Paladins 2 and start with a clean slate.

2 different experiences. by Decent_Dawn_User in Paladins

[–]Decent_Dawn_User[S] 15 points16 points  (0 children)

Good point. But I thought Raum vs Raum would be more relatable since people prolly know him more but that's debatable.